ADVSKEL Version 1.1, 06 May 2001.

This is Mike Arnautov's skeleton A-code adventure, intended as a basis
for developing new A-code games.  It implements a number of standard
actions with the appropriate checks and responses.  The skeleton source
is provided under GPL (the GNU Public Licence). 

The skeleton source is complete in the sense that it can be converted
into an adventure executable.  To do so you will need acdc (the A-code
to C translator), the adventure kernel (advkern.c and advkern.h) both at
version 11 or higher, both of which are freely available under GPL.  The
only other requirement is an ANSI C compiler. 

This package comprises:

README.txt     this file
skeleton.acd   the A-code umbrella source of skeleton
skat.acd       code specific to individual locations
skaction.acd   code dealing with player actions
skdefs.acd     flags, states and constants definitions
skmain.acd     main program (initialisation and main loop)
skobject.acd   object definitions
skplaces.acd   place definitions
skprocs.acd    procedures
sktext.acd     text definitions
skvars.acd     variable declarations
skverbs.acd    verb declarations


                                 Mike Arnautov
                                 mla@britishlibrary.net
                                 06 May 2001

