TEXT     SOK!
TEXT     BLANK

TEXT     OK!
         Ok.
FRAGMENT INSTRUCTIONS?

         Would you like instructions?
TEXT     HISTORY.DATA
         The following is a brief history of this game.

        =1. Original Adventure developed by Will Crowther.
        =
        =2. Greatly enhanced and expanded to the 360 pt version by Don Woods.
        =
        =3. Adventure 2 superset (440 pt) produced by Peter Luckett and
        =   Jack Pike.
        =
        =4. Adventure 3 (550 pt) superset and game language developed by
        =   Dave Platt.
        =
        =5. The two supersets combined (with extensions) by Mike Arnautov,
        =   using DP's Adventure Language.

         What? You mean you wanted to know WHEN did it all happen?! In
         illo tempore, my friend, in "time before time"...
TEXT     ORIENTAL.DRAWING
         It's just ordinary ancient oriental cave drawings of no conceivable
         interest to a mere adventurer like you.
TEXT     INTRO
         Somewhere nearby is Colossal Cave, where others have found fortunes in
         treasure and gold, though it is rumoured that some who enter are never
         seen again. Magic is said to work in the cave.

         I will be your eyes and hands. My understanding of human language is
         limited to very simple sentences, consisting essentially of just a
         verb, followed, if appropriate, by a noun (type INFO for more
         information). Most words I know can be abbreviated to the least
         unambiguous length - in practice usually three or four characters.
         Only magic words cannot be abbreviated at all, for obvious reasons.
         To see a list of words I know, type VOCABULARY (or just VOC).

         Should you get stuck, typing HELP may result in some obscure hints.
         Other generally useful commands are LOOK, EXAMINE (e.g. EXAMINE LAMP),
         SAVE, RESTORE and QUIT. For news, if any, type NEWS.

         If you have already played an earlier version of Adventure, you may
         want to know where the differences are to be found, so that you don't
         waste your time looking for them.
TEXT     DWARF.BLOCKS
         A little dwarf with a big knife blocks your way.
TEXT     FIRST.DWARF

         A little dwarf just walked around a corner, saw you, threw a little axe
         at you which missed, cursed, and ran away.

         There is a little axe here.
TEXT     KNIVES.THROWN

         [/One/#] nasty sharp kni[/fe is/ves are] thrown at you!
TEXT     KNIVES.MISS
         [/It misses/They miss] you!
TEXT     KNIVES.GOT.YOU
         [/It/One of them] gets you!
TEXT     FIRST.DEFLECTOR
         Your magic ring shoots out a bolt of lightning that splinters
         the [/knife/knives] into dust before [/it/they] can reach you!
TEXT
         A glowing disk of black fire jumps out of your magic ring and swallows
         the hurtling [/knife/knives] before [/it/they] can harm you!
TEXT
         [/A ball/Balls] of searing flame burst[/s/] out of your magic ring,
         rebound[/s/] off of the ground, and vaporize[/s/] the 
         kni[/fe/ves] before [/it/they] can reach you.
TEXT     LAST.DEFLECTOR
         Your magic ring emits a blast of some strange magical energy that
         knocks the kni[/fe/ves] aside!
TEXT     HOLLOW.VOICE
         A hollow voice says "Plugh".
TEXT     NO.CAN.GO
         I'm sorry, but there's no way you can go # from here.
TEXT
         There is no way for you to go #.
TEXT
         You cannot go #.
TEXT
         There's no exit # from here.
TEXT
         No exit # from here, I am afraid.
TEXT     OG.NAC.ON
         Going # is not possible from here. Sorry.
TEXT     OOF!
         You have run into a wall of rock and can go no further in this
         direction.
TEXT     NEED.A.DIRECTION
         I am unsure which way you are facing, please specify a direction.
TEXT     IN.FROM.OUT
         I don't know in from out here. Use compass points or name something in
         the general direction you want to go.
TEXT     VIAL.SEALED
         How? It is tightly sealed.
TEXT     NATURALLY.NOTHING
         Naturally enough, nothing happens.
TEXT     I.AM.GAME
         I'm game. Would you care to explain how?
TEXT     ONE.AT.A.TIME
         Hey, not so fast! I can only deal with one at a time - there is
         only one of me, you know...
TEXT     IT.IS.NOW.DARK
         It is now pitch dark. If you proceed you will likely fall into a pit.
FRAGMENT BIRD.HINT?
         Are you trying to catch the bird?
TEXT
         For some reason the bird is frightened right now and won't let you
         anywhere near it. This may not sound very unusual, but believe
         me - it is usually quite friendly and tame. I am no bird
         psychologist, but I'd say there must be some specific reason
         for its behaviour.
FRAGMENT GET.PAST.SNAKE?
         Are you trying somehow to deal with the snake?
TEXT
         You can't kill the snake, or drive it away, or avoid or bribe it,
         or anything like that. It is, however, entirely possible to get rid
         of it.
FRAGMENT NOGET.PAST.SNAKE?
         Are you trying somehow to deal with the snake?
TEXT
         You can't kill the snake, or drive it away, or avoid or bribe it,
         or anything like that. It is, of course, entirely possible to get rid
         of it, but you have very carelessly blown your only chance to do so.
TEXT     CRUNCH
         You fell into a pit and broke every bone in your body!
TEXT     YOU.HAVE.IT
         You are already carrying the #!
TEXT     BE.SERIOUS!
         You can't be serious!
TEXT     BIRD.IS.SCARED
         The bird was unafraid when you entered, but as you approach it becomes
         disturbed and you cannot catch it.
TEXT     NEED.CAGE
         You might be able to catch the bird, but you have no means of
         carrying it.
TEXT     YOU.ARENT.CARRYING
         You aren't carrying the #!
TEXT     I.DONT.SEE
         I see no # here.
TEXT     BIRD.V.SNAKE
         The little bird attacks the green snake, and in an astounding flurry
         drives the snake away.
TEXT     NEED.KEYS
         You have no keys!
TEXT     NO.LOCK
         It has no lock.
TEXT     GRATE.NOW
         [The grate/The grate/I am taking the liberty of assuming that 
         you meant to unlock the grate first. It] [clicks itself/is
         now] [locked/unlocked/unlocked and open].[/  Anticipating your
         next wish, I've opened it for you as well./]
TEXT     GRATE.STUCK
         The lock seems to be stuck - the key refuses to turn!
TEXT     NO.LIGHT.HERE
         You have no source of light.
TEXT     LAMP.NOW
         The lamp is now o[ff/n].
TEXT     LAMP.ALREADY
         The lamp was [not/already] lit!
TEXT     CANT.GET.PAST.BEAR
         There is no way to get past the bear to unlock the chain, which is
         probably just as well.
TEXT     NOTHING
         Nothing happens.
TEXT     WHERE?
         What, #? Where?
TEXT     PACIFIST
         There's nothing here to attack.
TEXT     BIRD.IS.DEAD
         The little bird is now dead. Its body disappears.
TEXT     CANT.KILL.SNAKE
         Attacking the snake both doesn't work and is very dangerous.
TEXT     KILLED.DWARF
         You killed a little dwarf.
TEXT     DWARF.DODGES
         You attack a little dwarf, but he dodges out of the way.
TEXT     DWARF.STABS
         You attack a little dwarf, but he dodges out of the way and stabs you
         with his nasty sharp knife! I can't say I am really surprised; them
         dwarves have quite a reputation for hand to hand fighting.
FRAGMENT WITH.WHAT?
         With your bare hands??
TEXT     OLDFASHIONED.MAGIC
         Good try, but that's a worn out, oldfashioned magic word.
TEXT     HELP.DATA
         Imagine that you are somewhere else (far, far away, in a strange land
         of magic and wonder). As your guide, I will describe to you your
         surroundings while you tell me what you want to do next. For example,
         to move, try words like ENTER (and EXIT), EAST (or E for short), NORTH
         (or N), SOUTHWEST (or SW), UP (or U) etc. (You don't have to say
         GO EAST etc., just the direction will do). Words like DOWNSTREAM,
         CLIMB, CROSS may also come handy. Some other useful commands
         are INVENTORY (or I), LOOK (or L, or EXAMINE, or X), SCORE, INFO,
         VOCABULARY etc.

         In addition to the special abbreviations (like I for Inventory), all
         words, other than magic ones, can be abbreviated to the shortest
         unambiguous length. READ, for instance, can be shortened to REA but
         not RE, since it would clash with REMOVE. Generally you will find that
         most words abbreviate to three or four characters.

         Objects can be manipulated using some of the verbs that I know.
         Usually you have to give both the object and the verb (in either
         order), but sometimes I can infer the object from the verb alone - e.g.
         both LIGHT (or ON) and EXTINGUISH (or OFF) imply LAMP. Some objects
         have side-effects; for instance, rods scare birds.
TEXT     HELP.DATA.END
         Remember that I only understand commands of one or two words. Novice
         players often forget that, for example, THROW AXE AT DWARF is not
         going to do anything different from what THROW AXE would achieve.
         Usually people trying unsuccessfully to manipulate an object are
         attempting something beyond their (or my) capabilities and should try
         a completely different tack.

         To speed up the game you can sometimes move long distances with a
         single word. For example BUILDING usually gets you to the building
         from most places above ground except when lost in the forest. Also,
         note that cave passages turn a lot, and that leaving a room to the
         north does not guarantee entering the next from the south.

         Finally, it is worth remembering that I mostly mean just what I say.
         On the other hand, do not assume that everything to be seen or found
         in the Colossal Cave has any particular purpose, even though most
         things and beings do have one (or more).

        +                                             Good luck!
TEXT     CANT.HELP.YOU
         Well, you do seem to be having problems, don't you? Unfortunately, I'm
         not allowed to help you out; you got yourself into this, and you'll
         have to find a solution to your problems yourself.
TEXT     NO.MORE.HELP
         I'm afraid that I can't tell you anything more that would be useful;
         you'll have to figure out what to do on your own.
TEXT     NO.UNLOCK.KEYS
         You can't unlock the keys.
TEXT     STILL.WHERE.YOU.WERE
         You have crawled around in some little holes and wound up back in the
         main passage.
TEXT     TRY.FOLLOWING.STREAM
         I don't know where the cave is, but hereabouts no stream can run on the
         surface for long. I would try the stream.
TEXT     NEED.MORE.DETAIL
         I need more detailed instructions to do that.
TEXT     FIND.IT.YOURSELF
         I can only tell you what you see as you move about and manipulate
         things. I cannot tell you where remote things or places are.
TEXT     NOCOMPRENDE
         I trust you know how to "#", because I don't.
TEXT
         Embarassing though the admission is, I've never learned to "#".
TEXT
         Sorry to disappoint you, but I haven't got a clue how to "#".
TEXT
         I am afraid "#" is not a verb I understand.
TEXT
         I don't know how to "#". I guess it isn't really essential.
TEXT     NOCOMPRENDE.OBJECT
         Ahem... "#" is not in my dictionary. Would you care to re-phrase?
TEXT
         I trust you know what "#" might be, 'cause I don't.
TEXT
         What's this "#" dhoobrey? I wasn't briefed on it!...
TEXT
         'Fraid "#" is not something I've ever met. Is it edible?
TEXT
         And "#" to you too, whatever it means!
TEXT     EDNERPMOCON
         What, "#"? Never heard of it!
TEXT     WHAT?
         Huh??
FRAGMENT CANT.GET.IN?
         Are you trying to get into the cave?
TEXT
         The grate is very solid and has a hardened steel lock. You cannot
         enter without a key, and there are no keys nearby. I would recommend
         looking elsewhere for the keys.
TEXT     IN.FOREST

         The trees of the forest are large hardwood oak and maple, with an
         occasional grove of pine or spruce. There is quite a bit of
         undergrowth, largely birch and ash saplings as well as nondescript
         bushes of various sorts. This time of year visibility is quite
         restricted by all the leaves, but travel is quite easy if you
         detour around the spruce and berry bushes.
TEXT     HI.THERE
         Welcome to Adventure4+ \[660 point MLA version 10.10 - 29 Jan 2009\]
TEXT     NEED.SHOVEL
         Digging without a shovel is quite impractical. Even with a shovel
         progress is unlikely.
TEXT     NEED.DYNAMITE
         Blasting requires dynamite.
TEXT     I.AM.CONFUSED
         I'm as confused as you are.
TEXT     THIS.IS.MIST
         Mist is a white vapor, usually water, seen from time to time in
         caverns. It can be found anywhere but is frequently a sign of a deep
         pit leading down to water.
TEXT     BLEAH
         Yeetttch! I think I just lost my appetite.
TEXT     URRP
         Thank you, it was delicious!
TEXT     SLURP
         You have taken a drink from the stream. The water tastes strongly of
         minerals, but is not unpleasant. It is extremely cold.
TEXT     SALT.H20.BAD
         I'm afraid that all that's available here is salt water, which isn't
         good for anything much... you'd better try elsewhere.
TEXT     BOTTLE.NOW.EMPTY
         The bottle of water is now empty.
TEXT     YOU.RUB.LAMP
         Rubbing the electric # is not particularly rewarding. Anyway, nothing
         exciting happens.
TEXT     PECULIAR
         Peculiar. Nothing unexpected happens.
TEXT     REPULSIVE
         What a repulsive idea!
TEXT     POUR.LIQUID
         The # pours out, making a wet patch on the ground.
TEXT     GROUND.IS.DAMP
         The ground here is damp.
TEXT     CANT.POUR
         You can't pour that.
TEXT     FUCK.FIRST
         Some manners...
TEXT
         If you must. Just pardon me if I look away.
TEXT
         Watch it!
TEXT
         Please, not in public!
TEXT
         Bad language will get you nowhere.
TEXT
         Look, if you want to be vulgar, at least try to be imaginative
         about it.
TEXT
         Why is it that every bright spark has to demonstrate his superiority
         over the computer by typing in swear words? I just don't get it...
TEXT     FUCK.LAST
         Do you think you could restrain yourself until the end of the game?
TEXT     WHICH.WAY?
         Which way should I #?
FRAGMENT YOU.ARE.DEAD
         Oh dear, you seem to have gotten yourself killed. I might be able to
         help you out, but I've never really done this before. 

         Do you want me to try to reincarnate you?
TEXT
         All right. But don't blame me if something goes wr......
        =                     -- poof!! --
         You are engulfed in a cloud of orange smoke. Coughing and gasping, you
         emerge from the smoke and find....
FRAGMENT
         Tsk, tsk - you did it again! Remember - you're only human, and you
         don't have as many lives as a cat! (at least, I don't think so...)
         That's twice you've ended up dead. 

         Want to try for three?
TEXT
         As you wish. Hang on for just a second while I fire up my thurible...
         \>foof!\< An immense cloud of orange smoke fills the air. As it clears,
         you find that once again....
FRAGMENT
         You clumsy oaf, you've done it again! I don't know how long I can keep
         this up. 

         Do you want me to try reincarnating you again?
TEXT
         Okay, now where did I put my orange smoke?.... \>poof!\< Everything
         disappears in a dense cloud of orange smoke.
FRAGMENT
         Now you've really done it! I'm out of orange smoke! You don't expect
         me to do a decent reincarnation without any orange smoke, do you?

         Come on, own up... DO YOU???
TEXT
         Yes... well, that's the kind of blinkered, Philistine pig-ignorance
         that I've come to expect from you mortals. You sit there on your
         loathsome, spotty behind, squeezing blackheads and not caring a
         thinker's damn about the struggling cave-sprite, you simpering,
         whining, moldy-faced heap of parrot droppings! If you're so smart,
         then you can just reincarnate yourself, because quite frankly I'm as
         mad as hell and I'm not going to take this anymore - I'm leaving!!!!
TEXT     SNIDELEY
TEXT     CANT.GO.BACK
         Sorry, but I no longer seem to remember how it was you got here.
TEXT     ARMS.ARE.FULL
         You can't carry anything more. You'll have to drop something first.
TEXT     ARMS.ARE.EMPTY
         You're not carrying anything.
TEXT     CANT.PASS.GRATE
         You can't go through a locked steel grate!
TEXT     IT.IS.HERE.NOW
         I believe what you want is right here with you.
TEXT     SLIT.TOO.NARROW
         You don't fit through a five-inch slit!
TEXT     TRY.THE.BRIDGE
         I respectfully suggest you go across the bridge instead of jumping.
TEXT     NO.WAY.ACROSS
         There is no way across the fissure.
TEXT     YOU.CURRENTLY.HAVE
         Your possessions currently consist of:
TEXT     BIRD.NOT.HUNGRY
         It's not hungry (it's merely pinin' for the fjords). Besides, you have
         no bird seed.
TEXT     SNAKE.EATS.BIRD
         The snake has now devoured your bird.
TEXT     IT.WONT.EAT
         There's nothing here it wants to eat (except perhaps you).
TEXT     FED.UP.DWARF
         You fool, dwarves eat only coal! Now you've made him *really* mad!!
TEXT     NO.WAY.TO.CARRY
         You have nothing suitable for carrying #.
TEXT     BOTTLE.ALREADY.FULL
         Your bottle is already full.
TEXT     NOTHING.TO.FILL
         There is nothing here with which to fill the #.
TEXT     BOTTLE.NOW.FULL
         Your bottle is now full of #.
TEXT     FLASK.NOW.FULL
         Your flask is now full of #.
TEXT     CANT.FILL.THAT
         You can't fill that.
TEXT     HAH!
         Don't be ridiculous!
TEXT     DOOR.NEEDS.OIL
         The door is extremely rusty and refuses to open.
TEXT     YOU.OIL.THE.PLANT
         The plant indignantly shakes the oil off its leaves and asks, "Water?"
TEXT     HINGES..RUST
         The hinges are quite thoroughly rusted now and won't budge.
TEXT     DOOR.NOW.OILED
         The oil has freed up the hinges so that the door will now move,
         although it requires some effort.
TEXT     ROOTS.TOO.DEEP
         The plant has exceptionally deep roots and cannot be pulled free.
TEXT     KNIVES.GO.POOF
         The dwarves' knives vanish as they strike the walls of the cave.
TEXT     SOMETHING.DOESNT.FIT
         Something you're carrying won't fit through the tunnel with you. You'd
         best take inventory and drop something.
TEXT     BIVALVE.TOO.BIG
         You can't fit this five-foot # through that little passage!
TEXT     TOO.MANY.STREAMS
         There are little streams all over the place. I am not sure which one
         you mean.
TEXT     DROP.THE.BIVALVE
         I advise you to put down the # before opening it. \>strain!\<
TEXT     NO.OPEN.BIVALVE
         You don't have anything strong enough to open the #.
TEXT     CLAM.OPENED
         A glistening pearl falls out of the clam and rolls away. Goodness,
         this must really be an oyster. (I never was very good at identifying
         bivalves.) Whatever it is, it has now snapped shut again.
TEXT     OYSTER.OPENED
         The oyster creaks open, revealing nothing but oyster inside. It
         promptly snaps shut again.
TEXT     CRAWL.CAVED.IN
         You have crawled around in some little holes and found your way
         blocked by a recent cave-in. You are now back in the main passage.
TEXT     RUSTLING
         There are faint rustling noises from the darkness behind you.
TEXT     PIRATE.ROBS

         Out from the shadows behind you pounces a bearded pirate! "Har, har,"
         he chortles, "I'll just take all this booty and hide it away with me
         chest deep in the maze!" He snatches your treasure and vanishes into
         the gloom.
TEXT     ROBBED.AGAIN!

