# Adventure770 -- Copyleft Mike Arnautov 1984-2017.
#
# Now for the place descriptions.
#
PLACE +ROAD
   You're at end of road again.
  %You are standing at the east end of a road before a small brick
   building. Around you is a forest. A small stream flows out of
   the building and runs south, down a gully. A wide path leads
   northwest.
#
PLACE +HILL
   You're on the top of the hill.
  %You have walked up a hill, still in the forest, which rapidly
   becomes denser and darker in the westerly directions. To the north
   lies a snow-capped mountain range with peaks that rise into the sky.
   To the southwest, partly obscured by a thin haze, a square white
   flat-topped tower rises  above the trees. To the east the road 
   runs down the hill towards a small building visible in the distance. 
   A wide forest track leads down the hill and into the thicket to
   the west.
#
PLACE +RAVINE, +RAVINES
   You're at the east end of the ravine.
  %You are standing on a wide path at the bottom of a damp and overgrown
   ravine. The path snakes between dense clumps of ferns and exits to the
   west and southeast.
#
PLACE RAVINE.WEST
   You're at the west end of the ravine.
  %You are standing on a path at the bottom of a damp and overgrown
   ravine. The path, in places almost submerged by encroaching ferns,
   runs east and northwest.
#
#  Note that the definitions of the view and the building MUST follow
#  one another, else the player will never get the full credit for the
#  starstone.
#
PLACE STUPENDOUS.VIEW
   You're at the magnificent view.
  %You are on a broad patch of sunlit grass, enclosed by steep
   chalk banks lined with flowering gorse bushes and topped with a
   crowded phalanx of firs. A narrow ravine leads southeast. [To
   the west the banks and the grass suddenly give way to a sheer
   cliff drop of about a thousand feet. The view is quite
   magnificent: far beneath you the sea sparkles in the sun, white
   headed rollers break on a golden beach and an island is
   floating in haze on the horizon, seemingly suspended between
   the sea and the sky. In the middle of the grass is a
   flattened, trampled looking area with the old remains of a fire
   in the centre. A semicircular indentation in the ashes could
   be easily taken for a heelprint, if it were not so large./
   {GIANTS.PICNIC}]
#
PLACE +BUILDING, +HOUSE   # synonym for compatibility with Multics
   You're inside building.
  %You are inside a small building, a well house for a large spring. Fixed
   to one wall is a large poster, titled "RECENT RENOVATIONS".
#
PLACE +VALLEY
   You're in valley.
  %You are in a valley in the forest beside a stream tumbling along a
   rocky bed.
#
PLACE +SLIT, +GAP
   You're at slit in streambed.
  %At your feet all the water of the stream splashes into
   a five-[inch/foot] slit in the rock. Downstream the
   streambed is bare rock.
#
PLACE +DEPRESSION, HOLLOW
   You're outside grate.
  %You are in a 20-foot depression floored with bare dirt. Set into the
   dirt is a strong steel grate mounted in concrete. A dry streambed
   leads into the depression.
#
PLACE IN.CAVE
   You're below the grate.
  %You are in a small chamber beneath a 3x3 steel grate to the
   surface. A low crawl over cobbles leads inward to the west.
#
PLACE +COBBLES
   You're in cobble crawl.
  %You are crawling over cobbles in a low passage. There is a dim light
   at the east end of the passage.
#
PLACE +DEBRIS, RUBBLE
   You're in debris room.
  %You are in a debris room filled with stuff washed in from
   the surface. A low wide passage with cobbles becomes plugged
   with mud and debris here, but an awkward canyon leads upward
   and west. A note on the wall says

  +       "Magic word XYZZY"

#
PLACE +CANYON
   You are in an awkward sloping east/west canyon.
#
PLACE BIRD.CHAMBER
   You're in bird chamber.
  %You are in a splendid chamber thirty feet high. The walls are frozen
   rivers of orange stone. An awkward canyon and a good passage exit from
   east and west sides of the chamber.
#
PLACE +PIT
   You're at top of small pit.
  %At your feet is a small pit breathing traces of white mist.
   An east passage ends here except for a small crack leading on.
#
FRAGMENT DOME.STATE
   [Rough stone steps lead up to a passage at the top of a
   dome above you./A passage can be seen at the top of a dome above
   you but the dome looks unclimbable.]
