#ifndef ADV1_H
#define ADV1_H
#define GAME_NAME "Adv580"
#define GAME_VERSION "99.99"
#define GAME_ID "Adv580 version 1987"
#define STYLE 2
#ifndef ADV01
#define GAME_DATE "1987"
#define ACDC_VERSION "12.48, 08 Mar 2023"
#if defined(MSDOS) || defined(_WIN32)
#  define CGINAME "_adv580"
#else
#  define CGINAME ".adv580"
#endif
#define DBNAME "adv580.dat"
#define OBJSIZE 1
#define LOCSIZE 1
#define VARSIZE 1
#define FOBJ 3
#define LOBJ 107
#define FLOC 108
#define LLOC 360
#define FVERB 361
#define LVERB 472
#define FVAR 473
#define LVAR 513
#define FTEXT 513
#define LTEXT 950
#define NOISE 19
#define KNOT 24
#define COMMA -469
#define SEMICOLON -471
#define INHAND 360
#define HERE 473
#define THERE 474
#define STATUS 477
#define ARG1 475
#define ARG2 476
#define ARG3 512
#define SCHIZOID 3
#define MOVED 0
#define SEEN 1
#define SAY 361
#define NOWORD -1
#define BADWORD 12
#define OBJ 15
#define LOC 13
#define VERB 14
#define FULL 3
#define TERSE 2
#define BRIEF 1
#define BEENHERE 1
#define PLAIN 0
#define DBSTATUS 0
#define LPROC 473
#define KEY(X) (value[475]==X || value[476]==X)
#define INIT_PROC p1
#define REPEAT_PROC p23
#endif
#define SW_START     037
#define SW_BREAK     036
#define HOLDER       035
#define IGNORE_EOL   032
#define NEST_TEXT    031
#define QUOTE_START  030
#define TAG_START    027
#define TAG_END      026
#define NBSP         025
#define BLOCK_START  024
#define BLOCK_END    023
#define CENTRE_START 022
#define UTF8         0
#define VOCAB_SIZE 450
#define TEXT_BYTES 122840
#define USEQUERY 1
#endif