         Out from the darkness behind you leaps the pirate! "Har, har," he
         chortles nastily, "I see you've found some more treasure for me!
         Thanks, me hearty, you're doing just fine!" With that, he snatches
         your treasure and slips away into the gloom, chuckling with glee.
TEXT     CLOSING.NOW

         A sepulchral voice reverberating through the cave, says, "Cave closing
         soon. All adventurers please report to the treasure room via the
         alternate entrance to claim your treasure."
TEXT     EXIT.CLOSED

         A mysterious recorded voice groans into life and announces:

        =   "This exit is closed. Please report to the treasure room
        =      via the alternate entrance to claim your treasure."
TEXT     DEAD.&.CLOSED

         It looks as though you're dead. Well, seeing as how it's so close to
         closing time anyway, I think we'll just call it a day.
TEXT     CAVE.NOW.CLOSED

         The sepulchral voice intones, "The cave is now closed." As the echoes
         fade, there is a blinding flash of light (and a small puff of orange
         smoke).... As your eyes refocus, you look around and find...

TEXT     DONT.KNOW.THE.WAY
         I don't know how to get there from here.
TEXT     YOU.ARE.THERE
         That's where you are now!
TEXT     BEAR.FOLLOWS
         You are being followed by a very large, tame bear.
TEXT     INFO.FIRST
         This is the GLAXO UK 660 point version of the one and only
         Adventure. (ADVENTURE4 - type HISTORY for a brief summary of its
         development). The game now has well over 300 locations and an
         untold treasure of snide remarks (over 200Kb of text altogether).

         ADVENTURE4 accepts only simple verb/noun commands. It is,
         however, possible to specify more than one object with a single
         verb. For instance GET KEYS AND LAMP will pick up both, even
         though it still counts as two turns. Commas can be used in place
         of ANDs to save typing. If you are really lazy, GET ALL and DROP
         ALL also work, again taking the appropriate number of turns.

         Certain words (A, AN, THAT, THE, THIS and TO) are ignored by the
         parser, making GET THE AXE a legal command. Some verbs (e.g.
         GET) do not need a noun, provided only one object is present to
         which the verb can be applied.

         Commands can be chained together with full stops or with
         semicolons (e.g. THROW AXE.GET AXE). The special verb AGAIN can
         be used to repeat the previous command line, or, when embedded in
         a longer command sequence, the previous command in the sequence.
TEXT
         All words can be abbreviated to the shortest unambiguous length.
         In addition, the usual special abbreviations exist (E for EAST,
         SE for SOUTHEAST, U for UP...). Some additional abbreviations
         are G or T for GET (or TAKE), DR or R for DROP (or RELEASE), X
         for EXAMINE (or LOOK), TH for THROW and I for INVENTORY.

         If you want to end your adventure early, say Q (or QUIT). To
         suspend your adventure such that you can continue later, say SAVE
         \<name\> (or PAUSE or SUSPEND), where \<name\> is the name you wish
         this particular save-image to be known by (it must be a single
         word of between 1 and 12 characters). To re-start your game at a
         later time, start up a new one and say RESTORE \<name\>. If you
         forget to specify the name, the program will prompt you for it.

         To see how well you're doing, say SCORE. To get full credit for
         a treasure, you must have left it safely in the building, though
         you get partial credit just for locating it. There are also
         points based on your achievements; in particular, there is a
         large bonus just for getting in (to distinguish the beginners
         from the rest of the pack), and there are other ways to determine
         whether you've been through some of the more harrowing sections.
TEXT
         You lose points for getting killed, or for quitting, though the
         former costs you more.

         If you think you've got all the treasures in the building, just
         keep exploring the cave for a while. If nothing interesting
         happens, you haven't collected them all yet. If something
         interesting *does* happen, it means you're getting a bonus and
         have an opportunity to garner many more points in the master's
         section.

         Do remember to examine things. It is not essential to do so, but
         sometimes my responses may suggest particular properties or
         limitations of objects you find in the cave. If you seem to be
         having trouble, I may occasionally offer hints. If I do, I'll
         warn you in advance how much it will affect your score.

         Also remember that some descriptions contain details which are
         mere windowdressing. You can usually tell if this is the case by
         trying words I use in describing present features. If I don't
         know the words or am obviously misunderstanding them, it is safe
         to assume that such features cannot be in fact manipulated
         and that you would be wasting your time trying to do so.
TEXT     INFO.LAST
         Finally, I will not normally repeat the full description of a
         place after the first time unless you explicitly ask me to by
         saying LOOK. You can instruct me always to give the full
         description by typing VERBOSE. On the other hand, if you are an
         experienced adventurer, you may wish to suppress long
         descriptions altogether by specifying TERSE. In the TERSE mode I
         will never under any circumstances give the full description of a
         place. You can always revert to the normal mode of operation by
         saying NORMAL.
FRAGMENT MORE?

         Would you like me to continue?
FRAGMENT WANT.TO.QUIT?
         Do you really wish to quit now?
TEXT     NO.VASE.FILLER
         There is nothing here with which to fill the vase.
TEXT     VASE.SHATTERS
         The sudden change in temperature has delicately shattered the vase.
TEXT     NO.CAN.FIX
         It is beyond your power to do that.
TEXT     DUNNO.HOW
         I don't know how.
TEXT     TOO.FAR.UP
         It is too far up for you to reach.
TEXT     DWARF.POOF
         You killed a little dwarf. The body vanishes in a cloud of greasy
         black smoke.
TEXT     DWARF.QUIP
         You have mortally injured a little dwarf with your #. The dwarf
         staggers, slumps to the ground, gasps "Epo'u mfu uifn vtf fncbmnjoh
         gmvje. J xbou up cf tuvggfe xjui dsbc nfbu!" and then expires in a
         puff of oily black smoke.
TEXT     KILL.BIVALVE
         The shell is very strong and is impervious to attack.
TEXT     THROW.DOWNSTAIRS
         You have hurled the # down the stairs.
TEXT     NO.KILL.DRAGON
         The # bounces harmlessly off the dragon's thick scales.
TEXT     DRAGON.BLOCKS.WAY
         The dragon looks rather nasty. You'd best not try to get by.
TEXT     BIRD.V.DRAGON
         The little bird attacks the green dragon, and in an astounding flurry
         gets burnt to a cinder. The ashes blow away.
TEXT     BIRD.V.TROLL
         The little bird attacks the troll, who blithly ignores it. The bird
         soon becomes discouraged, flies back to land at your feet, and begins
         singing to itself.
TEXT     BIRD.V.OGRE
         The little bird attacks the ogre, and in an astounding flurry gets
         caught and crushed. The mangled remains vanish into thin air.
TEXT     BIRD.V.BEAR
         The little bird attacks the ferocious cave bear, and in an astounding
         flurry gets ripped to shreds. The bloody remains disappear.
TEXT     BIRD.IGNORES.BEAR
         The little bird flies over to the bear, circles curiously around its
         head several times, and then flies back to land at your feet and begins
         singing.
TEXT     BIRD.V.BASILISK
         The little bird attacks the basilisk, and in an astounding flurry
         succeeds in awakening it. The basilisk glares at the bird, causing the
         bird to explode into a cloud of fine sand, and then turns and stares
         balefully at you, turning you into a pillar of fine marble suitable for
         decorative lawn or garden use.
TEXT     BIRD.V.DWARF
         The little bird attacks the dwar[/f/ves], and in an astounding
         flurry gets cut to shreds by [/his/their] nasty sharp kni[/fe/ves]!
         The tattered remains fade from sight.
TEXT     BIRD.V.SPIDER
         The little bird attacks the spider and in an astounding flurry gets
         very messily eaten. It was a horrible sight, a flurry of feathers,
         hairy legs and blood.
TEXT     NO.ENLIGHTENMENT
         Sorry, there is nothing I can add on the subject.
TEXT     BRIEF.OK
         Okay, from now on I shall describe a place in full the first time you
         come to it. To get the full description, say "LOOK".
TEXT     TROLL.DATA
         Trolls are close relatives with the rocks and have skin as tough as
         that of a rhinoceros. The troll fends off your blows effortlessly.
TEXT     EL.CHEAPO
         The troll deftly catches the #, examines it carefully, and tosses it
         back, declaring, "Good workmanship, but it's not valuable enough."
TEXT     BOUGHT.HIM.OFF
         The troll catches the # and scurries away out of sight.
TEXT     TROLL.BLOCKS.WAY
         The troll refuses to let you cross.
TEXT     NO.BRIDGE
         There is no longer any way across the chasm.
TEXT     BEAR.WRECKS.BRIDGE
         Just as you reach the other side, the bridge buckles beneath the weight
         of the bear, which was still following you around. You scrabble
         desperately for support, but as the bridge collapses you stumble back
         and fall into the chasm.
TEXT     BEAR.CHASES.TROLL
         _It lumbers toward the troll, who lets out a startled shriek and
         scurries away. The bear soon gives up the pursuit and wanders back.
TEXT     AXE.NOW.BY.BEAR
         The axe misses and lands near the bear where you can't get at it.
TEXT     NO.KILL.BEAR
         [With what? Your bare hands?? Against *his* bear hands??? Don't be
         ridiculous - he'd tear you to shreds!/The bear is confused; he only
         wants to be your friend.]
TEXT     IT.IS.DEAD
         For crying out loud, the poor thing is already dead!
TEXT     BEAR.EATS
         The bear eagerly wolfs down your food, after which he seems to calm
         down considerably and even becomes rather friendly.
TEXT     BEAR.IS.CHAINED
         The bear is still chained to the wall.
TEXT     CHAIN.LOCKED
         The chain is still locked to the wall and you don't seem to be
         able to pull it free.
TEXT     CHAIN.NOW.UNLOCKED
         The unlocked chain slithers to the floor with a soft rattle.
TEXT     CHAIN.NOW.LOCKED
         The chain is now locked to the wall.
TEXT     BEAR.CHAINED
         You chain the bear back to the wall. It doesn't seem to object.
TEXT     NO.LOCK.CHAIN
         There is nothing here to which the chain can be locked.
TEXT     NO.FOOD
         There is nothing here to eat.
TEXT     ILL.GIVE.HINT
         I can give you some advice that might help you solve your problem, but
         I'll have to charge you # points for it. TANSTAAFL, y'know!
FRAGMENT WANT.HINT?
         Do you want the hint?
FRAGMENT HINT.MAZE?
         Do you need help getting out of here?
TEXT
         You can make the passages look less alike by dropping things. You
         could then make a map that would let you find your way around.
FRAGMENT HINT.PLOVER?
         Are you trying to explore beyond the Plover room?
TEXT
         Well, you definitely will need some light to explore there. You have
         obviously tried, and failed, to get the lamp to the Plover room.
         (Incidentally, and in no particular connection with this particular
         hint: why to Plover? Hm?... Oh, never mind... Just a bad pun...).
         For all I know, you might find some other source of light. Not
         that you have to...
FRAGMENT HINT.WITTS?
         Do you need help getting out of here?
TEXT
         Don't go west.
TEXT     NO.FEED.TROLL
         Gluttony is not one of the troll's vices. Avarice, however, is.
TEXT     LAMP.IS.DIM
         Your lamp is getting dim. You'd best start wrapping this up, unless
         you can find some fresh batteries. I seem to recall there's a vending
         machine in th[e/e other/is] maze. Bring some coins with you.

TEXT     LAMP.IS.DEAD
         Your lamp has run out of power.
TEXT     CALL.IT.A.DAY

         There's not much point in wandering around out here, and you can't
         explore the cave without a lamp. So let's just call it a day.
TEXT     PIRATE.RUNS

         There are faint rustling noises from the darkness behind you. As you
         turn toward them, the beam of your lamp falls across a bearded pirate.
         He is carrying a large chest. "Shiver me timbers!" he cries, "I've
         been spotted! I'd best hie meself off to the maze to hide me chest!"
         With that, he vanishes into the gloom.
TEXT     LAMP.BATTERIES
         Your lamp is getting dim. You'd best go back for those batteries.

TEXT     LAMP.REFUEL
         Your lamp is getting dim. I'm taking the liberty of replacing the
         batteries.

TEXT     LAMP.GETTING.DIM
         Your lamp is getting dim, and you're out of spare batteries. You'd
         best start wrapping this up.

TEXT     MAG.IN.DWARVISH
         I'm afraid the magazine is written in a form of Dwarvish runes with
         which I am not familiar.
TEXT     IT.SAYS.CHEST.ELSEWHERE
         "This is not the maze where the pirate leaves his treasure chest."
TEXT     MACHINE.SIGN
         It reads, "Drop coins here to receive fresh batteries."
TEXT     NO.UNDERSTAND.FIRST
         I'm afraid I don't understand.
TEXT
         Eh?
TEXT
         Either I am being dense, or you are really making no sense.
TEXT
         Er, would you care to rephrase that?
TEXT     NO.UNDERSTAND.LAST
         Sorry, I just don't seem to be able to work out what you mean.
TEXT     DARK.ROOM
         It says, "Congratulations on bringing light into the Dark room!"
TEXT     THROW.VASE
         You have taken the vase and hurled it delicately to the ground.
FRAGMENT IS.THIS.OK?
         Is this acceptable?
*TEXT     NO.SUSPEND.DEMO
*         There's no point in suspending a demonstration game.
TEXT     BROKEN.NECK
         You are at the bottom of the pit with a broken neck.
TEXT     DOME.UNCLIMBABLE
         The dome is unclimbable.
TEXT     SNAKE.BLOCKS.WAYS
         You can't get past the snake.
TEXT     CRAWLED.BACK.TO.MISTS
         You have crawled around in a little passage north of and parallel to
         the Hall of Mists.
TEXT     PLUMMET
*
*        The following statements define the text to be used when
*        the player tries to jump over the chasm, jumps down the
*        pit, etc. There should be one text message for every
*        reincarnation that is allowed, plus 1 (i.e., one of these
*        messages for each of the message pairs printed
*        by CORONER.
         Aaaaaaaaaiiiiiiiiiiieeeeeeeeee........
        =                                                \>splat!\<

         Hmmmm - I never saw a red flapjack before!
TEXT
         Aaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh........
        =                                                    \>squish!\<

         Yetch - what a mess!
TEXT
         Gaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh...........
        =                                                 \>crunch!\<
TEXT
         Haaaaaaaaaaaaaalllllllllllllllllpppppp...........
        =                                                   \>smash!\<
TEXT     NOTHING.TO.CLIMB
         There's nothing climbable here.
TEXT     DO.WHAT?
         What do you want me to do with the #?
TEXT     CRACK.TOO.SMALL
         The crack is far too small for you to enter.
TEXT     CRACK.INFO
         It's just a crack in the wall, quite manifestly too small
         for you to stuff yourself into.
TEXT     PIPE.TOO.NARROW
         The stream flows out through a pair of 1 foot diameter sewer pipes. It
         would be advisable to leave via the exit.
TEXT     YOU.DONT.HAVE
         You have no #!
TEXT     PLANT.NOT.CLIMBABLE
         There's nothing to climb here. Say "UP" or "OUT" to leave the pit.
TEXT     PLANT.TOO.SHORT
         You have climbed up the plant and out of the pit.
TEXT     UP.THE.PLANT.YOU.GO
         You scurry up the plant and into the hole in the wall.
TEXT     BEAR.GUARDS.AXE
         As you approach the bear, it snarls threateningly; you are forced to
         retreat without the #.
TEXT     DRAGON.GUARDS.RUG
         I think it would be prudent to deal with the dragon first.
FRAGMENT YOU.SCORED


         You have scored #
FRAGMENT SHOULD.YOU.QUIT
         If you were to quit now, you would score a total of # points,
FRAGMENT MAXIMAL.SCORE
         _of a possible maximum of # points
TEXT     MOVE.COUNT
         , using [/one/#] turn[//s].
TEXT     NOWHERE.TO.JUMP
         There is nowhere for me to jump to.
TEXT     COULD.YOU.CLARIFY?
         What do you want me to #?
TEXT     DWARF.QUITS
         The dwar[/f/ves] quickly scuttle[/s/] off into the gloom.
TEXT     SAID
         Ok - "#".
TEXT     AMATEUR
         You are obviously a rank amateur. Better luck next time.
TEXT     NOVICE
         Your score qualifies you as a Novice Adventurer.
TEXT     APPRENTICE
         You are now an Apprentice Adventurer.
TEXT     EXPERIENCED
         You have achieved the rating of Experienced Adventurer.
TEXT     SEASONED
         You may now consider yourself a Seasoned Adventurer.
TEXT     JUNIOR.MASTER
         You have reached the Junior Master status.
TEXT     MASTER.ADVENTURER
         Your score puts you in the Master Adventurer class.
TEXT     SENIOR.MASTER
         You are now a Senior Master Adventurer.
TEXT     GRANDMASTER
         All of Adventuredom gives tribute to you, Adventurer Grandmaster!
TEXT     CHEATER
         You have worked your way up to the elevated rank of a Cheater.
         To achieve the next higher rating would be a neat trick!!
TEXT     ONLY.NEED.ONE.POINT
         You only need one more point to reach the next level of expertise!
TEXT     POINTS.NEEDED
         To reach the next qualification level you need # more points.
TEXT     NEW.BATTERIES
         The old batteries in your lamp were pretty well shot - I've taken the
         the liberty of putting in the new ones.
TEXT     CANT.READ.DOCUMENTS
         How? I don't even recognise the language the documents are in!
         I suppose it's likely to be Giantish, but that does not exactly help.
FRAGMENT MUST.WAIT
         If you suspend your Adventure now, you will have to wait at least #
         minutes before restoring it
TEXT     OR.ITLL.COST
         , or accept a penalty of # points for restoring it too soon.