#
PLACE +MISTS
   You're in Hall of Mists.
  %You are at one end of a vast hall stretching forward out of sight to
   the west, filled with wisps of white mist that sway to and fro almost
   as if alive. {DOME.STATE} There is a small passage to
   the south and a crack in the wall leads east. North of you a
   wide staircase runs down into the darkness; chill wind blows up
   from below.
#
PLACE EAST.OF.FISSURE
   You're on east bank of fissure.
  %You are on the east bank of a fissure slicing clear across the hall.
   The mist is quite thick here, and the fissure is too wide to jump.
#
PLACE WEST.OF.FISSURE
   You are on the west side of the fissure in the Hall of Mists.
  %You are on the west side of the fissure in the Hall of Mists.
   The hall stretches away to the west and a low crawl leads north.
#
PLACE NUGGET.ROOM
   You're in nugget of gold room.[/ The note now says

  +         "Ok, YOU won't get up the steps!"]

  %This is a low room with a crude note on the wall. The note says

  +         "[You/Ok, YOU] won't get[ it/] up the steps[/!]"

#
PLACE MTKING
   You're in Hall of Mt King.
  %You are in the Hall of the Mountain King, with passages off in all
   directions.
#
PLACE WEST.PIT.END
   You're at west end of Twopit room.
  %You are at the west end of the Twopit room. There is a large hole in
   the wall above the pit at this end of the room.
#
PLACE EAST.PIT.END
   You're at east end of Twopit room.
  %You are at the east end of the Twopit room. The floor here
   is littered with thin rock slabs, which make it easy to descend
   the pits. There is a path here bypassing the pits to connect
   passages from east and west. There are holes all over, but the
   only big one is on the wall directly over the west pit where you
   can't get to it.
#
PLACE EAST.PIT
   You're in east pit. There is a small pool of oil here.
  %You are at the bottom of the eastern pit in the Twopit
   room. There is a small pool of oil in one corner of the pit.
#
PLACE WEST.PIT
   You're in west pit.
  %You are at the bottom of the western pit in the Twopit
   room. There is a large hole in the wall about 25 feet above you.
#
PLACE LOW.N/S.PASSAGE
   You're in a low N/S passage.
  %You are in a low N/S passage at a hole in the floor. The hole goes
   down to an E/W passage.
#
FRAGMENT SPIRAL.STAIR
   The staircase is very old and ridden through with rust.
#
PLACE SOUTH.SIDE.CHAMBER
   You are in the south side chamber.
  %You are in the south side chamber. A spiral iron staircase descends into a
   shaft which has been bored into the rock. {SPIRAL.STAIR} A breeze blows
   towards the shaft.
#
PLACE WEST.SIDE.CHAMBER
   You're in the west side chamber.
  %You are in the west side chamber of the Hall of the Mountain King. A
   passage continues west and up here.
#
PLACE +Y2
   You're at "Y2".
  %You are in a large room, with a passage to the south, a passage to the
   west, and a wall of broken rock to the east. There is a large "Y2" on
   a rock in the room's center.
#
PLACE +JUMBLE
   You are in a jumble of rock, with cracks everywhere.
#
PLACE EAST.WINDOW
   You're at window on pit.
  %You're at a low window overlooking a huge pit, which extends up
   out of sight. A floor is indistinctly visible over 50 feet
   below. Traces of white mist cover the floor of the pit, becoming
   thicker to the right. Marks in the dust around the window would
   seem to indicate that someone has been here recently. Directly
   across the pit from you and 25 feet away there is a similar
   window looking into a lighted room. A shadowy figure can be
   seen there peering back at you.
#
PLACE WEST.WINDOW
   You're at window on pit.
  %You're at a low window overlooking a huge pit, which extends up
   out of sight. A floor is indistinctly visible over 50 feet
   below. Traces of white mist cover the floor of the pit, becoming
   thicker to the left. Marks in the dust around the window would
   seem to indicate that someone has been here recently. Directly
   across the pit from you and 25 feet away there is a similar
   window looking into a lighted room. A shadowy figure can be
   seen there peering back at you.
#
PLACE WEST.END.OF.MISTS
   You're at west end of Hall of Mists.
  %You are at the west end of Hall of Mists. A low wide crawl continues
   west and another goes north. To the south is a little passage 6 feet
   off the floor.
