/* adv1.h: Adv660 - copyright Mike Arnautov 2016. licensed under
 * GPL (version 3 or later) or the Modified BSD Licence, whichever
 * is asserted by the supplied LICENCE file.*/

#ifndef ADV1_H
#   define ADV1_H
#   define GAME_NAME "Adv660"
#   define GAME_VERSION "10.11"
#   define GAME_ID "Adv660 version 10.11, 18 May 2013"
#   define STYLE 10
#   ifndef ADV01
#      define GAME_DATE "18 May 2013"
#      define ACDC_VERSION "12.37, 28 Dec 2016"
#      if defined(MSDOS) || defined(_WIN32)
#         define CGINAME "_adv660"
#      else
#         define CGINAME ".adv660"
#      endif
#      define DBNAME "adv660.dat"
#      define OBJSIZE 2
#      define LOCSIZE 1
#      define VARSIZE 1
#      define FOBJ 3
#      define LOBJ 135
#      define FLOC 136
#      define LLOC 486
#      define FVERB 487
#      define LVERB 666
#      define FVAR 667
#      define LVAR 772
#      define FTEXT 772
#      define LTEXT 1711
#      define NOISE 19
#      define KNOT 13
#      define VOCAB_SIZE 611
#      define INHAND 486
#      define HERE 669
#      define THERE 670
#      define STATUS 695
#      define ARG1 667
#      define ARG2 668
#      define ARG3 771
#      define SCHIZOID 6
#      define JUGGLED 6
#      define MOVED 0
#      define PLSCLARIFY 5
#      define AGAIN 488
#      define ALL 3
#      define DETAIL 4
#      define FSPECIAL 487
#      define LSPECIAL 494
#      define FACT 495
#      define LACT 512
#      define SAY 493
#      define BADWORD -2
#      define AMBIGWORD -3
#      define OBJ 0
#      define LOC 1
#      define VERB 2
#      define FULL 3
#      define BEENHERE 4
#      define TERSE 2
#      define BRIEF 1
#      define DBSTATUS 0
#      define LPROC 667
#      define KEY(X) (value[667]==X || value[668]==X)
#      define INIT_PROC p1
#      define REPEAT_PROC p2
#   endif
#   define TEXT_BYTES 226738
#endif