TEXT     CANT.SAVE
         I'm sorry, but I can't save your game at the moment; something seems
         to be wrong with the save file.
TEXT     NO.IMAGE
         I can't find any such saved game for you to restore.
FRAGMENT EXPLOSION

         Um... looks like the cave got extensively renovated since you dumped
         that game. 'Fraid it's no good any more.

         Shall I get rid of it?
FRAGMENT SAVE.THE.IMAGE
         Do you want me to keep the save-image?
FRAGMENT CONTINUE.NOW?
         Saved.

         Do you wish to continue with the game immediately?
FRAGMENT TOO.SOON
         This game was saved less that # minutes ago
TEXT     IT.COSTS.YOU
         , so I have to charge you # points for restoring it.

TEXT     WELL.MEET.AGAIN
         Off you go then! Be sure not to get into any trouble without me!
TEXT
         See you around then.
TEXT
         Well good-bye and do come again!
TEXT
         See you again soon, I hope.
TEXT  
         Ok, but remember: to be tired of Adventure is to be tired of life.
TEXT     NIAGA.TEEM.LLEW
         We'll meet again, don't know when, don't know wheeeere... or
         actually probably right here. 'Till then!
TEXT     IF.NOT.NOT
         If not, not.
TEXT     ITS.GONE
         OK, it's gone.
TEXT
         Right, I've binned it.
TEXT
         Easy come, easy go, I suppose...
TEXT     ENOG.STI
         Done. Too late to change your mind now.
*TEXT     TOO.SOON
*         I'm sorry - only a wizard can restart a game in less than # minutes.
TEXT     DOUSED.DWARF
         The # flies through the air and thoroughly drenches the dwarf. He
         shakes himself off and curses violently; he *REALLY* looks angry!
TEXT     DOUSED.DWARVES
         The # flies through the air and thoroughly drenches the dwarves. They
         shake themselves off and curse violently; they *REALLY* look angry!
TEXT     NOTHING.TO.DRINK
         There is nothing here that I can drink!
TEXT     CANT.READ.OYSTER
         There's nothing written on the oyster.
TEXT     OYSTER.IS.BARE
         There is nothing written on the top of the oyster.
TEXT     CANT.YOU.READ?
         What's the matter, can't you read? Now you'll have to start all
         over again...
TEXT     BIT.POINTLESS
         A bit pointless, under the circumstances, wasn't it?
TEXT     WIZARD.ENDS

         A large cloud of green smoke appears in front of you. It clears away
         to reveal a tall wizard, clothed in grey. He fixes you with a steely
         glare and declares, "This adventure has lasted too long." With that he
         makes a single pass over you with his hands, and everything around you
         fades away into a grey nothingness.
TEXT     TOO.DARK.TO.FIGHT
         You are not asking much, are you? It is pitch dark around here! How
         am I supposed to fight anybody if I can't see to the tip of my nose?
TEXT     DROP.TO.DARKNESS
         _disappear[s/] in the darkness below.
FRAGMENT R.U.A.WIZARD?
         Are you actually a wizard?
FRAGMENT PROVE.IT
         Prove it - say the magic word!
TEXT     OH.POOH
         Oh, pooh - you are nothing but a charlatan! That little piece of
         deception is going to cost you 10 points!!
TEXT     NOTHING.OBVIOUS
         Nothing obvious happens.
TEXT     SCHLURP
         Hmmmm... This sand is rather soft, and you're sinking in a little...
         In fact you're sinking in a lot! Oh, no - it's QUICKSAND!! HELP!!
         HELP!! HELP!!!
        =               \>glub\<
        =                        \>glub\<
        =                                   \>glub\<
        =                                                 \>blurp\<

TEXT     ANOTHER.SCHLURP
         You know, I've heard of people who really fell in for the soft sell,
         but
        =     \>glub\<
        =             this
        =                  \>glub\<
        =                          is
        =                              \>glub\<
        =                                       ridiculous!
        =
                                                                  \>blop!\<

TEXT     SLIMED
         As you enter into the passage, you are forced to brush up against some
         of the green slime. Instantly it flows down and covers your body, and
         rapidly digests away all of your flesh.
TEXT     FZAP
         With a sharp sizzling sound, a large spark of electricity jumps out of
         thin air and strikes your lamp. The immense electrical charge flows to
         ground through your body and fries you to a crisp.
TEXT     LAMP.GOES.POOF
         With a loud "zap" a bolt of lightning springs out of midair and strikes
         your lamp, which immediately and violently explodes. You narrowly miss
         being torn to shreds by the flying metal.
TEXT     LAMP.EXPLODES
         In a loud crackle of electricity, a bolt of lightning jumps out of
         nowhere and strikes your lamp. The lamp instantly explodes like a
         grenade, and you are mown down by a cloud of shrapnel.
TEXT     LAMP.RECHARGED
         The air fills with tension, and there is a subdued crackling sound. A
         blue aura forms about your lantern, and small sparks jump from the
         lantern to the ground. The aura fades away after several seconds, and
         your lamp is once again shining brightly.
TEXT     GOT.THE.SWORD
         The singing sword slides easily out of the rock.
TEXT     SWORD.IS.STUCK
         The sword is firmly embedded in the stone, and you aren't strong enough
         to pull it out.
TEXT     VIAL.EXPLODES
         The vial strikes the ground and explodes with a violent \>FOOM!\<, neatly
         severing your foot. You bleed to death quickly and messily.
TEXT     VIAL.BANG
         The vial explodes into splinters and disintegrates, releasing an oily
         liquid which rapidly sublimes into a large mushroom-shaped cloud
TEXT     FIRST.FUME
         of pale puce vapor smelling like sequoia sap and ozone.
TEXT
         of bright green vapor smelling like pine needles and sea water.
TEXT
         of thick yellow vapor smelling like cheddar cheese and bananas.
TEXT
         of choking green vapor smelling like chlorine and apples.
TEXT
         of misty white vapor with no scent.
TEXT
         of nearly-invisible vapor with a strong odor of walnuts and onions.
TEXT     LAST.FUME
         of ominously glowing vapor smelling of hot iron.
TEXT     TROLLS.REVENGE
         As you reach the middle of the bridge, the troll appears from out of
         the tunnel behind you, wearing a large backpack. "So, Mister
         Magician," he shouts, "you like to use magic to steal back my
         hard-earned toll? Let's see how you like a little of MY magic!!" With
         that, he aims a tube running from the backpack directly at the bear and
         pulls a trigger. A spout of magical fire roars out and singes the
         bear's fur; the bear bellows in pain and dashes onto the bridge to
         escape. The bridge shudders, groans, and collapses under the weight,
         and you and the bear plunge down into the chasm.
TEXT     TROLLS.REVENGE.2
         As you reach the middle of the bridge, the troll appears from out of
         the tunnel behind you, wearing a large backpack. "So, Mister
         Magician," he shouts, "you like to use magic to steal back my
         hard-earned toll? Let's see how you like a little of MY magic!!" With
         that, he aims a tube running from the backpack directly at the bridge
         and pulls a trigger. A spout of magical fire roars out and incinerates
         the bridge supports, causing the bridge to sway giddily and collapse
         into the chasm. You plunge down to your death.
TEXT     SWORD.MISSES
         The sword misses the bear, bounces off of the wall, and lands at your
         feet.
TEXT     BEAR.MISSES
         The bear dodges away from your attack, growls, and swipes at you with
         his claws. Fortunately, he misses.
TEXT     BEAR.GETS.YOU
         The bear snarls, ducks away from your attack and slashes you to death
         with his claws.
TEXT     FOOF.FIRST
         \>\>Foof!\<\<
TEXT
         \>\>Foom!\<\<
TEXT
         \>\>Poof!\<\<
TEXT
         A thick cloud of orange smoke appears from thin air and blocks your
         view. When it vanishes, you find:
TEXT
         There is a brilliant flash of light and a sudden fanfare of trumpets!
         When your eyes recover from the flash, you find that:
TEXT     FOOF.LAST
         \>\>Whoooosh!\<\<
TEXT     FOOF.ODD
         \>sputter\<
        =           \>spark\<
        =\>\>\>\>\>\>phut\<
        =              \>hsssssssssss
        =                           ssssss
        =                                 sss
        =                                    s
        =                                     s
        =                                      s
        =                                       .
        =                                        .
        =                                         .

         Oh, blast. Excuse me for a moment, please......

        =                         ______________________\{KICK!\}

         \>\>Foof!\<\<
TEXT     OOF
         Wheeeeeeeeeeeeeeeee..........

        =                                          \>oof!\<

TEXT     SLIDE.SLIPPERY
         The icy slide is far too steep and slippery to climb.
TEXT     OGRE.BLOCKS.WAY
         The ogre growls at you and refuses to let you pass.
TEXT     OGRE.CHOPS.YOU
         The ogre contemptuously catches the # in mid-swing, rips it out of
         your hands, and uses it to chop off your head. This might have worked
         with dwarves, but as should be obvious even to a hedgehog, ogrish
         arms are somewhat longer and stronger.
TEXT     OGRE.HALVES.YOU
         The ogre casually catches the # in mid-air, braces his feet, winds up
         and throws the # straight back at you with incredible force. You are
         unable to dodge it and it chops you in half.
TEXT     OGRE.KILLED
         The sword halts in mid-air, twirls like a dervish, and chants several
         bars of "Dies Irae" in a rough tenor voice. It then begins to spin like
         a rip-saw blade and flies directly at the ogre, who attempts to catch
         it without success; it strikes him full on the chest. There is a
         brilliant flash of light, a deafening roar and a cloud of oily grey
         smoke; when the smoke clears (and your eyes begin working properly
         again) you see that the ogre has vanished. The sword is lying on the
         ground moaning softly to itself.
TEXT     OGRE.TOO.TOUGH
         You attack the ogre, but he fends off your attack easily and comes very
         close to crushing your skull with *his* bare (but extremely strong)
         hands. You are forced to retreat in disgrace.
TEXT     OGRE.RIPS.HEAD.OFF
         You attack the ogre - a brave but foolish action. He quickly grabs you
         and with a heave of his mighty arms rips your body limb from limb.
TEXT     NO.ARCH
         I'm afraid I can't go that way - walking on red-hot lava is contrary to
         union regulations (and is bad for your health anyhow).
TEXT     FUMES.BURN
         As you approach the center of the archway, hot vapors saturated with
         brimstone drift up from the lava in the gorge beneath your feet. You
         are swiftly overcome by the foul gasses and, with your lungs burned
         out, fall off of the bridge and into the gorge.
TEXT     FUMES.MISS
         As you approach the center of the archway, hot vapors saturated with
         brimstone drift up from the lava in the gorge beneath your feet. The
         mithril ring on your finger quivers and glows, and the fumes eddy away
         from the bridge without harming you.

TEXT     BURN.BOTH
         As you approach the center of the archway, hot vapors saturated with
         brimstone drift up from the lava in the gorge beneath your feet. You
         and the bear are both overcome by the noxious gasses and, with your
         lungs burned out, slip off of the bridge and plummet into the gorge.
TEXT     BURN.BEAR
         As you approach the center of the archway, hot vapors saturated with
         brimstone drift up from the lava in the gorge beneath your feet. The
         mithril ring on your finger quivers and glows, and a swirling vortex
         of white vapor encircles you and protects you from the fumes. The bear
         is not so lucky, though, since the vortex is rather small; the noxious
         gasses choke it and it staggers off of the side of the arch and
         plummets into the gorge below.

TEXT     GHOST.BANG
         As you reach the center of the bridge, a ghostly figure appears in
         front of you. He (?) stands at least eight feet tall, and has the
         lower body of an enormous snake, six arms, and an angry expression on
         his face. "You'll not have my sceptre that easily!" he cries, and
         makes a complex magical gesture with his lower right arm. There is a
         brilliant flash of light and a vicious \>crack\<, and the bridge cracks
         and plummets into the gorge.
TEXT     NO.KEYHOLE
         The door to the safe has no keyhole, dial, or handle - I can't figure
         out how to open it!
TEXT     ALREADY.OPEN
         The # is already open!
TEXT     IT.IS.MELTED
         The door to the safe seems to be fused shut - I can't open it.
TEXT     ALREADY.SHUT
         The # is already locked!
TEXT     SAFE.SHUTS
         \>screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech\<
        =                                              \>ker-CHUNK!\<

         The safe is now closed.
TEXT     SAFE.OPENS
         \>ker-THUNK\<
        =               \>screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech\<

         The (somewhat rusty) safe is now open.
TEXT     WHISPER
         You pluck the sceptre from the skeleton's bony hand. As you do, the
         skeleton raises its head and whispers "Remember - #!" in a foreboding
         tone; it then sags to the ground and crumbles into dust which drifts
         away into the still air of the cave.
TEXT     BLEW.SAFE
         As you pluck the sceptre from the skeleton's grasp, it raises its head
         and whispers, "You blew it...". It then shivers and collapses into a
         pile of fine dust which quickly vanishes.
TEXT     SAFE.FUSES
        =    \>bong\<           The very air quivers with sound as though
        =      \>bong\<         someone, somewhere in the distance, has struck
        =   \>bong\<            three powerful blows on an immense brass gong.

         Smoke trickles out from around the edges of the safe's door, and the
         door itself glows red with heat for a moment.

         A hollow voice says, "This is a Class 1 security alarm. All cave
         security forces go to Orange Alert. I repeat - Orange Alert."
TEXT     SAFE.BLOCKS
         The safe's door is blocking the exit passage - you'll have to close the
         safe to get out of here.
TEXT     SIZZLE
         EEEEEEEEEAAAAAAAAAAAaaaaaahhhhhhhhhhhhh..........

        =                                                      \>sizzle\<
TEXT     SLICE.BLOB
         The # cuts through the blob's body (?) without harming it.
TEXT     BLOB.RUBBERY
         You attack the strange blob, but bounce harmlessly off of its strong
         but very rubbery skin.
TEXT     STATUE.CRUMBLES
         Rock silently crumbles off of the wall in front of you, revealing dark
         passages leading northwest, north, and northeast.
FRAGMENT FOG.HINT?
         Having problems?
TEXT
         Ok - what you need to do is apply a little philosophy. To wit: there
         is a question that you need to ask whenever you explore a new room in
         this cave. In most places, the answer to the question is "yes". In
         some other places, it's "no" for an obvious reason. Right here, the
         answer is "no" but the reason isn't so obvious. If you can figure out
         what the question is, you can get out of here easily.
TEXT     BASILISK.GRUMBLES
         The basilisk stirs restlessly and grumbles in its sleep as you pass,
         but it does not awaken.
TEXT     BASILISK.STONED
         The basilisk stirs grumpily and awakens, peering sleepily about. It
         sees its reflection in the metal plate that you are carrying, shudders,
         and turns into solid granite.
TEXT     PETRIFY.ME
         The basilisk stirs grumpily and awakens, peering sleepily about. It
         spies you, growls, and stares you straight in the eye. Your body is
         instantly petrified.
TEXT     HIT.BASILISK
         You attack the basilisk mightily. It instantly awakens and looks you
         dead in the eye, and your body turns to solid rock.
TEXT     AXE.BASILISK
         The # rebounds harmlessly from the basilisk's tough scales. The
         basilisk awakens, grunting in shock, and glares at you. You are
         instantly turned into a solid rock statue (and not a particularly
         impressive one, at that).
TEXT     REBOUND
         The # rebounds harmlessly from the pentagram's magic force field. It's
         just as well - the djinn doesn't seem dangerous.
TEXT     KILL.A.FEW
         You kill several of the gooseberry goblins with your #, but the others
         swarm at you, force you to the ground, and rip out your throat.
TEXT     TOUGH.DJINN
         That's not a wise thing to try - djinni are essentially immortal and
         thus are pretty hard to hurt. Besides, this one seems rather friendly
         - why don't you just try releasing him?
TEXT     GOBLINS.EAT.YOU
         Goblins live exclusively on human flesh, and you can't spare any of
         your own to placate them. On the other hand, I suspect that they're
         going to eat you pretty soon whether you like it or not - you'd better
         find some way of killing them or driving them away!
TEXT     DRAGON.WARRIORS

         As each tooth strikes the ground, a fully-armed human skeleton springs
         up from where it struck and leaps to your defense! The skeletal warriors
         attack the vicious gooseberry goblins and drive them away in screaming
         panic; they then salute you with their ancient and rusty swords, and
         fade silently into nothingness.
TEXT     POLITE.DJINN
         The wax seal breaks away easily. A cloud of dark smoke pours up from
         the mouth of the flask and condenses into the form of a twelve-foot
         Djinn standing in the pentagram. He pushes experimentally at the
         magical wall of the pentagram (which holds), and nods politely to you.
         "MY THANKS, OH MORTAL," he says in an incredibly deep bass voice. "IT
         HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON SEALED ME INTO THAT BOTTLE,
         AND I AM GRATEFUL THAT YOU HAVE RELEASED ME. IF YOU WILL OPEN THIS
         PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME ADVICE THAT YOU MAY
         ONE DAY WISH TO POSSESS."
TEXT     RUDE.DJINN
         The flask's wax seal crumbles at your touch. A large cloud of black
         smoke pours out, solidifying into the form of a twelve-foot Djinn. "AT
         LAST!" he says in an earth-shaking voice, "I KNEW THAT SOMEDAY SOMEONE
         WOULD RELEASE ME! I WOULD REWARD YOU FOR THIS, MORTAL, BUT IT HAS BEEN
         THREE THOUSAND YEARS SINCE I HAD A SOLID MEAL, AND I'M NOT GOING TO
         STAND HERE CHATTERING WHEN I COULD BE OUT EATING A SIX-INCH SIRLOIN
         STEAK. FAREWELL." With that, he somewhat rudely explodes back into
         smoke and drifts quickly out of sight.
TEXT     DJINN.ADVICE
         The pentagram's magical barrier sparks fitfully and goes down. The
         Djinn stretches gratefully and smiles at you. "AGAIN, MY THANKS," he
         says. "MY ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON. WHEN
         RALPH WITT, THE ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY YOUNG,
         HE BECAME VERY INCENSED THAT HIS NAME WAS AT THE END OF THE ALPHABET.
         HE FELT (FOR SOME REASON) THAT THE LETTER W BELONGED NEAR THE BEGINNING
         OF THE ALPHABET, AND THAT ALL OF THOSE "UPSTART LETTERS WHICH UNFAIRLY
         USURPED THE BEST PLACES" SHOULD BE FORCED INTO EXILE AT THE END OF THE
         ALPHABET. HIS INSTINCT FOR MATTERS MAGICAL AND MYSTICAL LED HIM TO
         APPLY THIS STRANGE BELIEF INTO THE CAVE'S STRUCTURE WHEN HE EXCAVATED
         IT. YOU HAVEN'T YET BEEN AFFECTED BY HIS STRANGE HABITS, BUT YOU
         SHOULD REMEMBER THIS. FAREWELL, AND GOOD LUCK." With that, the Djinn
         evaporates into a cloud of smoke and drifts rapidly away.
TEXT     KILL.GOBLINS
         You attack the goblins and manage to squash a few, but the others
         overwhelm you, forcing you to the ground and ripping out your throat.
TEXT     PENTAGRAM.EMPTY
         The pentagram is empty - there's nothing to let out!
TEXT     GOBLIN.CHASE
         You are being pursued by a horde of little gooseberry goblins!
TEXT     FALL.&.STARVE
         You have jumped into a bottomless pit. You continue to fall for a very
         long time. First, your lamp runs out of power and goes dead. Later,
         you die of hunger and thirst.
TEXT     FALL.&.STARVED
         You have jumped into a bottomless pit. Eventually, you die of thirst.
TEXT     CANT.ENTER.SAFE
         The safe's door is closed, and you can't get in!
TEXT     NO.HANDLE
         There is no handle on the inside of the safe door, nor any other way to
         get a grip on it. You'll have to leave the safe before shutting it.
TEXT     CANT.SWIM
         I can't swim, or walk on water. You'll have to find some other way to
         get across, or get someone to assist you.
TEXT     TURTLE.BACK
         You step gently on Darwin the Tortoise's back, and he carries you
         smoothly over to the southern side of the reservoir. He then blows a
         couple of bubbles at you and sinks back out of sight.
TEXT     GONG.RINGS
         \>BONNNNGGGGGGGGGG\<

         Darwin the Tortoise blinks in surprise at the noise, but does nothing.
TEXT     GONG.FETCH
         \>BONNNNNGGGGGGGGG\<

         A hollow voice says, "The Gallop-a-Ghost Tortoise Express is now at
         your service!"