#
#  MAZEA.42 must be the first in the contiguous block of MAZEA locations.
#
FRAGMENT MAZE.DESCRIPTION
   You are in a maze of twisty little passages, all 
   alike. [E/Main e]xits lead [in all directions/ ]
#
PLACE MAZEA.42
   {MAZE.DESCRIPTION}[/north, east, south, west and up].
#
PLACE MAZEA.43
   {MAZE.DESCRIPTION}[/east, south and west].
#
PLACE MAZEA.44
   {MAZE.DESCRIPTION}[/north, east, south and down].
#
PLACE MAZEA.45
   {MAZE.DESCRIPTION}[/north, east, south, west, up and down].
#
PLACE MAZEA.49
   {MAZE.DESCRIPTION}[/east and west].
#
PLACE MAZEA.50
   {MAZE.DESCRIPTION}[/east, south, west and down].
#
PLACE MAZEA.51
   {MAZE.DESCRIPTION}[/east, south, west and up].
#
PLACE MAZEA.52
   {MAZE.DESCRIPTION}[/north, east, south, west, up and down].
#
PLACE MAZEA.53
   {MAZE.DESCRIPTION}[/north, south and west].
#
PLACE MAZEA.55
   {MAZE.DESCRIPTION}[/north, east, west and down].
#
PLACE MAZEA.80
   {MAZE.DESCRIPTION}[/north, east, south and west].
#
PLACE MAZEA.83
   {MAZE.DESCRIPTION}[/east, south and west].
#
PLACE MAZEA.84
   {MAZE.DESCRIPTION}[/north and west].
#
PLACE MAZEA.87
   {MAZE.DESCRIPTION}[/up and down].
#
FRAGMENT DEAD.END
   Dead end
#
FRAGMENT MAZE.DEAD.END
   {DEAD.END}. The only exit is
#
PLACE MAZEA.46
   {MAZE.DEAD.END} west.
#
PLACE MAZEA.54
   {MAZE.DEAD.END} west.
#
PLACE MAZEA.81
   {MAZE.DEAD.END} west.
#
PLACE MAZEA.47
   {MAZE.DEAD.END} east.
#
PLACE MAZEA.58
   {MAZE.DEAD.END} east.
#
PLACE MAZEA.85
   {MAZE.DEAD.END} east.
#
PLACE MAZEA.86
   {MAZE.DEAD.END} up.
#
PLACE MAZEA.48
   {MAZE.DEAD.END} up.
#
PLACE MAZEA.56
   {MAZE.DEAD.END} up.
#
PLACE MAZEA.82
   {MAZE.DEAD.END} south.
#
PLACE MAZEA.114
   {MAZE.DEAD.END} southeast.
#
PLACE MAZEA.BY.PIT
   You're at brink of pit.[/ Main exits lead north, east, south 
   and west.]
  %You are on the brink of a thirty foot pit with a massive orange column
   down one wall. You could climb down here but you could not get back
   up. The maze continues at this level[/ with main exits leading
   north, east, south and west].
#
#  The above MAZEA.BY.PIT must be the last MAZEA location.
#
PLACE LONG.HALL.EAST
   You're at east end of long hall.
  %You are at the east end of a very long hall apparently without side
   chambers. To the east a low wide crawl slants up. To the north a
   round two foot hole slants down.
#
PLACE LONG.HALL.WEST
   You're at west end of long hall.
  %You are at the west end of a very long hall, which joins up with a
   narrow north/south passage.
#
PLACE CROSSOVER
   You are at a crossover of a high N/S passage and a low E/W one.
#
PLACE DEAD.END.1
   {DEAD.END} passage. Scratched on a rock is the message, "Stand where the
   statue gazes, and make use of the proper tool."
#
PLACE DIRTY
   You're in dirty passage.
  %You are in a dirty broken passage. To the east is a crawl. To the
   west is a large passage. Above you is a hole to another passage.
#
PLACE +BRINK
   You are on the brink of a small clean climbable pit.
  %You are on the brink of a small clean climbable pit. A crawl leads
   west.
#
PLACE STREAMPIT
   You are at the pit's bottom with a stream nearby.
  %You are in the bottom of a small pit with a little stream, which enters
   and exits through tiny slits.
#
PLACE DUSTY
   You're in dusty rock room.
