// info.h: A-code Qt5 wrapper - copyright Mike Arnautov 2008-2020, licensed
// under GPL (version 3 or later) or the Modified BSD Licence, whichever is
// asserted by the supplied LICENCE file. GPL3 if no licence file.
//
// 04 Mar 20   MLA          First release version
// ?? ??? 08   MLA          Initial coding
//
QString playInfo =
"This interface can be used entirely from the keyboard, as long as the "
"command input field remains in focus. Commands can be submitted by pressing "
"the RETURN key. The command field is in fact a combo-box, so you can edit "
"and submit your earlier commands."
"<br>&nbsp;<br>"
"The game has persistent state, which means that you do not need to save "
"your current session using in-game save and restore commands (though you can "
"do that too). The game's current state is automatically saved for you "
"every time you are prompted for a command. Thus you can simply close the "
"game via CtrlQ and the next time you decide to play, it will restart at "
"the same point. "
"<br>&nbsp;<br>"
"The appearance of the game can be customized via the settings menu. "
"Modified settings will persist over game invocations, but you can "
"return to default settings via the same menu.";

QString acodeInfo =
"This game is written in a version of <b>A-code</b>, which is an "
"adventure writing system originally created by Dave Platt for writing "
"Adv550,  and subsequently maintained and expanded by Mike Arnautov. "
"Sources of the current A-code engine can be found at "
"<a href='https://mipmip.org/acode/'>https://mipmip.org/acode/</a>";