         With a swoosh and a swirl of water, a large tortoise rises to the
         surface of the reservoir and paddles over to the shore near you. The
         message, "I'm Darwin - ride me!" is inscribed on his back in ornate
         letters.
FRAGMENT WHIRLPOOL?
         What, into the whirlpool?!?
FRAGMENT INTO.THE.WHIRLPOOL
         You plunge into the water and are sucked down by the whirlpool
         [ into pitch darkness/].
TEXT     STRONG.CURRENT
         _The current is incredibly strong, and [everything
         you were carrying is ripped/you barely manage to hold
         onto your lamp; everything else is pulled] from your grasp and
         is lost in the swirling waters.
TEXT     OUT.OF.THE.WHIRLPOOL

         The swirling waters deposit you, fairly gently, on solid ground.
TEXT     PHUGGG.DATA

         A large phosphorescent cloud of smoke drifts into view, and a large
         mouth and two dark eyes take shape on the side. One of the eyes winks
         at you, and the djinn's deep voice says "GREETINGS AGAIN, MORTAL. I
         HAVE REMEMBERED A PIECE OF ANCIENT LORE THAT I LEARNED FROM MY AUNT, AN
         AFREET OF GREAT KNOWLEDGE. THERE IS ANOTHER MAGIC WORD THAT YOU MIGHT
         FIND OF USE IF YOU SHOULD EVER FIND YOURSELF BEING ATTACKED BY THOSE
         PESTIFEROUS DWARVES. YOU SHOULD USE IT ONLY AS A LAST RESORT, THOUGH,
         SINCE IT IS A MOST POTENT WORD AND IS PRONE TO BACKFIRE FOR NO OBVIOUS
         REASON; ALSO, IT SHOULD NEVER BE USED NEAR WATER OR NEAR ANY SHARP
         WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE. THE WORD IS 'phuggg'",
         whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY IF IT IS TO
         HAVE THE PROPER EFFECT. FAREWELL AGAIN, AND GOOD LUCK!" With that,
         the djinn-cloud drifts away out of sight.
TEXT     JELLYFISH
         \>splurch!\<

         Oh, no! You've turned yourself into a jellyfish, and fallen to the
         ground and been splattered far and wide! Well, that certainly wasn't
         very smart!!! You were warned not to use that word near water!
TEXT     CAVE.DESTROYED
         The ground begins to shudder ominously, and the very cave walls around
         you begin to creak and groan! A sulphurious stench fills the air! With
         an incredible lurch, the ground begins to dance and ripple as though
         it were liquid! You are thrown off of your feet and tossed violently
         up and down! The cave walls begin to crumble and split from the stress!
         There is a terrible ROAR of rending rock!! The cave ceiling splits, and
         rocks plunge down and smash your lower body to a gooey paste.

         There is a violent blast in the distance! Steam and smoke drift into
         view through the rents in the walls, and furiously-bubbling red-hot
         lava flows in and surrounds you. The cave ceiling disintegrates in an
         incredible orgy of grinding destruction, and the cave walls fall and
         are pounded into fine dust.

         You are lying, badly mangled, on a small rock island in a sea of molten
         lava. Above you, the sky is faintly visible through a thick pall of
         smoke and steam. A short distance to the north, the remains of a
         well-house are sinking slowly into the bubbling ooze.

FRAGMENT MORE.BAD.NEWS?
         Shall I continue with the bad news?
TEXT     CAVE.2.DESTROYED
         There is a distant, sourceless screech of incredible anguish! With a
         sharp \>poof\< and a small puff of orange smoke, a bent and bearded elf
         appears. He is dressed in working clothes, and has a name-tag marked
         "Ralph" on his shirt. "You blithering idiot!" he storms. "You were
         warned quite clearly not to use that word near water!! I hadn't gotten
         all of the bugs out of it yet, and now your incredible incompetence has
         totally destroyed Colossal Cave!! Do you have the faintest scintilla
         of an iota of an understanding of how much work I'm going to have to do
         to get the cave rebuilt?!? I'll have to go all the way to Peking for
         another dragon, and I'll have to convince the Goblin's Union to send me
         another team of gooseberry goblins; I'll have to sub-contract the
         building of the volcano out to the local totrugs, and worst of all I'll
         have to go through eight months of paperwork and red tape to file a new
         Environmental Impact statement!! All because you couldn't follow
         directions, you purblind and meatbrained moron! I'm rescinding all of
         your game points and throwing you out! Out! OUT! GET OUT!$!!!&!"

TEXT     ZOT.AXE
         Your axe glows bright orange and fades into nothingness.
TEXT     ZOT.SWORD
         Your sword jumps into the air, chants several bars of the "Volga
         Boatman", shoots off several fitful blue sparks, and disintegrates.
TEXT     IT.WORKED
         A clear, liquid chime sounds in midair. A large, four-clawed hand
         reaches out of the ground, grabs the dwarf, and pulls it down into
         nothingness.
TEXT
         A clear, liquid chime sounds in midair. A long green tentacle covered
         with sucker disks reaches out from nowhere, grabs the dwarves, and
         pulls them back to wherever it came from.
TEXT
         There is a sharp sizzling sound. The dwarf explodes into flame and
         vanishes.
TEXT
         There is a sharp sizzling sound. The dwarves are engulfed in a wave of
         fire that appears from nowhere, and are completely incinerated; the
         flames then vanish into nothingness again.
TEXT
         There is a sharp whistling sound from nowhere. The dwarf shudders and
         turns into a moth, which then flies away.
TEXT
         There is a sharp whistling sound from nowhere. The dwarves stiffen,
         shudder, and melt down into a large puddle of soggy goo that quickly
         soaks into the ground and vanishes.
TEXT     IT.DIDNT.WORK
         A clear, liquid chime sounds in midair. A large, four-clawed foot
         appears in midair and stomps violently downward, missing the dwarf but
         thoroughly squashing you.
TEXT
         A clear, liquid chime sounds in midair. A large and very toothy mouth
         appears in midair and chomps ferociously. The dwarves manage to evade
         it, but it bites you in half.
TEXT
         There is a sharp sizzling sound. A ball of fire roars out of nowhere,
         misses the dwarf, bounces off of a wall, and incinerates you.
TEXT
         There is a sharp sizzling sound. A ball of fire appears from nowhere,
         bounces off of the ground, and explodes violently, incinerating both
         you and the dwarves.
TEXT
         There is a sharp crackling sound from the air above you. The dwarf
         shudders and turns into a saber-toothed tiger, which attacks and kills
         you in short order.
TEXT
         There is a sharp crackling sound from the air above you. The dwarves
         stiffen, fall to the ground, and melt into a large puddle of soggy goo.
         The goo twitches a few times and then flows at you with incredible
         speed; it attacks and strangles you with little difficulty.
TEXT     SET.FLASK.DOWN
         You have set the flask down in the center of the pentagram.
TEXT     CAMEO
         From somewhere in the distance, there comes a musical skirl of light,
         elvish laughter and the sounds of merriment.
TEXT
         From somewhere nearby, there suddenly comes a sound of something
         mechanical in motion. As you turn towards it, an incredible figure
         rolls into the light of your lamp. It stands about five feet high on a
         wheeled metal pedestal, and has a globular light-filled head,
         accordion-pleated metal arms, and a cylindrical body the size of an oil
         drum with a plastic panel on the front. It rolls past without taking
         any notice of you, all the while waving its arms, flashing a light
         behind its front panel and bellowing "WARNING! WARNING! DANGER!" at
         the top of its not inconsiderable voice. It rolls on out of sight, and
         moments later there is an immense flash of light and a tremendous blast
         of sparks and smoke. When the air clears, you find that no trace
         remains of the strange apparition.
TEXT
         With a sudden gust of air, a large cave bat flutters into view, flies
         around your head several times, squeaks with disgust, and flutters on
         out of sight.
TEXT
         Suddenly, the ground quivers underfoot; a dull rumbling sound resounds
         from the rock around you, and in the distance you can hear the crash of
         falling rock. The earth tremor subsides after a few seconds without
         causing any major damage.
TEXT
         From the darkness nearby comes the sound of shuffling feet. As you
         turn towards the sound, a nine-foot cyclops ambles into the light of
         your lamp. The cyclops is dressed in a three-piece suit of worsted
         wool, and is wearing a black silk top-hat and cowboy boots and is
         carrying an ebony walking-stick. It catches sight of you and stops,
         seeming frozen in its tracks, with its bloodshot eye bulging in
         amazement and its fang-filled jaw drooping with shock. After staring
         at you in incredulous disbelief for a few moments, it reaches into the
         pocket of its vest and pulls out a small plastic bag filled with a
         leafy green substance, and examines it carefully. "It must be worth
         eighty pazools an ounce after all" mumbles the cyclops, who casts one
         final look at you, shudders, and staggers away out of sight.
TEXT
         From somewhere in the distance comes a heart-wrenching scream of mortal
         terror! "NO! DON'T! NO! NO! HELP!!!!" cries the voice, and then
         lets out a wail of agony that is cut off abruptly. Subdued crunching
         and slurping sounds can be heard for a minute or so, and then silence
         falls.
TEXT
         All of the sudden, into the light of your lamp walks a procession of
         little men in green suits and green top hats. In front of the
         procession, six of them carry a tiny coffin. Sombre chords of a
         funeral march seem to be hovering in the air on the verge of
         audibility, but as you strain your ears, the only sound you can hear is
         the shuffling of little feet. The procession passes by you, without in
         any way acknowledging your presence, and disappears round a corner.
TEXT
         A sepulchral voice suddenly reverberates through the cave:

         "Ralph Witt to the Main Office please! Ralph Witt to the Main Office!"
TEXT
         A sepulchral voice coming from nowhere in particular mournfully announces

        =         "THIS IS A FIRE ALARM TEST. THIS IS A FIRE ALARM TEST.
        =
        =                        !              !              !
        =                       t               t              t
        =                     ee              ee            ee
        =                 Huee            Huee          Huee
        =
        =           FIRE ALARM TEST COMPLETE. FIRE ALARM TEST COMPLETE."
TEXT     LAST.CAMEO
         From somewhere nearby come the sounds of sliding, stumbling feet. As
         you turn towards them, the beam of your lamp falls upon a tall,
         shambling figure approaching you out of the darkness. Standing no more
         than five feet tall, it cannot possibly weigh more than fifty pounds
         including the shroud and bandages in which it is wrapped; a musty reek
         like the scent of old, dead earth seeps from it and fills the air. As
         you cower back in disgust and horror, the figure halts, examines you
         through eyes resembling wet pebbles, and whispers "Peace, man!" in a
         voice like wind rustling through dead trees. It then turns and
         shambles away into the darkness.
TEXT     THROW.CLIFF
         You have thoughtlessly tossed the # over the edge of the cliff.
TEXT     THROW.PIT
         You have tossed the # down into the pit.
TEXT     THROW.FISSURE
         You have thrown the # down into the fissure.
TEXT     THROW.HOLE
         You have tossed the # down into the hole in the floor.
TEXT     THROW.ROOM
         You have tossed the # down into the room below you.
TEXT     THROW.CANYON
         You have tossed the # down into the canyon beneath your feet.
TEXT     THROW.WHIRLPOOL
         You have hurled the # into the middle of the whirlpool.
TEXT     THROW.CAVERN
         You have thrown the # down into the mist filling the cavern.
TEXT     THROW.CHASM
         You have hurled the # down into the misty bottom of the chasm.
TEXT     THROW.GORGE
         You have hurled the # down into the boiling lava at the bottom of the
         volcanic gorge.
TEXT     THROW.CHIMNEY
         You have tossed the # down the chimney.
TEXT     THROW.TUBE
         You have tossed the # down into the lava tube and out of sight.
TEXT     THROW.STEPS
         You have thrown the # down the steps and out of view.
TEXT     THROW.SLIDE
         You have tossed the # down the icy slide and out of sight.
TEXT     THROW.BEACH
         You have carelessly thrown the # down onto the beach.
TEXT     THROW.RESERVOIR
         You have negligently tossed the # into the center of the reservoir.
TEXT     SHATTERED.IT
         I hope you are not too surprised to hear the unmistakable sound
         of a delicate crash.
FRAGMENT ICE.HINT?
         Are you having problems getting out of the ice tunnels?
TEXT
         To get out of here, you'll first have to get your bearings so that you
         know where you are. I suggest that you draw a careful, accurate map of
         the tunnel system; for clarity's sake, keep your lines as straight as
         is feasible and draw in all of the dead ends and such. The old Yoga
         trick of standing on your head might also come in handy.
TEXT     CANT.SEE.ANYTHING
         It's pitch dark in here - I can't tell whether there's anything here
         that I can pick up!
TEXT     GROPE.FALL
         Hmmph - you're not asking for much, are you - it's pitch dark in here!
         Well, I'll grope around and try to find the #.....

        = \{hunt}
        =          \{hunt}
        =                   \{rummage}
        =                              \{trip!}
        =                                      Aaaiiii
        =                                             iie
        =                                                ee
        =                                                  e
        =                                                   e
        =
        =                                                    e
        =
        =                                                     e
        =                                                      \>SPLAT!\<

         You stumbled into a pit and broke your back!
TEXT     GROPE.MISS
         Hmmph - you're not asking for much, are you - it's pitch dark in here,
         and I'll have to grope around to try to find the #.
         Well, if I must, I must.....

        =                               \{hunt}
        =                                        \{search}
        =                                                   \{hunt}
        =                   \{rummage}
        =          \{peer}
        =                   \{touch}
        =              \{hunt}
        =                                  \>scrape\<
        =                                          Youch! \{curse}
        =                   \{hunt}
        =                               \{seek}

         No luck - I can't find the #! If you could get me some light in here,
         maybe I'd be able to do better. Sorry....
TEXT     USE.A.WEAPON
         That may be just as well. If you do insist upon trying to #
TEXT     KILL.THE.WHATEVER
         the #, you might be well advised to use a weapon of some sort.
TEXT     NOT.ME
         I do beg your pardon for not making the description clearer.

         A PROFUSION OF VICIOUS LOOKING BRAMBLES AND NETTLES MAKE ANY CLIMBING
         QUITE IMPOSSIBLE.

         Better?
TEXT     ROUGH.STEPS
         Rough stone steps lead down the pit.
TEXT     PORTCULLIS.RUSTY
         If you are trying to open the rusty portcullis, you are wasting your
         time.
TEXT     ORB.OUT.OF.REACH
         The globe lies out of reach on the cellar floor.
TEXT     DOWN.THE.DRAIN
         _land[s/] near the round drain in the cellar, slide[s/] towards it and
         drop[s/] in!
TEXT     HIT.ORB
         _strike[s/] the orb a glancing blow and slide[s/] off into the drain.
         The orb rocks slightly and then slowly rolls towards the drain and
         disappears also.
FRAGMENT BE.OFF

         Through the portcullis steps a tall wizard clothed in gray. "BE OFF!"
         he commands raising an arm. As the scene fades, you can hear his
         distant voice adding "...
TEXT     DAMN.AMATEUR
         DAMNED AMATEUR!..."

TEXT     TAKE.YOUR.JUNK
         AND TAKE YOUR JUNK WITH YOU!..."

TEXT     SLAB.SHUTS
         The slab swings quietly shut behind you.
TEXT     COMFORT
         Curtains improve the comfort without blocking passages.
TEXT     FLAGSTONE.LIFTS
         The flagstone lifts suddenly and you topple headlong into the darkness
         below.

TEXT     WELL.CLIMB
         You clamber up the sides of the well and upon reaching the top find a
         stone slab blocking your ascent. You give the slab a push and it
         opens. You clamber through into daylight and look around just in time
         to see the slab fall perfectly into the floor, so perfectly, you cannot
         see the join.