  %You are in a large room full of dusty rocks. There is a big hole in
   the floor. There are cracks everywhere, and a passage leading east.
#
PLACE +COMPLEX
   You're at complex junction.
  %You are at a complex junction. A low hands and knees passage from the
   north joins a higher crawl from the east to make a walking passage
   going west. There is also a large room above. The air is damp here.
#
PLACE +CHAPEL
   You're in the chapel.
  %You are in a magnificently ornate room that looks like a place of
   worship for some old and mysterious religion. There are exits to the
   north and west and a spiral staircase leading both up and down. The
   ceiling of this chapel seems to be made of large wooden beams.
   Hanging from one of these beams is a thick rope.
#
PLACE +BEAMS, +BEAM
   You're in the recess in the beams.
  %You [have climbed the rope and crawled into/are in] a small recess in the
   beams.[/ A rope, as thick as your arm is securely fastened to a large
   beam, and hangs down into the dark space below.]
#
PLACE VESTRY
   You're in the side chamber of the chapel.
  %You are in a side chamber of the chapel. The ceiling, rough rock
   though it is, arches high above you with a vague suggestion of the
   arrogant gothic spirituality. Somehow it feels very peaceful
   in here. The only exit leads east, back into the chapel.
#
PLACE SPARE..P..01
#
PLACE +BEDQUILT
   You're back at Bedquilt.
  %You are in Bedquilt, a long east/west passage with holes
   everywhere. To explore at random select NORTH, SOUTH, UP, or DOWN.
#
PLACE +SWISS
   You're in Swiss cheese room.
  %You are in a room whose walls resemble Swiss cheese. Obvious passages
   go west, NW, east and NE. Part of the room is occupied by a large
   bedrock block.
#
PLACE +SLAB, +SLABS
   You're in Slab room.
  %You are in a large low circular chamber whose floor is an immense slab
   fallen from the ceiling (Slab room). It may be possible to climb one
   of the walls to reach the hole gaping above your head. East and west
   there once were large passages, but they are now filled with
   boulders. Low small passages go north and south, and the south
   one quickly bends west around the boulders.
#
PLACE SECRET.N/S.CANYON.1
   You are in a secret N/S canyon above a large room.
#
PLACE SECRET.N/S.CANYON.2
   You are in a secret N/S canyon above a sizable passage.
#
PLACE JUNCTION
   You're at junction of three secret canyons.
  %You are in a secret canyon at a junction of three canyons, bearing
   north, south, and SE. The north one is as tall as the other two
   combined.
#
PLACE LOW
   You are in a large low room. Crawls lead north, SE, and SW.
#
PLACE DEAD.END.2
   {DEAD.END} crawl.
#
PLACE SECRET.E/W.CANYON
   You're in secret E/W canyon above tight canyon.
  %You are in a secret canyon which here runs E/W. It crosses over a very
   tight canyon 15 feet below. If you go down you may not be able to get
   back up.
#
PLACE WIDE.N/S.CANYON
   You are at a wide place in a very tight N/S canyon.
#
PLACE TIGHT.DEAD.END
   The canyon here becomes too tight to go further south.
#
PLACE TALL.E/W.CANYON
   You are in a tall E/W canyon.
  %You are in a tall E/W canyon. A low tight crawl goes 3 feet north
   and seems to open up. To the south is a narrow arched entrance leading
   into a dimly lit room, with the words "Free Valuation Service" written
   above it.
#
PLACE DEAD.END.3 
   The canyon runs into a mass of boulders -- dead end.  
  %The canyon runs into a mass of boulders -- dead end. Scratched on one
   of the boulders are the words, "Jerry Cornelius was here." 
# 
PLACE NARROW.CORRIDOR
   You're in narrow corridor.
  %You are in a long, narrow corridor stretching out of sight to the
   west. At the eastern end is a hole through which you can see a
   profusion of leaves. 
# 
PLACE +INCLINE 
   You're at steep incline above large room.
  %You are at the top of a steep incline above a large room. You could
   climb down here, but you would not be able to climb up. 
   There is a passage leading back to the north.
# 
PLACE GIANT.ROOM
   You're in Giant room.
  %You are in the Giant room. The ceiling here is too high up for your
   lamp to show it. Cavernous passages lead east, north, and south.
   On the west wall is scrawled the inscription, "Fee Fie Foe Foo" \{sic}.