TEXT     TIDE.DESCRIPTION
         Sewage laps about your legs.
TEXT
         Sewage laps about your knees.
TEXT
         The sewage comes above your knees.
TEXT
         The sewage comes nearly up to your waist. This is not at all pleasant!
TEXT
         You are up to your waist in sewage. Lets leave!
TEXT
         The sewage comes nearly up to your chest! Lets get out of here!
TEXT
         You are nearly up to your neck in sewage. Help!!!
TEXT
         The pipe has completely filled with sewage......
TEXT     GLUG.GLUG.GLUG...
        =Glug...
        =           Glug...
        =                      (glug...)

         You have drowned horribly in a mixture of sea-water and sewage.
TEXT     WHEEE...SPLASH
         Wheeeeeeeeeeeeeeeee..........

        =                                    \>splash!\<

TEXT     ON.STREAMBED
         As you start climbing down the steep slope, a stone suddenly gives way
         under your foot...

        =      EEEEEeeeeeee!!...
        =                             Wham!!!..
        =                                            \>Rumble... rumble...\<

         You are at the bottom of the streambed and all your bones are broken.
TEXT     SOLID.ROCK
         There is solid rock behind the curtain.
TEXT     SENTRY
         You are on a landing at the top of the steps. There is a massive dark
         door here and a notice 'DWARVES QUARTERS - NO ACCESS'. The door is
         partly open and behind it you can see a party of dwarves playing
         pinochle on a large oblong table amidst a chaos of dirty dishes, pewter
         mugs and sizable earthenware jugs. A large nasty looking dwarf is
         snoring on a stool by the door, resting his unshaven chin on the shaft
         of a long sharp axe. As you clear the last step, the dwarf suddenly
         opens his eyes, blinks in surprise, jumps up and with a single neat
         swing of the axe takes your head off.
TEXT
         As the top landing comes into view, you can see on it two large nasty
         looking dwarves with wickedly gleaming axes. As they spot you, one of
         them growles to the other: "Uif qftlz upvsjtut bsf hfuujoh up cf b
         cmppnjoh ovjtbodf uijt tfbtpo!" and....
FRAGMENT
         Hm... Are you sure it is wise?
TEXT
         Well, if you insist... Ah! Just as I thought... There is a whole
         reception commettee waiting for you here!...
TEXT     JUST.AS.WELL
         Amen, brother.
TEXT     NO.OPEN.GATE
         Try as I might, I can see no way to open the blessed thing.
         You may think this eccentric, but I don't think it is 
         actually meant to open. Perhaps the owner installed it here
         simply as a symbolic gesture.
TEXT     SPOON.QUIP
         It says EPNS in flowery script.
TEXT     E.P.N.S.
         Electro-plated nickel silver. It's nearly worthless.
TEXT     BONES.UGH
         Bones UGH! I've got a thing about bones, I will have nothing to do
         with them.
TEXT     THE.SCREAM
         Ok..................AAAAAAAAAARRRRRRRRRGGGGGGHHHHHHHHH!!!!!!!!!!!!
TEXT     NO.REST
         Rest? Rest?! You don't have time to rest!
TEXT     NO.SLEEP
         It is *far* too dangerous to sleep around here!
TEXT     TINY.MOUSE

         A tiny mouse appears from a small hole, sees you and hastily retreats.
TEXT     HELPFUL.MOUSE

         A tiny mouse appears from beneath a flagstone, sees you and hastily
         retreats.
TEXT     DOWN.THE.SHAFT
         _reside[s/] momentarily on the slippery surface, then slide[s/] down
         the shaft and disappear[s/].
FRAGMENT FORBIDDING.NOTICE
         Eh... that notice about trespassers looks awfully forbidding... 

         Are you sure you want to ignore it?
TEXT     YOU.HAD.IT.COMING
         Ok, but don't blame me if you get arrested, or something...

         Anyway, you have climbed over the gate. The road dips down here,
         concealing both the fortress and the mountains. To the south, through
         the dense undergrowth, you can just make out a...

        =                 Uh, uh!... Here comes trouble...

         A tall wizard in grey strides up the road, measures you with a steely
         glance and with a single sharp, though incomprehensible, word turns you
         into a toad!

         Well, it serves you right, I say! It's the incompetent, bungling
         amateurs like you, too full of themselves to know their proper place,
         that get a poor guide like me into trouble. You did have to barge in
         like that, didn't you, you nincompoop?! I don't know, why I am
         standing here talking to you... as far as I am concerned, you can stay
         a toad for the rest of your days!!

         Goodbye, toady! Happy sploshing in a pond!
TEXT     CRACK.TOO.NARROW
         You may just get your lamp through that awkward slit, but most hard
         objects will not fit.
TEXT     TUSK.QUIP
         Hm.... #.... #.... #.... That's not on the list! I suppose
         it must be valuable..... Ok, we'll give you the benefit of the doubt.
TEXT     CANT.SCOOP
         The water is trickling down the wall in a corner and you cannot get
         the chalice to it.
TEXT     CHALICE.LEAKING
         You have scooped some water with the chalice but it is rapidly leaking
         out through some cracks in the bottom.
TEXT     IS.EMPTY
         I am sorry, but it is already quite empty.
TEXT     CHALICE.MAGIC
         A glowing figure of a beautiful woman appears. In a distant voice she
         says, "You have drunk pure water from the sacred chalice, my brave
         adventurer. I come to you as the spirit of goodness, but my power is
         weak, for the wicked dwarves have stolen the Ring of Orion and have
         hidden it deep in the Land of Mists, where I cannot go. Return the
         ring to me and together we shall drive the evil from the caves....."

         A distant roll of thunder drowns the voice, and as the woman fades from
         a cloud of smoke steps a horned creature with a pointed tail. "If you
         have anything more to do with that wisp," he says "you will find
         yourself in infernal hot water. Just you stick to pilfering a few
         treasures and you won't come to much harm!" With that he points to the
         chalice and it crumbles to dust, then with a flick of his tail he
         disappears.
FRAGMENT WILL.YOU.HELP.ME?

         A ringing in your ears seems to say "Will you help me, adventurer?".

         What do you reckon - will you?
TEXT     HOLLOW.LAUGH

         The ringing is replaced by a distant laugh.
TEXT     RIDE.TO.HELL
         With you aboard, the unicorn gallops off at a furious pace. The tunnel
         walls flash past dimly illuminated by an etherial glow. Suddenly
         tunnel walls, unicorn and everything disappear and you fly on in pitch
         blackness. Far below you a door opens, revealing a dull red glow, and
         grotesque figures pour forth and dance and sway as you fall towards the
         aperture. Your descent is impeded, slowly at first and then more
         firmly, by a web of gossamer threads, on which you can clearly see
         stamped at intervals "Made in Fairyland." Below you the creatures
         leap, but try as they might they cannot reach you until there appears
         our horned fiend. "You chose the losing side my friend!" he says and
         slashes through the supporting threads. As you fall you hear his evil
         laugh and him shout "Welcome to Hell!".

         Now you really are in a mess. People like you didn't ought to be
         allowed in the cave, poking your nose into things you can't handle.
         You'll always lose if you tangle with *him* and there is no way of
         helping the princess that I know of. I don't think I can stand any
         more of your bungling! I am going!...
TEXT     ORION.QUIP
         Orion?... That's all mythology. You'd better stick to reality.
TEXT     GOSH.UNICORN!

         A swirl of mist rises from the floor. Gosh! It's turned into a unicorn!
TEXT     NO.KILL.UNICORN
         Not a chance! I would not touch a thing of such pure beauty! And
         anyway, unicorns are a protected species, you know.
TEXT     NO.FOOD.FOR.IT
         You have nothing to feed it with.
TEXT     UNICORN.EATS
         The unicorn eats the food and looks around for more. On finding none
         it raises its tail and presents you with a neat pile of dung.
TEXT     FIRST.MUTTER
         Out of the gloom jumps a little figure. He looks about and says in a
         surprisingly deep voice "Chalice, chalice... Now where did I put that
         chalice? Strange powers it has..." With that he scurries back into
         the gloom.
TEXT
         A deep voice behind you says "Where do the eggs come from? There is no
         goose around and the owl can't have done it....". You turn round in
         time to see a small figure disappear muttering "Must be magic!..".
TEXT
         Suddenly, as if from nowhere, appears a little figure. He looks at you
         quizzically and than says in a deep voice: "I'll tell you a secret.
         You can't fly or jump across the lava, but you might get across by
         using magic.". Then he hops from foot to foot chuckling to himself and
         disappears into the gloom just as suddenly as he came.
TEXT
         Suddenly, you become aware of a little figure standing quite still
         in the shadows just outside the reach of your lamp. He is studying you
         intently and after a moment turns away and disappears muttering to
         himself "Don't they teach them ANYTHING about pentagrams nowadays?..."
TEXT
         Without any warning a deep voice says behind you "Consider the Orb,
         my friend, consider the Orb...". Startled, you turn around only
         to glimpse a small figure disappearing into the darkness.
TEXT
         Without any warning a little figure steps into the light of your lamp.
         He considers you thoughtfully, opens his mouth, shuts it again, shakes
         his head and scurries off into the gloom.
TEXT
         A little figure suddenly jumps out of the shadows. He pirouettes on
         one foot and says in an unexpectedly deep voice: "Starstones are
         both useful and valuable if used with care, though how they manage
         that little trick of theirs, I really don't know...". Than he suddenly
         points behind you and shouts "Ha!". Startled you turn around but can
         see nothing unusual. When you look back, the little man is gone without
         a trace.
TEXT
         Without a warning a little figure pops up in front of you. "I'll tell
         you a secret", he chuckles, "Them catacombs are quite simple really,
         if you don't go and mess them up!". He winks at you merrily and darts
         away into the gloom.
TEXT
         Suddenly you become aware of a deep voice muttering somewhere nearby.
         All you can make out is "... dark ... mutter ... Thomas Alva ...
         ... mutter ... and lo! there ... mutter ...". Before you can manage
         to track down the source, the sound dies away.
TEXT
         A little figure suddenly steps out of the gloom in front of you.
         "The sword will be yours, my friend", he says thoughtfully, "but
         the time is not yet...". Then he is gone, just as suddenly as he
         appeared.
TEXT
         A little figure suddenly steps out of the shadows. He lifts a finger
         to his lips and whispers in a deep voice: "Shhhh.... Don't tell
         anybody, but of the keys, there are... er... ah....". He snaps his
         fingers, pulls his ear thoughtfully and then with a rueful shake of
         head and a sigh of "...damn memory..." quickly shuffles off.
TEXT
         A small figure suddenly pops out of the gloom in front of you. He
         grins from ear to ear and says "But why to Plover?". Then he is
         gone again, his merry chuckles dying off somewhere in the distance.
TEXT
         A little figure appears unexpectedly by your side and says in a deep
         voice "Been to the sewers yet? Not a healthy place...". He nods to
         himself thoughtfully and then slips back out of the light as quickly
         and quietly as he appeared.
TEXT     FOOD.DISAPPEARS
         It disappears into the sewage and the surface thrashes with activity.
TEXT     RATS.HUNGRY
         My, those rats *are* hungry!
TEXT     INTO.SEWAGE
         _[has/have] disappeared in the sewage!
TEXT     GRILL.SOLID
         If you are trying to get through a solid metal grill, you're wasting
         your time.
TEXT     DISTURBED.OWL
         Your light disturbes an enormous owl which flies off with a flurry of
         wingbeats (and a loud "HOOT").
TEXT     OWL.BOUNCES
         With a flurry of wingbeats (and a loud "HOOT") an enormous owl appears.
         Disturbed by the light he flies off again.
TEXT     DISTANT.OWL
         A distant owl calls "hoot".
TEXT     OWL.ARRIVES
         You hear a flurry of wingbeats and a loud "HOOT".
TEXT     OWL.KILLS
         You hear a flurry of wingbeats and sounds of a tremendous battle...
         (rustle .. rustle .. hisss .. HOOT! .. scrape .. GULP! .. 
         hoot?)
TEXT     NEARBY.OWL
         Nearby an owl cries "HOOT".
TEXT     NO.KILL.OWL
         Owls are very shy creatures. I don't think it will let you anywhere
         near it. Besides, you cannot see exactly where it is.
TEXT     NO.KILL.SPIDER
         I am not going anywhere near that horrible hairy thing!!
FRAGMENT GIANT.PICKS.UP

         Suddenly a giant hand descends from above[ and/,] picks
         you up[. / and shakes you, scattering your possessions across
         the floor. ]
TEXT     MY.DEEDS!

         "MY DEEDS!"  the giant shouts, "FOR THOSE YOU SHALL BE REWARDED!"  and
         tosses a large sapphire in your direction as he takes the documents.
         He rapidly flicks through the last few pages, gives out a triumphant
         bellow and rushes out, leaving you alone, your ears ringing.
TEXT     NOW.HOW?

         Well, OK, you've got yourself a sapphire, but I am now somewhat
         looking forward to your attempts to do as the notice at
         the view suggests.
TEXT     EGG.FOO
         "AH....EGG FOO.....YUM YUM" the giant drawls and grabs the eggs,
         leaving you shaken but unharmed.
TEXT     MISERABLE.MORSEL
         The giant grabs your food and bellows "A MISERABLE MORSEL!"  but
         stuffs it into his mouth and swallows it whole.

        =             "FEE FIE FOE FOO - FIN FOO OR I'LL EAT YOU!"

         the giant thunders, and as you cast about for your possessions you are
         pushed back into the pantry.

TEXT     STAY.IN.THERE
         "STAY IN THERE UNTIL I AM READY TO EAT YOU!!"  the giant bellows and
         throws you into his dungeon.

TEXT     GIANT.EATS.YOU
         The giant is now wearing a bib which is even more soiled than his
         shirt. He opens his mouth wide, revealing great rows of black teeth.
         The stench of his breath mercifully renders you unconscious as he
         bites into your leg and pulls..............
TEXT     GRAB.MISS

         The giant's hand enters the dungeon and makes a grab but misses!
TEXT     GOT.YOU

         The giant's hand enters the dungeon and grabs you.
TEXT     ENRAGED.GIANT
         The # hits the giant, who lets out a roar of pain and rage, raises one
         foot high in the air ...... and brings it down ..... *SPLAT*.
TEXT     HUNGRY.GIANT

         "FEE FIE FOE FOO!"  the giant thunders and at the thought of foo'
         great slivers of saliva issue from the giant's mouth and futher soil
         his already filthy shirt front.
TEXT     DOCUMENTS.FUNNY
         The documents seem to be a set of deeds with some associated plans,
         but the language is odd and the plans look incomprehensible.
TEXT     VERY.FUNNY
         Yeah.... very funny. Which of his toes do I start with?
FRAGMENT RESERVOIR.HINT?
         Are you having problems getting across the lake?
TEXT
         If I were you, I would try to work out where does all that water in
         the stream yonder come from.
FRAGMENT CATACOMBS.HINT?
         Are you thoroughly confused?
TEXT
         It's hard to be sure, but I would hazard a guess that your problems are
         essentially of your own making. In any case, I suggest you map, map
         and map again. There's more to them catacombs than a casual visitor is
         in a position to discover.
TEXT     CHALICE.NOW.EMPTY
         The chalice is now quite empty... it only had a few drops in it
         anyway.
TEXT     CUT.WEB
         With your axe you chop the web to shreds freeing the documents which
         fall to the ground with a heavy thud.

         Well, what do you know!... There is a large circular opening behind
         the web!
TEXT     SPIDER.DODGES
         The spider dodges your axe, briefly exposing a bundle of papers stuck
         to the web. Hm... that axe is now quite out of reach...
TEXT     ONLY.WIZARDS
         You flap your arms for a bit, but nothing very much happens. Most
         normal people would not be unduly surprised by this.
TEXT     NOTHING.TO.CUT.WITH
         You have no instrument that could be sensibly used for cutting.
TEXT     ROPE.TOO.TOUGH
         The rope is very tough and hard as you try, you can't make any
         impression on it.
TEXT     VANDAL!
         I will commit no such act of gross vandalism!
TEXT     IT.IS.IN.SHREDS
         There is hardly any point in that - it is already in shreds.
TEXT     NASTY.WEB
         I'd rather not. It wouldn't be very smart to get entangled in that
         nasty sticky web.
TEXT     DOCUMENTS.STUCK
         Sorry, the documents seem to be firmly stuck to the web.
TEXT     ZORTON.INFO
         Hm... It's a flowing sort of script... Could be Elvish, I suppose...
         Now, let's see if I still remember any of it...

         (Kzan, Oma... Phret... eh... Tres, Oma again... hum... 
         Noot perhaps?)

         OK, I think it transliterates as Z O R T O N... Doesn't seem to make
         much sense, does it?
TEXT     NO.MORE.SENSE
         I am afraid it makes no more sense than before.
TEXT     SWORD.TRAN.1
         The sound of the word shocks through the sword, knocking it right out
         of your hand. It clatters to the ground flaming and sparkling and
         begins to emit a high pitch feedback whistle. Before your eyes it
         softens and melts, writhes as if in pain and shrinks rapidly, its
         whistle fading through ever ascending frequencies, until all that is
         left is a small silvery ring which cools rapidly.
TEXT     SWORD.TRAN.2
         The sound of the word shocks through the sword, making it to clatter on
         the ground. It begins to sparkle and flame, emitting a high pitched
         feedback whistle. Before your eyes it softens and melts, writhes as
         if in pain and shrinks rapidly, the whistle fading through ever
         ascending frequencies, until all that is left is a small silvery ring
         which cools rapidly.
TEXT     ROCK.INSCRIPTION
         Funny... some of that pattern looks almost like an inscription...
TEXT     DONT.BELIEVE

         How strange... I wonder, could *that* be the fabled Ring of Orion?

         No, I just don't believe it! It's simply too pat! Besides, there
         never was any Orion.
TEXT     BULGING.COAT
         He is clutching his bulging coat and muttering angrily.
TEXT     LOUD.SQUEAK
         The horn emits a loud squeak.
TEXT     DWARVES.COME
         The little horn emits a surprisingly loud sonorous note. As the note
         dies away, the sound of[// many] hurrying footsteps becomes apparent.
TEXT     MELLOW.NOTE
         The horn emits a surprisingly full and mellow note.
TEXT     THIRSTY.WORK

         Exploring is a thirsty work. You must soon take a drink or lighten your
         load.
TEXT     IAM.THIRSTY!

         I cannot go much further without a drink.
TEXT     YOUVE.COLLAPSED

         You have collapsed and died of thirst!
TEXT     PLAQUE.INFO
         It says
        =                    *****************
        =                    *  UIJT  TQBDF  *
        =                    * JOUFOUJPOBMMZ *
        =                    *  MFGU  CMBOL  *
        =                    *****************
TEXT     NO.TIMBER
         May I politely remind you that you are here to seek treasure and glory,
         not to make timber.
TEXT     DULL.VIEW
         You clamber up a tree, but there is nothing to be seen except more
         trees. Disappointed, you climb down again.
TEXT     NO.CLIMBING
         No trees around here look easily climbable. If you do insist on
         displaying your physical prowess, I suggest you find some place more
         suited for the purpose.
TEXT     ALIEN.LANDSCAPE
         _The scene is illuminated by the light of three small moons shining
         through the shimmering glow of an aurora that fills the entire sky with
         golden splendour. A light breeze, with a strange and heady tang to it,
         brings the sound of unhurried ocean waves breaking on the beach. The
         dark mouth of a lava tube leads east.
TEXT
         _Two suns, one deep orange and the other white-blue, pour their combined
         light from the indigo sky. The silver ocean, stretching to the west as
         far as the eye can see, sparkles with green reflections as it ponderously
         crashes its waves on the beach. The air is very still and you can see
         the sheet of hot air shimmering along the surface of the cliff. The
         dark mouth of a lava tube leads east.
TEXT
         _A huge orange sun is setting beyond the ocean, flooding the eerie
         landscape with a blood-red glow. A chill wind is whistling past,
         tugging at your clothes and swirling in the dark opening of the lava
         tube leading east. White topped rollers break on the beach with a
         hypnotic rhythm of a whoOOSH and a murmur. The whole stretch of the
         ocean is alive with orange reflections. A small moon hangs almost
         directly overhead, where the indigo sky darkens into near blackness.
TEXT     LAST.LANDSCAPE
         _The dark green sky is filled with a delicate tracery of feathery
         silver clouds tinged with green. The silver ocean, stretching all the
         way to the west horizon, is mirror-smooth. There is a sharp chill in
         the still air. Your breath condenses into clouds of mist which slowly
         drift up along the face of the cliff. The dark mouth of a lava tube
         leads east.
TEXT     GOT.STARSTONE
         Well, I'll try, but it may not be actually here, you know. Starstones
         are funny things...

         Ok, I've got it! It really was here after all.
TEXT     NO.GET.STARSTONE
         Hum... it's eluding my grasp. Let's try again... No! I am afraid it's
         no good, I don't think it is really here any more.
TEXT     STILL.NO.GOOD
         If you insist... no, I am sorry, it only appears to be here.
TEXT     STARSTONE.FALLS
         As it falls, the starstone emits a short flash of blue light and for
         a brief moment becomes curiously unfocused.
TEXT     DARK.STARSTONE
         As it falls, the starstone emits a brief flash of blue light.
TEXT     DRACHMA.DROPS
         The machine shudders violently and after much clanking and clicking
         spits out a small bronze coin; a drachma, by the looks of it.
TEXT     NO.SPARES
         You're out of spare batteries.
TEXT     SWAPPED.EM
         Hang on... OK, I've swapped them.
TEXT     OH.NO.YOU.DONT!
         As you lift the chalice to your lips, there is a sharp plop and a horned
         creature with a pointed tail hurriedly steps out of an evil smelling
         cloud of smoke. "Oh no you don't!..." he says and points at the chalice
         which crumples to dust in your hands. The creature gives you a sardonic
         salute, screws its tail into a tight spiral and disappears in a dazzling
         shower of multicoloured sparks.
TEXT     BUZZ.OFF

         "OI!" says the giant, "YOU'VE HAD YOUR REWARD. BUZZ OFF!". With these
         words he pushes you, not ungently, back into the ravine.

TEXT     POLISH.PLATE
         It is a hard work, but as you # the plate its surface gradually
         gets smooth and shiny.
TEXT     DWARVES.UPSET
         The horn emits a surprisingly full and mellow note. Inspite of its
         undeniable musical qualities, the sound seems to further aggravate
         the already agitated dwar[/f/ves].
TEXT     DRAIN.TOO.SMALL
         Would you perhaps care to explain how you propose to squeeze through
         a ten inch drain? Be serious!
TEXT     CHASE.GIANT
         "OI!..." begins the giant in an unfriendly tone of voice, but before
         he can get any further, a large pinkish cloud condenses nearby.
         A mouth and a pair of dark eyes shape themselves in the cloud and
         the familiar deep voice booms out: "IT COMES TO ME, OH MORTAL,
         THAT I HAD FORGOTTEN TO MENTION ONE PROPERTY OF THE MAGIC WORD OF
         MY AUNT'S. SHE USED TO CLAIM, ALWAYS WITH A CHUCKLE, THAT IT SHOULD
         HAVE A MOST INTERESTING EFFECT UPON GIANTS..."

         At these words the giant visibly blanches and hurriedly begins to
         collect his possessions, muttering anxiously "OUKAY... OUKAY...
         NO NEE' TO GEE' NASTY... ALL I WANTS IS A BIT O' PEACE FOR ME
         CALLIBRATION...". Having collected the lot into a large untidy
         bundle he sticks the crate of champagne under his arm and, with a
         nasty glance in the djinn's direction, climbs (I would not have
         believed it possible!) over the edge of the enclosure and disappears
         from the view. The cloud gives you a merry wink, and with a loud
         belch leasurly dissipates into thin air.
TEXT     NOT.ENOUGH
         Your flask is now empty, but I don't think that trickle of water is
         going to do anything much.
TEXT     FLASK.EMPTY
         Your flask is now empty.
TEXT     FLASK.AND.BOTTLE.FULL
         Both the flask and the bottle are already full.
TEXT     FLASK.WAS.FULL
         The flask is already full.
TEXT     FLASK.SEALED
         You can't fill a sealed flask!
TEXT     BREAK.MIRROR
         You strike the mirror a resounding blow, whereupon it shatters into
         a myriad fragments. Viciosly sharp pieces of glass rain everywhere.
         You try to dodge, but are cut down by the flying debris.
TEXT     DWARVES.WAKE
         The resulting ruckus has awakened the dwarves. There are now several
         very angry little dwarves in here with you. Most of them throw knives
         at you! All of them hit you!!
TEXT     DWARF.WAKES
         You prod the nearest dwarf, who wakes up grumpily, takes one look at
         you, curses and grabs for his axe, and... Exit one more would be
         adventurer grandmaster!
TEXT     YOU.EXPLODE
         There is a loud explosion. Being foolishly near its epicentre, you
         suddenly find yourself splashed across the walls of the cave.
TEXT     LAVA.FLOWS
         There is a loud explosion at the other end of the repository and
         the far wall collapses, burying the snakes in the rubble. A river
         of molten lava pours in through the hole, destroying everything in
         its path, including you. (Not even cinders remain!).
TEXT     KABOOM
         There is a loud explosion at the other end of the repository and
         a section of the far wall collapses, burying the dwarves in the
         rubble. The settling dust reveals a dark hole leading northeast.
         When the air is finally clear, a snow-white golden-horned unicorn
         walks out of the hole and, gracefully picking its way through the
         heaps of rubble, calmly approaches you.
TEXT     NO.FUTURE.IN.DEBRIS
         Plenty of it about, but somehow I don't think there is much future
         in it.
TEXT     ALREADY.HAD.ONE
         You already had one! I really don't think you need another #.
TEXT     OUT.OF.REACH
         It is too high for you to reach.
TEXT     THROUGH.THE.MIRROR
         The unicorn neighs indignantly, rears up and suddenly leaps straight
         into the mirror. As you pass through the surface of the mirror,
         which curiously enough fails to shatter, you experience a sickening
         twisting sensation as if you were being turned inside out. Everything
         swims in front of your eyes, your arms weaken and you feel yourself
         slipping from the unicorn's back and falling... falling... falling...

         When you finally recover your senses, you find....
TEXT     OTHER.DWARVES.WAKE
         You kill the nearest dwarf. Unfortunately the ruckus has awakened
         other dwarves. There are now several bloodthirsty little dwarves in
         here with you. All of them throw knives at you. All of them get you.
TEXT     IS.DUTCH
         There Ain't No Such Thing As A Free Lunch - I couldn't agree more!
         You'd be amazed, though, how many adventuring slobs think otherwise.
TEXT     CHEST.LOCKED
         Unfortunately, the chest has a combination lock on it. Still, it is
         obviously full of goodies, so I think we'll allow you the points
         for just leaving it in the building.
TEXT     BIRD.V.SNAKES
         The little bird hops out of the cage and in an astounding flurry
         drives the snakes away.

TEXT     DRACHMA.NO.GOOD
         After a series of clinks and clanks the drachma reappears from the
         reject slot.
TEXT     OYSTER.WRITING
         Interesting. There seems to be something written on the underside of
         the oyster.
TEXT     OYSTER.IS.HINT
         Hmmm... this looks like a clue. I would have to charge you # points
         for reading it.
FRAGMENT READ.OYSTER?
         Should I go ahead and read it anyway?
TEXT     OYSTER.MEMO
         It says "There is something strange about this place which makes
         a word you have used before to have a second meaning."
TEXT     TREASURE.1
         You plunge into the stream and are carried down into total blackness.
         Deeper
        =       and deeper
        =                  you go
        =                         down into
        =                     the
        =                very
        =                     bowels of
        =                              the earth,
        =                        until
        =                              your lungs
        =                                         are aching
        =                                                    with
        =                                           the need
        =                                                    for fresh
        =Suddenly,                                      air.
        =             with a violent
        =                                \>SPLASH!\<

         you find yourself sitting on the edge of a pool of water in a vast
         chamber lit by dozens of flaring torches.

FRAGMENT MORE.GOOD.NEWS?
         Shall I continue with the good news?
TEXT     TREASURE.2

         The floor is covered with thick layers of precious Persian rugs!

         Rare coins, bars of silver, and lumps of gold and platinum are strewn
         carelessly about!

         There are diamonds, rubies, sapphires, emeralds, opals, pearls, and
         fabulous sculptures and ornaments carved out of jade and imperishable
         crystal resting on display shelves, along with rare Ming vases and
         ancient Indian turquoise beads!

         A flotilla of ruby-encrusted toy boats is floating in the pool of water
         beside you!

         A network of golden chains supports a fantastic Iridium crown!
         There is a display case on the wall filled with a mind-boggling
         collection of magical swords, which are singing "Hail to the Chief"
         in perfect multivoice harmony.

TEXT     TREASURE.3

         A multitude of friendly elves raise from tables prepared for a
         feast and greet you with a heart-warming cheer.

         Well, I suppose I'll leave you to all this merry-making. I have
         another nutcase to guide around the cave. Boy, the problems I have!...

         Anyway...
TEXT     TREASURE.4

         A multitude of elves raise from tables laden with a mouth-watering
         selection of delicacies and with great joy proclaim you to be an
         all conquering adventurer grandmaster.

         It is time for this your humble servant to take leave of you in your
         moment of glory. It has been a pleasure and a privilege to be your
         guide and if any harsh words have been spoken between us, let there
         be no hard feelings.

        =                   Hail and ferwell,
        =                         oh indomitable one!

TEXT     BACK.TO.REALITY
         The syllables of the word seem to reverberate through the vastness
         of this strange place. As the sound dies away, a sudden gust of air
         brings with it a skirl of merry elvish laughter. Slowly to begin
         with, the grayness about you begins to coalesce into new (or is it
         old?) shapes and meanings. Finally you find...

TEXT     ROD.FIDDLING
         Fooling about with rods does not appear to be amazingly productive.
TEXT     SAME.AS.BEFORE
         It says the same thing as it did before.
TEXT     AS.YOU.WISH
         As you wish.
TEXT     LEAVE.BIRD
         Oh, leave the poor thing alone.
TEXT     HERESOMEWHERE
         I daresay whatever you want is around here somewhere.
TEXT     ENOUGH!
         I think enough is enough.
TEXT     EYE.STRAIN
         As you consider the orb, it appears to expand, quickly filling your
         entire field of vision. Vague shapes seem to stir within its shadowy
         depth. Straining your eyes after the uncertain forms you begin to see
TEXT     ORB.VISIONS
         spiraling showers of pale yet fiery multicoloured sparks.
TEXT
         a pattern of green patches, which slowly clarifies itself into a small
         plant growing at the bottom of a dark pit.
TEXT
         billowing clouds of pale colours, which gradually resolve into a giant
         hungrily chewing his dirty fingernails.
TEXT
         a storm of jet-black snowflakes, which gradually dissolves into a most
         terrifying giant spider crouching in the corner of a huge web. The
         darkness above the web is pulsing in a motion suggestive of the beat of
         a pair of enormous wings.
TEXT
         a swirl of white mists. Through it, uncertain at first but gradually
         getting clearer, comes the image of a gleaming sword firmly embedded
         in a slab of rock.
TEXT
         a pair of unfriendly eyes staring at you from darkness. Very slowly the
         image gets brighter, and gradually the ugly face of an ogre comes into
         full view.
TEXT
         a swirling shower of gold and silver sparks. As you watch, mesmerised
         by the intricate patterns of their dance, the sparks gather into a
         circular band of light, which slowly contracts into a gleaming mithril
         ring.
TEXT
         an intense red glow filled with clouds of dark smoke. Far below, an
         incandescent river of fire can be glimpsed through breaks in the billowing
         smoke.
TEXT
         the head of a minotaur thoughtfully staring back at you.
TEXT
         a swirl of darkness. Gradually a core of light develops in its centre,
         revealing the unearthly vision of a snake-like skeleton entwined with
         a peculiar metal contraption. Strangly, the image suggest hollow,
         chambering echoes, as if from a complex network of passages surrounding
         the place.
TEXT
         a rose-coloured glow, which slowly contracts into the image of a huge
         crown floating in mid-air.
TEXT     END.VISION

         After a few moments the vision fades, leaving you somewhat giddy and
         none the wiser for the experience.
TEXT     NO.SCRYING
         It is *much* too dark for scrying!
TEXT     NEED.ORB
         There's nothing here suitable for scrying.
TEXT     BAD.FIT
         Don't even bother to try, the helmet quite clearly won't fit.
TEXT     YER.WEARING
         You are already wearing the #!
TEXT     YER.NOT.WEARING.IT
         You can't remove something you are not wearing!
TEXT     DOOR.NOT.FOR.BREAKING
         The door is not only locked but appears to have been reinforced
         by some exceptionally strong magic. I would say you are wasting
         your time, and mine too.
TEXT     THIS.IS.NOT.OIL
         I hope you are not taking the contents of the vial for a vulgar lubricant!
TEXT     NO.DRINK.VIAL
         The liquid does not look particularly wholesome to me. In any case,
         the vial is tightly sealed and if you do insist on sampling that
         alchemical brew, you'll have to figure out how to get at it first.
TEXT     SUCH.VANITY
         Very fetching, dearie, but I think we'd better take it off again.
         It might give the dwarves some strange notions, you know.
TEXT     WEAR.RING.PERHAPS?

         (Perhaps you should have worn some sort of protection before taking
         that nonchalant stroll).
TEXT     FEEL.FOOLISH
         Feeling, I hope, rather foolish, you carefully lower the crown on
         your head. It feels strange. Lighter than one might expect too.
TEXT     SNAKE.MISSES
         The snake attempts to block your way, but its movements are sluggish
         and you manage to slip past. The snake, now fully awake, hisses
         angrily after you.