# 
PLACE IMMENSE.N/S.PASSAGES
   You are at one end of an immense north/south passage.  
#
PLACE +CAVERN
   You're in cavern with waterfall.  
  %You are in a magnificent cavern with a rushing stream, cascading over
   a sparkling waterfall into a roaring whirlpool which disappears
   through a hole in the floor.  Passages exit to the south and west.  
#
PLACE SOFT
   You're in soft room.  
  %You are in the soft room. The walls are covered with heavy curtains,
   the floor with a thick pile carpet. Moss covers the ceiling. 
#
PLACE +ORIENTAL
   You're in Oriental room.  
  %This is the Oriental room. Ancient oriental cave drawings cover the
   walls. A gently sloping passage leads upward to the north, another
   passage leads SE, and a hands and knees crawl leads west.  
#
PLACE +ALCOVE
   You're in alcove.  
  %You are in an alcove. A small NW path seems to widen after a short
   distance. An extremely tight tunnel leads east. It looks like a very tight
   squeeze. An eerie light can be seen at the other end.  
#
PLACE +PLOVER
   You're in Plover room.  
  %You're in a small chamber lit by an eerie green light. An extremely
   narrow tunnel exits to the west.  A dark corridor leads northeast.  
#
PLACE +DARK, +DARKNESS, +GLOOM, +BLACKNESS
   You're in Dark room.  
  %You're in the Dark room. A corridor leading south is the only exit. 
   A massive stone tablet embedded in the wall reads:

  +      "Congratulations on bringing light into the Dark room!"

#
PLACE MISTY
   You're in misty cavern.
  %You are following a wide path around the outer edge of a large
   cavern. Far below, through a heavy white mist, strange
   splashing noises can be heard. The mist rises up through a
   fissure in the ceiling. The path exits to the south and west.
#
PLACE ARCHED
   You're in arched hall.
  %You are in an arched hall. A coral passage continues up and
   east, and another leads down to southeast. The air smells of sea water.
#
PLACE +SHELL, +SHELLS
   You're in Shell room.
  %You're in a large room carved out of sedimentary rock. The floor and
   walls are littered with bits of shells embedded in the stone. A
   shallow passage proceeds downward, and a somewhat steeper one
   leads up. A low hands and knees passage enters from the south.
#
PLACE RAGGED.CORRIDOR
   You are in a long sloping corridor with ragged sharp walls.
#
PLACE CULDESAC
   You are in a cul-de-sac about eight feet across.
#
PLACE +ANTEROOM
   You're in anteroom.
  %You are in an anteroom leading to a large passage to the east. Small
   passages go west, south, NE and up. The remnants of not-so-recent
   digging are evident. A sign in midair here says

  +       "Cave under construction beyond this point."
  +                   "Proceed at own risk."
  +               "\{Witt Construction Company}"

#
PLACE WITTS.END
   You're at Witt's End.
  %You are at Witt's End. Passages lead off in *all* directions.
#
PLACE MIRROR.CANYON
   You're in mirror canyon.
  %You are in a north/south canyon about 25 feet across. The floor is
   covered by white mist seeping in from the north. The walls extend
   upward for well over 100 feet. Suspended from some unseen point far
   above you, an enormous two-sided mirror is hanging parallel to and
   midway between the canyon walls. (The mirror is obviously provided for
   the use of the dwarves, who as you know, are extremely vain.) A small
   window can be seen in either wall, some fifty feet up.
#
PLACE TOP.OF.STALACTITE
   You're at top of stalactite.
  %A large stalactite extends from the roof and almost reaches the floor
   below. You could climb down it, and jump from it to the floor, but
   having done so you would be unable to reach it to climb back up.
#
PLACE +RESERVOIR, +LAKE
   You're on southern edge of reservoir.
  %You are on the southern edge of a large underground reservoir. A thick
   cloud of white mist fills the room, rising from the surface of the
   water and drifting rapidly upwards. The lake is fed by a stream, which
   tumbles out of a hole in the wall about 10 feet overhead and splashes
   noisily into the water near the reservoir's northern wall. A
   dimly-seen passage exits through the northern wall, but you can't get
   across the water to get to it. Another passage leads south from here
   and a causeway is dimly visible in the gloom to the west.
#
PLACE RESERVOIR.NORTH
   You are at the northern end of the reservoir.