TEXT     USE.TOO.VAGUE
         Use, use... I really detest this way some of you humans use the vaguest
         sort of instructions and expect the details to take care of themselves!
         You'll have to be more specific than that.
TEXT     FIGURE.WAVES

         The shadowy figure seems to be trying to attract your attention.
TEXT     VAIN.REFLECTION
         Right now, reflecting on your problems will do you no good.
TEXT     PRETTY.REFLECTION
         You reflect very prettily.
FRAGMENT SHADOW.HINT
         Are you suitably perplexed?
TEXT
         This may be the time and the place to reflect on your problems.
TEXT     NO.SPEAK.DWARVISH
         Sorry, my knowledge of Dwarvish is limited to a few useful expletives.
TEXT     TRANSLATE.WHAT?
         There is nothing here one could possibly #.
TEXT     RED.HERRING
         It's just an ordinary drawing of a fish. Clupea Harengus by the looks
         of it.
FRAGMENT GORGE.HINT?
         Are you stuck?
TEXT
         Well, you will definitely need more magic than a wave of a wand
         to cross that gorge.
FRAGMENT STATUE.HINT?
         You are not stuck again, are you?
TEXT
         For what it's worth, it is written:
         "Stand where the statue gazes, and make use of the proper tool".
TEXT     SUCKER.HINT
         (Fancy the sucker paying for a hint freely available elsewhere!)
FRAGMENT OGRE.HINT?
         Are you trying to do something about the ogre?
TEXT
         Well, whatever weapon you eventually use against that meanie, I
         would suggest you do not get TOO close using it.
FRAGMENT SAFE.HINT?
         Are you trying to work out how to open that safe?
TEXT
         Well, as an honest, hard working sprite I naturally would not know
         much about such things, but a friend of mine works in another game
         for Frobozz Magical Safe Company and he reckons that, given the right
         skeleton key, no safe is ever really safe, keyhole or no keyhole.
TEXT     E.P.N.S.TO.YOU.TOO
         And electro-plated nickel silver to you too!
TEXT     DRAGON.VANQUISHED
         Congratulations! You have just vanquished a dragon with your bare
         hands! (Unbelievable, isn't it?)
TEXT     TROLL.WANTS.MORE
         The troll steps out from beneath the bridge and blocks your way.
TEXT     FUNNY.NOT.CLEVER
         From beneath the bridge there sounds a muffled bellow of frustrated
         avarice. The troll stomps out, resumes his position by the end of
         the bridge, and glowers fiercely in your direction. "Very funny,"
         you hear him mutter, "but not very smart - you'll pay for that!"
TEXT     FOOL.ME.ONCE
         The troll nimbly steps to one side and grins nastily as the nest of
         golden eggs flies past him and plummets into the chasm. "Fool me
         once, shame on you;  fool me twice, shame on me!" he sneers. "I want
         something a touch more substantial this time!"
TEXT     BAD.ORDER
         What's the matter, can't you follow a simple rule? Now you'll have to
         start all over again...
TEXT     LOOKS.GREASY
         Well, what can I say? Looks greasy. Pretty low quality, but you
         would not expect to find grade "A" stuff oozing out of a rock?
         Would you? Oh, all right, I should have known...
FRAGMENT PENTAGRAM.TROUBLE?
         What?! You mean to say you are baffled by a mere pentagram?
TEXT
         In the olden days, practitioners of the Black Arts used pentagrams
         for confinement of demons and sundry nether spirits. And don't bother
         to ask me what a demon is - there are limits!
TEXT     STARSTONE.IGNITES!
         As it falls, the starstone is suddenly engulfed in a blinding
         conflagration of cold blue fire! The incandescence gradually subsides
         and when your eyes begin to function properly once again, you see the
         starstone on the ground, shining brightly with shimmering blue light.
TEXT     STARSTONE.LIGHTS.UP
         As it falls, the starstone suddenly lights up with iridescent blue glow!
TEXT     HELP.WILL.COST.YOU!
         Yeah, well, I really can't see what you hoped to achieve by getting
         yourself lost in the forest. I can get you out, but it will cost
         you # points.
FRAGMENT WANT.OUT?
         Do you really want help that badly?
TEXT     NO.DOOR
         The building may have had a proper door once, but if so, it is long
         gone. If you want to get #, why not just go #?
TEXT     NOTHING.MORE.TO.READ
         There is nothing more on it to read.
TEXT     TELL.ME.MORE
         I can't work out what you mean by "#". If it's meant to be an
         abbreviation, it is too short to be unambiguous.
TEXT
         There are at least two words in my vocabulary starting with "#" and
         not being a mind reader, I cannot guess which of them you mean.
TEXT
         What, "#"? You speak ambiguously.
TEXT     MORE.ME.TELL
         Sorry, I know at least two words beginning with "#". Could you be a bit
         more specific, perhaps?
TEXT     NO.OPEN.BAG
         Whatever for? If you are thinking of the vending machine, I should
         advise you that pieces of eight do not constitute a legal coinage.
TEXT     BOTTLE.NO.STOPPER
         How? It has no stopper and you are out of corks.
TEXT     CANT.SEARCH
         No such luck! It's you who'll be doing the searching in this game.
TEXT     OWL.V.DRAGON
         You hear a flurry of wingbeats and sounds of a brief battle...
         (rustle .. HOOT! .. hisss .. WHOOSH .. hoot? ... Chomp, 
         Chomp...)
TEXT     ABSOLUTELY.NOTHING
         With a deafening silence absolutely nothing happens.
TEXT     JONAH.DEAD.END
         If you are trying to get beyond the stalactites, I think you are
         wasting your time. Nobody has managed it yet.
TEXT     PEA.SOUPER
         A real pea-souper. Dead easy to get lost in.
TEXT     VOCAB.FIRST
         Here's a list of words I know. With the exception of magic formulae,
         it contains (but is not limited to) all words you need for the ultimate
         success. Some synonyms are given here and there in brackets, though
         here too the list is by no means exhaustive. Needless to say, I know
         quite a few other more or less useful words - some of them for use by
         wizards and none of your business.

         First, the verbs. I've included here some words which are not verbs in
         the strict grammatical meaning of the word, but which are nonetheless
         acted upon as such (e.g. 'terse').

         Verbs: 
        /       blast, break, brief, change, climb, close (lock), cross, cut,
        /       dig, drink, drop (DR, free), eat, enter (in), exit (out),
        /       extinguish (off), feed, fill, go (walk, run), get (G, take, T),
        /       help (?), history, hit, hoot, info, inventory (I), jump, kill,
        /       lift, light (on), listen, look (L, examine, X), news, open
        /       (unlock), play, pour, quit (Q), read, reflect, remove, rest,
        /       restore, retreat (back), ride, rub (polish), save, say, score
        /       (SC), scry, tame (placate), terse, throw (TH), translate,
        /       verbose, vocabulary, wash, wave (swing), wear.
TEXT
         Next come nouns. These describe things and beings you can sensibly
         refer to and may (or may not) be able to manipulate.

         Nouns: 
        /       axe, bag, basilisk, batteries, beads, bear, bird, bones,
        /       bottle, bracelet, cage, chain, chalice, chasm, chest
        /       (treasure), clam, coins, crown, crucifix, curtains, diamonds,
        /       dinghy, djinn, documents, door, drachma, dragon, drain,
        /       drawings, dung, dwarf (dwarves), eggs (nest), emerald, fish,
        /       flask, fog, food, gate, giant, goblins, gold (nugget), gong,
        /       grate, grill, helmet, horn, inscription, jewelry, keys, lamp,
        /       machine (vending), magazine (Spelunker), mirror, mist,
        /       mushroom, notice, ogre, oil, opals (casket), orb (globe), owl,
        /       pearl, pillow, pirate, plant (beanstalk), plaque, plate,
        /       portcullis, pottery (shards), pyramid, rags, rat, ring, rod,
        /       rope, rug, safe, sapphire, sceptre, sculpture, silver (bars),
        /       skeleton, slime, snake, spices, spider, spoon, spyglass,
        /       stalactite, starstone, statue, steps, sword, tablet, teeth,
        /       throne, tortoise, tree, trident, troll, tusk, unicorn, vase,
        /       vial, water, web, yacht.
TEXT     VOCAB.LAST
         Finally, the directions and some travel options.

         Directions: 
        /            north (N), northeast (NE), east (E), southeast (SE),
        /            south (S), southwest (SW), west (W), northwest (NW),
        /            up (U) and down (D), downstream, upstream.

         Travel options are special words, like BUILDING, which allow you
         to travel some distance in one move. Naturally, they only work in
         a few restricted places. Just where, you will have to discover for
         yourself.

         Travel options: 
        /                barren, bedquilt, building, depression, fork, pit,
        /                secret, view, ...

         I am myself unsure of the complete list. There may be others.
TEXT     WEAKLING
         There's no helping it! You just aren't strong enough to pull the
         sword out of the stone.
TEXT     HELLO.SAILOR
         Hello, sailor! What are you doing in THIS game?!
TEXT     IVE.CROSSED
         Ok. Things don't look any different from this side. Can't think why
         you bothered - it's only a little brook.
TEXT     HEAR.NOTHING
         Can't hear anything unusual. Can you?
TEXT     HEAR.MUSIC
         I dare say such expressions of artistic sensitivity do you credit,
         but passing your time listening to the # does not actually score
         any points.
TEXT     EERIE.AINT.IT?
         Eerie, isn't it?
TEXT     NOT.IN.THIS.NOISE!
         In this noise?! You jest.
TEXT     NO.LISTENING
         This is no time to listen! Better start contemplating your life
         expectancy while you still have any.
TEXT     BIRDIES.SING
         Birds sing, wind sighs, insects buzz - what else do you expect on
         a sunny day like this?
FRAGMENT BAD.ALL.1
         What, #
TEXT     BAD.ALL.2
         _#, just like that? That's a pretty cavalier way of doing
         things! How about trying to be a bit less wholesale?
TEXT     FANCY.THAT
         Really? Well, fancy that!
TEXT     CRYSTAL.BRIDGE
         A [mournful/joyous] chord reverberates through the air
         as [the/a] crystal bridge [spanning/materialises over] the
         fissure[ fades away./!]
TEXT     IT.PLAYS.A.TUNE!
         Each of your steps over the crystal bridge calls forth a cluster of
         glass-like tones, marking your progress with a disharmoneous, yet
         strangly beautiful cascade of sound.

TEXT     MORE.TUNES
         You tinkle your way across the crystal bridge.

FRAGMENT YOU.DO
         You #
TEXT     IT.IS
         _the #.
FRAGMENT IT.IS...
         _the #.
TEXT     YOU.FREE
         You free the #.
TEXT     IT.POURS.OUT
         _The # pours out.
TEXT     BOUGHT.BATTERIES
         You drop the coins into the coin slot. The machine comes to life
         and after some clicking and clanking reluctantly disgorges some
         fresh batteries.
TEXT     YOU.CATCH.BIRD
         You catch the bird and put it into the cage.
TEXT     RATS.HERE
         There is some *thing* swimming in the sewage!
TEXT
         You feel a vicious bite on the ankle from something in the sewage!
TEXT
         A large black sewer rat eyes you hungrily from the edge of the sewage,
         then slips below the surface.............
TEXT
         There are sewer rats all around you, their eyes glinting in the
         lamp light.
TEXT     RATS.FEAST
         You feel several bites on your legs. You try to protect them, but more
         rats sink their teeth into your arms, then one leaps from the sewage
         and hangs onto your ear, weighing you down, now they are at your
         throat.............
TEXT     EASY.TO.SAY
         Easier said than done!
TEXT     RATS.MIGHT.EAT.YOU
         Philanthropy is thoroughly out of place here! If you are not jolly
         careful, feeding rats is exactly what you'll be doing pretty soon.
TEXT     WHAT.ABOUT.IT
         Yeah? What about it?
FRAGMENT DUNNO.HAO
         I don't know how to #
TEXT     SUCH.A.THING
         _a thing like #.
TEXT     IS.THAT.SO?
         Oh.
TEXT     WELL.THERE.IT.IS
         I should have known.
TEXT     I.SEE
         I see.
TEXT     WEST.WILL.DO
         By the way, you don't have to keep saying "# west" and such like.
         Just "west" (or "w"), "northwest" (or "nw") etc. will do.

         Now then, where were we...
TEXT     SCATTER.TEETH
         You scatter the dragon's teeth on the ground.
TEXT     PENTAGRAM.INFO
         A bit worn by generations of adventurers, but I guess still quite usable.
FRAGMENT STATUE.2.HINT?
         Baffled as to what the 'proper tool' might be?
TEXT
         Oh, all right!... Consider, in what other context does the word 'tool'
         occur in the cave. I really can't be more explicit than that.
TEXT     CAGE.WITH.BIRD
         _the cage with the bird in it.
TEXT     NO.PLURAL.PLEASE
         Now, let's not get too ambitious - one at a time, please.
TEXT     PARDON?
         Pardon?
FRAGMENT BASILISK.HINT
         Unsure how to avoid getting stoned?
TEXT
         Salvation may lie in hard work.
TEXT     DONT.MENTION.IT
         That's ok, don't mention it...
TEXT     YOU.HOOT
         Your hoot echoes in the distance, but otherwise nothing happens.
TEXT     BLOB.CHASES
TEXT
         From somewhere in the distance comes an ominous bubbling sound.

TEXT
         The bubbling sound grows louder.

TEXT
         The bubbling sound ends with a loud \>splash\<.

TEXT
         A hollow, echoing \>ROAR\< sounds in the distance.

TEXT
TEXT
         A strange throbbing sound can be heard in the distance.

TEXT
TEXT
         The throbbing sound is growing louder.

TEXT
TEXT
         The source of the throbbing sound is approaching quickly. Another
         hollow \>ROAR\< echoes through the cave.

TEXT
TEXT
         There is a loud \>ROAR\< only a short distance away!!

TEXT
TEXT
         Into view there bounces a horrible creature!! Six feet across, it
         resembles a large blob of translucent white jelly;  although it looks
         massive, it is bouncing lightly up and down as though it were as light
         as a feather. It is emitting a constant throbbing sound, and it
         \>ROAR\<s loudly as it sees you.

TEXT
         There is an immense and unfriendly-looking blob in the room with you!

TEXT
         The blob \>ROAR\<s triumphantly and bounces straight at you with amazing
         speed, crushing you to the ground and cutting off your air supply
         with its body. You quickly suffocate.
TEXT     DELICATE.STRUCTURE
         An excuisitely delicate structure. Looks like Bohemian crystal, but you
         never know nowadays, it might be plastic. I dare say it is safe enough,
         just don't stomp too hard.
TEXT     RICKETY.AFFAIR
         A rickety conrtaption, quite likely to collapse one of these days.
         I guess the troll is just too mean to have it fixed.
TEXT     BRIDGE.IS.GONE
         Whatever's left of the bridge is at the bottom of the chasm. I am not
         climbing down there just to satisfy your curiosity.
TEXT     NOTHING.SPECIAL
         There is nothing special about the #.
TEXT     SEWAGE.H20.BAD
         I'm afraid that all that's available here is sewage... you'd better
         try elsewhere.
TEXT     INDIGNANT.BIRD
         The thump from [below/above] is followed by a loud and highly
         indignant series of chirps. I suspect it's just as well that
         I don't understand any of it!
FRAGMENT THE.IT
         The #
TEXT     MELODRAMATIC
         A bit melodramatic, perhaps. One of my creators thought things were
         getting a bit dull, so he put the mask into the description. It has
         no other existence, so you can't do anything to it.
TEXT     JUST.A.FIXTURE
         The #? It's just a fixture of no particular significance.
TEXT     COLD.ASHES
         The ashes are quite cold. Except for that curious indentation, there
         is nothing remarkable about them.
TEXT     NEED.RAGS
         You have nothing suitable for #ing the plate.
TEXT     FRAGILE.ARCH
         It arches gracefully over the lava gorge, which bubbles and spits
         below. The near section looks a bit fragile, but probably solid enough
         to support your weight. As for the rest of it... who knows? The
         top of the arch is shrouded in fumes and the further end is too
         distorted by the intervening mass of hot air to be able to make out
         any details.
TEXT     DISTANT.STREAMBED
         The bottom of the streambed is shrouded in darkness and the way down
         looks very treacherous indeed.
TEXT     CLIMBING.OUT.RISKY
         Climbing out of windows can be very dangerous. In this game it is also
         quite pointless.
TEXT     RUG.NOT.FOR.FLYING
         The rug is a very fine one, but there is nothing magical about it, so
         you can forget any notions of using it for effortless whizzing about.
TEXT     FOREST.TOO.DENSE
         The forest in that direction is too dense to fight your way through.
TEXT     EXPANSIONS.START
         Ok, here are the expansion areas grouped (and repeated) according to
         the version of Adventure you may have encountered. Not all expansions
         are important (though most definitely are) and some may be less than
         immediately obvious. You will also find other changes and additions here
         and there, but this lot should be quite sufficient to get you going.

         If you only know the original Adventure, you should explore around the
         Antechamber, the Reservoir, the South Side Chamber, the Breathtaking
         View, the Giant Room, the Hall of the Mountain King, the Arched Hall
         and around the building.

         Adventure II devotees should visit the Breathtaking View, the Giant
         Room, the Hall of the Mountain King, the Arched Hall and Above Chapel.
         Exploring above ground is also recommended.
TEXT     EXPANSIONS.END
         Adventure 550 (or Adventure3) players will find changes in the South
         Side Chamber, the Anteroom, the Reservoir, the Lava Tube and above
         ground. There are also noteworthy changes (though no actual expansion)
         in the Toolroom and in the Catacombs.

         All players should read carefully through the text provided by INFO and
         the 'vanilla flavoured' HELP. Both have been substantially modified.

         Now go forth and enjoy yourself!...
FRAGMENT INTERESTED?

         Are you interested?
TEXT     YOU.REST
         You settle yourself down for a bit of rest, but soon realize that
         this is getting you nowhere, and get up again.
TEXT     NOT.QUITE
         For a brief moment you have a feeling that something might happen,
         but then, nothing does.
TEXT     WAS.VALUABLE

        =                   "THE OBJECT WAS VALUABLE"
TEXT     WAS.NOT.VALUABLE

        =                 "THE OBJECT WAS NOT VALUABLE"
TEXT     JUST.ABOUT.VALUABLE

        =             "THE OBJECT WAS JUST ABOUT VALUABLE"
TEXT     HAD.BEEN.VALUABLE

        =                "THE OBJECT HAD BEEN VALUABLE"
TEXT     NOT.SURE.IF.VALUABLE

        =            "MMMM... NOT SURE... GOT ANOTHER ONE?"
TEXT     PUT.IN.NICHE
         You drop the # into the niche.
TEXT     TUSK.IN.NICHE
         With a bit of a strugle you manage to stuff the tusk into the niche.
TEXT     CAGED.BIRD.IN.NICHE
         You drop the cage, and the bird in it, into the niche.
TEXT     NO.VALUE.BIRD
         You take the bird out of the cage and put it into the niche. The bird
         promptly flies out, lands on the floor and begins to sing.
TEXT     VASE.IN.NICHE
         You carefully drop the vase into the niche and it delicately shatters
         into tiny fragments.
TEXT     STARSTONE.IN.NICHE
         As you drop the starstone into the niche, it emits a short flash of
         blue light and for a brief moment becomes curiously unfocused.
TEXT     STARSTONE2.IN.NICHE
         As you drop the starstone into the niche, it suddenly lights up with
         iridescent blue glow.
FRAGMENT VALUATION.IN.PROGRESS

         As you step back, a dark shiny cover slides noislessly out of the wall
         and closes the niche off. From behind it you can hear intermittent
         buzzing, hissing and whirring noises, occasionally accompanied by
         showers of sparks, dimly visible through the somewhat transparent
         cover. After a while the sounds stop and the cover snaps open releasing
         a strong smell of ozone and revealing the inside of the niche. A
FRAGMENT ANOTHER.VALUATION

         The cover slides out of the wall and the niche goes through its buzzing,
         hissing and whirring routine. When the cover finally snaps open, a
TEXT     VALUATION.END
         _large sign lights up briefly on the wall above, saying
FRAGMENT RUFFLED.BIRD
         _ruffled little bird hops out and flies off, chirping angrily.
         A
TEXT     NO.VALUE.SELF
         You are too big to fit in. In any case, don't you know your own
         worth?
TEXT     DEEP.NICHE
         The niche is lit in some manner, although you cannot determine how.
         It is looks large enough to take any objects you might wish to drop
         in there. Curiously enough, while there is plenty of dust all around,
         none has accumulated in the niche itself.
TEXT     WELL.NO.CLIMB
         You clamber up the sides of the well and upon reaching the top find a
         stone slab blocking your ascent. You give the slab a push and it
         refuses to budge. You push some more, but it is no use. Swearing through
         your teeth you climb down again.

         You didn't *really* think this would work, now did you?
TEXT     BACK.TO.DUNGEON
         You push against the ceiling where you reckon the loose flagstone ought
         to be and it duly opens. You climb out through the opening, letting the
         flagstone drop back into place.

FRAGMENT SNAKE.HINT.2?
         Are you still trying to get past the snake?
TEXT
         Well, it may be just a matter of emphasis. I said "You can't drive the
         snake away...", remember? You probably assumed I meant "You CAN'T".
         Suppose it was "YOU can't"? Does it not suggest an alternative line
         of thought? It doesn't? Oh, don't tell me, let me guess - you've
         never met a thought before and are really just an expert Klingon
         basher! Well, I suppose it takes all kinds...
TEXT     SOMETHING.DROPS
         You have the strange sensation of something quietly wriggling out
         of your hand...

TEXT     BUMP.NOSE
         You bump your nose against a wall.
TEXT     STOP.PISSING.ABOUT

         All this exploring of dark places is doubtless very romantic, but that
         unicorn won't wait forever, you know.
TEXT     UNICORN.DEPARTS
         You bump your nose against a wall... again. As you rub it, swearing
         under your breath, you suddenly hear a quick staccatto of hoofs
         somewhere in the distance. The sound quickly dies away, leaving
         you with an uneasy feeling that you've just blown your chances of
         becoming an Adventurer Grandmaster.

         Well, don't tell me I didn't warn you.
TEXT     WELLHOUSE.YOU.DUMMY
         No, no... a misunderstanding. "Well house" does not imply a "well".
         It just means that the spring wells out within the house. There is no
         well to be seen here. I hope I am making myself clear enough for you.
TEXT     SPRING.IS.WATER
         I really don't know what you are getting at. The spring is a source
         of water. Nothing more to it. If you want to get into the cave, I
         suggest you look elsewhere.
TEXT     NOT.GOING.ANYWHERE
         The # is not going anywhere.
TEXT     WATER.IS.FOR.DRINKING
         Water in this dungeon is provided primarily for quenching thirst.
         It does, of course, have other points, e.g. in its decorative
         value or as a natural obstacle to bar your progress in
         strategically chosen places.
FRAGMENT WANT.SEE.REST?
         ... Do you want me to list the rest of the pile?
TEXT     ITS.A.BEANSTALK
         Looks like a [stunted/pretty common/gigantic] fairy beanstalk.
TEXT     PLANT..WATER
         The plant spurts into furious growth for a few seconds.
TEXT
         The plant grows explosively, almost filling the bottom of the pit.
TEXT
         You've over-watered the plant! It's shriveling up! It's, it's...
TEXT     SNEAKY.CRUNCH
         As you creep about in the dark, you incatiously stumble over a rock
         outcrop and with an almighty
        =                              \>\>\>\>\>CRUNCH\<\<\<\<\<
         split your head on a conveniently positioned sharp stone.
TEXT     NOWHERE.MIST
         Well, not mist, really. Just a thin, pearly sort of gauze. It's only
         here to make the description a bit more atmospheric.
TEXT     CURTAINED.WALLS
         You can't see the walls - they are covered by the curtains.
TEXT     CURTAINS.FIXED
         The curtains are fixed near the ceiling and cannot be opened, but
         passage through may be possible, if there are any openings behind.
TEXT     NO.OPEN.CURTAINS
         The curtains are fixed somewhere above the other side of the opening,
         but will, probably, permit passage.
TEXT     NO.WALLS
         As could be plainly inferred from the description by anybody with
         even a very modest amount of intelligence, this strange place has
         no such conventional features as walls. Before you ask, no, it
         has no floor, ceiling, doors or windows either. I hope, the
         fact does not come as a surprise.
TEXT     SEALED.FLASK.INFO
         It is a small earthenware flask, sealed with red wax. The seal is worn
         with time, but if you look carefully, you can still make out the shape
         of the Solomon's Seal imprinted into it. Or rather, you could if you
         knew what a Solomon's Seal was, which, in the circumstances, might be
         advisable.
TEXT     DOWN.THE.DSHAFT
         _reside[s/] momentarily on the sloping surface, then slide[s/] down
         the drain and disappear[s/].
TEXT     NO.CAP
         How? The seal is broken and you have no cap to fit.
TEXT     INSAFE.INFO
         The inside of the safe is completely featureless. Look as you might,
         you are not going to discover anything of interest.
TEXT     STORE.DOOR
         The door is made of solid oak, darkened with age, and reinforced with
         iron strips. It is firmly locked and bound into place by a powerful
         spell for good measure. The notice obviosly means just what it says.
TEXT     DOOR.NOTICE
         It still says       "DWARVES STORES - NO ACCESS".
TEXT     REMOVE.IT.FIRST
         You'd have to remove the # first.
TEXT     WHISPERS.STOP
         You take the crown off.... and the whispering sound fades away.
TEXT     VOICES.STOP
         You remove the crown and the voices stop.
TEXT     CHANTING.STOPS
         You remove the crown and are greatly relieved to find that the
         chanting stops.
TEXT     ROAR.STOPS
         You snatch the crown off your head. Your ears still ring for a
         while with the echo of the roar, but the sound itself is gone.
TEXT     JUST.IN.TIME
         You tear the crown off your head - none too soon I would say - and
         spend a while just sitting on the floor, fighting nausea and trying
         to forget the frightening impact of the roaring chant. Finally you
         get up, a bit shakily perhaps, ready to continue your explorations.
TEXT     CROWN.SOFT
         You strain your ears...
TEXT     CROWN.LOUD
         You pause and listen...
TEXT     DEBRIS.NOTE
         It still says "Magic word XYZZY". What did you expect?
TEXT     NUGGET.ROOM.NOTE
         It says the same as before: "[You/Ok, YOU] won't get[ it/] up
         the steps[/!]". Too true, if you ask me.
TEXT     VALUERS.NOTE
         It still reads "Drop your objects here for a free valuation".
TEXT     FLAGSTONE.INFO
         The large flagstones covering the floor look old and pretty solid.
         They fit tightly together, but one seems to rock a bit under your
         probing hand.
TEXT     VOICES

         You suddenly realise that the voices are gone.
TEXT

         You can hear a soft whispering sound somewhere nearby.
TEXT

         A whispering sound wafts around you.
TEXT

         A sound like that of several whispering voices seems to be lingering
         in the air.
TEXT

         Soft voices seem to whisper something quietly into your ears.
TEXT

         Whispering voices swirl about you. If you listen carefully, you could
         almost make out some words...
TEXT

         You are surrounded by the sound of murmuring voices. All you can
         make out is "... the keys......... the keys......... the keys....".
TEXT

         A chorus of soft voices murmurs into your ears
        =              "... four....... four....... four....... four..."
TEXT

         A soft voice startles you by saying very clearly and distinctly

        =              "Of the keys, there are FOUR..."
TEXT

         One of the voices begins to chant

        =              "Blerbi, Blerbi, Blerbi...."
TEXT

         The first voice gets gradually louder and is soon joined by another,
         chanting

        =              "Klaetu, Klaetu, Klaetu..."
TEXT

         Now three ghostly voices clamour in your ears chanting:

        =         Blerbi                KNERL        KNERL
        =   Klaetu        KNERL    Blerbi      Blerbi     Klaetu
        =       KNERL           Klaetu     Blerbi      Klaetu      KNERL
        =               Blerbi                    KNERL

         Strangely enough, your hearing is not at all affected by the ghostly
         din.
TEXT

         As the chanting becomes louder and louder, a fourth voice can be heard
         in the chaotic chant:

        =                         SNOEZE          SNOEZE...
        =                                 SNOEZE
TEXT

         You are surrounded by a chaos of disembodied voices chanting
        =
        =     KNERL          SNOEZE     BLERBI          KNERL
        =         KLAETU               SNOEZE      BLERBI       BLERBI
        = KNERL      SNOEZE      BLERBI                KLAETU
        =        BLERBI                     KNERL              SNOEZE
        =                 KLAETU    KLAETU         SNOEZE             BLERBI
        =     KLAETU           SNOEZE                      KNERL
TEXT

         The chant is swiftly turning into a disturbingly loud roar and it
         is beginning to be difficult to distinguish the individual words.
         You try to block your ears, but it is no good, the sound is really
         in your mind.
TEXT

         The ghostly chanting is rapidly becoming intolerably loud. It is no
         longer possible to distinguish in it any words, but its shifting
         rythm beats against your mind with the ferocity of a hurricane.
TEXT

         You feel surrounded by a roaring sea of sounds, rippling with crossbeats
         and crescendoes of the chant. The volume is increasing steadily and you
         can feel your sanity wavering under the assault of the sound.
TEXT

         The roar of voices in your head raises to an impossible crescendo.
         In the last flash of sanity, you attempt to claw the crown off your
         head, but it is too late - the darkness envelops you as your mind
         is torn to shreds by the triumphant voices, swirling in for the kill.
TEXT     ITS.A.WINDOW
         It's a window - a hole in the wall, if you pardon such a vulgar, though
         apt, description. No glazing. Civilization has not reached this far yet.
TEXT     NO.GLASS
         The window is just a hole in the wall. There is nothing in it to #.
TEXT     SPLASHING.NOISES
         You pause for a while and listen to the splashing sounds.
TEXT     HOUSE.INFO
         It's no architectural miracle - just a simple brick structure with no
         windows, serving as a well house for a large spring.
TEXT     SLAB.INFO
         A massive hunk of stone. Nothing particularly special about it.
TEXT     HEELPRINT.INFO
         You examine the heelprint-like indentation and find nothing of interest.
TEXT     YOU.HIT.NOTHING
         You flail about wildly with your #, but hit nothing.
FRAGMENT YOU.WAVE
         You wave your hand in the air.
TEXT     NO.ONE.WAVES.BACK
         _Nobody waves back. Amazing, isn't it?
TEXT     THIS.WAY.OUT
         There is no "#" here. Just insubstantial glowing letters
         hanging in mid-air. They spell "This way out", just as they did
         the last time you looked.
TEXT     NO.KILL.DARWIN
         Darwin blinks in surprise, but being used to all sorts of customers
         simply blows a few bubbles and sinks back into the depths of the lake.
TEXT     MAZE.HELP.OFFER
         Well, this is strictly against the rules, but if you are really desperate
         I can get you out of here. It'll cost you, of course. The standard charge
         is # points anyway, but on top of that you'd have to leave here any
         valuables you happen to carry.

TEXT     MAZE.HELP.NO.OFFER
         Sorry, you are an experienced enough player to be able to find your own
         way round mazes.
TEXT     CLEAN.NOW
         You splosh some water on your face and discover that it is not really
         all that cold. Somewhat encouraged, you strip off and climb into the
         stream. (Don't worry, I am not looking - I know this bit by heart).
         Curiously enough, the water now feels quite warm and a bit soapy. You
         scrub yourself and give your posessions a proper rinse. As you climb out
         again, a hot breeze springs out of nowhere in particular and quickly
         dries you off. You put on your clothes, also quite dry by now, and feel
         cleaner than you have been for ages. Magic, ain't it?
TEXT     IN.THIS.MUCK?
         In case you haven't noticed, you are wading through some pretty mucky
         sewage. If you are trying to catch cholera, I can assure you there are
         much quicker ways of commiting suicide around here.
TEXT     CLEAN.ENOUGH
         You splosh some water on your face, but it is bitterly cold and you
         quickly decide that you are quite clean enough as you are.
TEXT     NO.WASTE.WATER
         Personal hygiene is all very well, but only a B-movie adventurer would be
         daft enough to waste his meagre water supply for the sake of appearances.
TEXT     NOTHING.TO.WASH.WITH
         There is nothing here suitable for washing in.
FRAGMENT STREAM.OFFER
         Bored with wandering around here?
TEXT
         Well, I do confess I have been leading you round in circles. For
         your own protection, really, or the dwarves might object rather
         strongly, as you must realise. They have been known to take some
         pretty drastic measures on past occasions.
TEXT     WHATEVER.FOR?
         Whatever for? There's no profit in it.
TEXT     RAGS.DIRTY
         Don't bother. Nothing in the world is going to make those tatty things
         look any better - short of a Fairy Godmother that is, and hardened
         adventurers aren't supposed to believe in fairies.
TEXT     WASH.YOURSELF
         Half-measures won't get you anywhere, flower.
TEXT     DRAIN.OUT.OF.REACH
         The drain is on the other side of the portcullis, too far from here.
TEXT     NO.CLIMB.PORTCULLIS
         Climb the portcullis? You'd only get rusty all over. There is no way
         to get to the other side up there either.
TEXT     SOMETHING.STRANGE
         Oh... something strange here. Don't think this is where we
         were supposed to wind up.

TEXT     CONFUSED.AGAIN
         Sorry, somehow I think I got confused again...

TEXT     CLEAN.AGAIN
         You wash yourself and your posessions in the stream.
TEXT     D.IS.FOR.DOWN
         'D' means 'DOWN', not 'DROP'... remember? Try again.
TEXT     UNICORN.WONT.MOVE
         The unicorn digs in its hoofs and refuses to move.
TEXT     SWEAR.WORDS.FIRST
         Frob this frigging game!
TEXT     
         Kurnik shofa, aleluia!
TEXT
         Kruci puci mordygol!!
TEXT
         Do prkenny vohrady!
TEXT
         Do paroma uparchum!
TEXT
         Oioioi Ulan-Bator!!
TEXT     SWEAR.WORDS.LAST
         Sakramenta sastafta!
TEXT     FEELING.BETTER?

         There, feeling better now?
TEXT     YOU.ARE.NOT.THERE
         That's not where you are, in case you haven't noticed.
TEXT     PLENTY.OF.TREES
         Plenty of # around here. Do you have any particular direction
         in mind?
TEXT     NOT.AROUND.HERE
         No # around here!
TEXT     GOOD
         Good!
FRAGMENT UP.THE.DOME
         The # sails through the air and lands in the passage on the top
         of the dome._
FRAGMENT
         The # sail through the air and land in the passage on the top
         of the dome.
TEXT     NO.FOOL.STEPS
         However, the only other effect of this crafty manouvre is a
         gentle  \>\> ping \<\< from the south. The dome itself remains
         stubbornly unclimbable.
TEXT     SUICIDE.SILLY
         Oh, come, come! Things aren't really that bad. Try to think
         positively! You know, the "Every day in every way I feel
         better and better!" routine. And if that doesn't help, you can
         always quit. Wouldn't it be nice if all life's problems could
         be solved so easily? Come on, buck up.
FRAGMENT REALLY.SUICIDE?
         Oh!... Are you REALLY that desperate?
TEXT     WALK.WITHOUT.LIGHT
         Well, I don't know.... Somehow I don't think the Powers That Be
         would approve. A violent death or two, or an accident here and
         there, that's one thing, but suicide is something else. Could
         be altogether bad for the business. You know what? Why don't
         you just try walking about without a light? Just don't tell
         anybody it was my idea, there's a good fellow!
TEXT     FAKE.AN.ACCIDENT
         Oh, come on! I don't have to tell you again how to fake an
         accident, do I? One can't help noticing that your intellectual
         capacity is nothing to brag about, but even that pea-size
         brainlet of yours should be able to retain sound advice a bit
         longer than that!
TEXT     THINGS.COULD.BE.WORSE
         That's the spirit! Things could be considerably worse, so
         there's no need to despair just yet.
TEXT     RUG.ALREADY.IS
         The rug is already [unrolled/rolled up].
TEXT     RUG.IS.NOW
         You [spread/roll] the rug [on the ground/up into a neat tube].
TEXT     DROP.RUG.FIRST
         Even an adventurer of little brain should realise that if a rug
         is too large to be picked up unrolled, then it may be a good idea
         to drop it before unrolling it again. Let's see how your brain
         measures up.
TEXT     I.SAY.DROP.RUG.FIRST
         I say, drop the rug first, Oh Adventurer of Little Brain.
TEXT     RUG.TOO.LARGE
         The rug is too large to be picked up like that. [Yawn.../
         Perhaps you could exercise your little grey cells in pondering
         this little problem as a warming up for the challenges yet to
         come.]
TEXT     PORTCULLIS.NOW.OILY
         Well, all right. The portcullis is now oily as well as rusty. I
         wouldn't call it a great achievement. It's still firmly stuck.
TEXT     SPOON.STILL.TARNISHED
         You rub the spoon, and it becomes marginally cleaner, but not
         any less tarnished. Ravages of age cannot be undone with a rub or two,
         as you will doubtless discover with years to come...[//  Besides
         why this compulsive interest in worthless cutlery?]
TEXT     CHALICE.NOW.DRUNK
         You drain the remnants of water from the chalice and briefly feel
         somewhat lightheaded, but that's the only effect there is.
TEXT     GOT.BEAR
         Trying to pick up fully grown bears can be detrimental to one's
         state of health. Fortunately, this one appears to have got the
         message and is now following your every step.
TEXT     ALREADY.GOT.BEAR
         It is not necessary to carry bears in this game. You'll have
         to be content with the fact that it is following you around.
FRAGMENT FREED.BEAR
         You politely indicate to the bear that you no longer desire its
         permanent company. The bear seems to understand.
TEXT     GRATE.LOCKED
         The grate is LOCKED. As should be obvious even to a hedgehog,
         that means that it cannot be #ed until it is UNlocked! 
TEXT     PICK.IT.UP
         You'll have to pick up the # first, lazybones!
TEXT     CANT.DRINK.EMPTY
         No matter how I examine the #, it appears to be quite empty. That
         being so, I am unclear how you propose to drink from it.
TEXT     NO.DRINK.OIL
         I am most dreadfully sorry, but I have this quite unreasoned
         prejudice against drinking oil.
TEXT     OPEN.FLASK.FIRST
         I can understand the sight of the flask clouding your wits, but
         in order to sample its contents, it just might be useful to
         open the flask first.
TEXT     NO.OIL.SWORD
         Such care of your weapon is commendable and would be doubtless
         suitably rewarded by a dilligent AD&D Dungeon Master, but this 
         is not an RPG and due to its magical nature, the sword does not
         require your ministrations.
TEXT     
         Don't even bother! If pulling swords out of stones were that
         easy, once and future kings would be a drachma a dozen.
#
FRAGMENT assigned .SPARE.TEXT.1
#
FRAGMENT assigned .SPARE.TEXT.2
#
TEXT     .OF
         Value is #.