  %You are at the northern end of a large underground reservoir. Across
   the water to the south, a dark passage is visible. Another passage
   leads north from here. Large, clawed tracks are visible in the damp
   ground, leading from the passage into the water.
#
PLACE CHAMBER
   You're in small, warm chamber.
  %You are in a small chamber with warm walls. Mist drifts into the
   chamber from a passage entering from the south and evaporates in the
   heat. Another passage leads out to the northeast.
#
PLACE +BALCONY
   You're on balcony above treasure chamber.
  %You are in a high balcony carved out of solid rock overlooking a large,
   bare chamber lit by dozens of flickering torches. A rushing stream
   pours into the chamber through a three-foot gap in the east wall and
   drains into a large pool along the northern wall of the chamber. A 
   prominent plaque is fixed to the balcony balustrade, and
   a small, dark tunnel leads out to the west.
#
PLACE +NOWHERE
   You are in the middle of a grey, misty nowhere.
  %You are in the middle of a grey, misty nowhere. You peer about,
   groping with your confused mind for some distinct form or feature,
   but there is nothing to be seen, heard, felt, smelt or otherwise
   experienced except for the vast nothingness.
#
PLACE SW.OF.CHASM
   You're on SW side of chasm.
  %You are on one side of a large, deep chasm. A heavy white mist rising
   up from below obscures all view of the far side. A SW path leads away
   from the chasm into a winding corridor.
#
PLACE NE.OF.CHASM
   You're on NE side of chasm.
  %You are on the far side of the chasm. A NE path leads away from the
   chasm on this side.
#
PLACE SLOPING
   You're in sloping corridor.
  %You are in a long winding corridor sloping out of sight in both
   directions.
#
PLACE SECRET.N/E.CANYON.1
   You are in a secret canyon which exits to the north and east.
#
PLACE SECRET.N/E.CANYON.2
   You are in a secret canyon which exits to the north and east.
#
PLACE +CORRIDOR
   You're in corridor.
  %You're in a long east/west corridor. A faint rumbling noise can be
   heard in the distance.
#
PLACE +FORK
   You're at fork in path.
  %The path forks here. The left fork leads northeast. A dull rumbling
   seems to get louder in that direction. The right fork leads southeast
   down a gentle slope. The main corridor enters from the west.
#
PLACE WARMJUNCTN
   You're at junction with warm walls.
  %The walls are quite warm here. From the north can be heard a steady
   roar, so loud that the entire cave seems to be trembling. Another
   passage leads south, and a low crawl goes east.
#
PLACE +BREATHTAKER
   You're at breath-taking view.
  %You are on the edge of a breath-taking view. Far below you is an
   active volcano, from which great gouts of molten lava come surging out,
   cascading back down into the depths. The glowing rock fills the
   farthest reaches of the cavern with a blood-red glare, giving 
   everything an eerie, macabre appearance. The air is filled with
   flickering sparks of ash and a heavy smell of brimstone. The walls are 
   hot to the touch, and the thundering of the volcano drowns out all other
   sounds. Embedded in the jagged roof far overhead are myriad
   twisted formations composed of pure white alabaster, which scatter
   the murky light into sinister apparitions upon the walls. To
   one side is a deep gorge, filled with a bizarre chaos of tortured
   rock which seems to have been crafted by the devil himself. An
   immense river of fire crashes out from the depths of the volcano,
   burns its way through the gorge, and plummets into a bottomless
   pit far off to your left. Across the gorge, the entrance to a
   valley is dimly visible. To the right, an enormous geyser of
   blistering steam erupts continuously from a barren island in the
   center of a sulfurous lake, which bubbles ominously. The far right
   wall is aflame with an incandescence of its own, which lends an
   additional infernal splendor to the already hellish scene. A dark,
   foreboding passage exits to the south.
#
PLACE +FACES
   You're at the south end of the Valley of the Stone Faces.
  %You are standing at the southern end of a long valley illuminated by
   flickering red light from the volcanic gorge behind you. Carved into
   the walls of the valley is an incredible series of stone faces. Some
   of them look down into the valley with expressions of benevolence that
   would credit a saint; others glare with a malice that makes the heart
   grow faint. All of them are imbued with a fantastic seeming of life by
   the shifting and flickering light of the volcano. The entire far end
   of the valley is taken up by an immense carving of a seated figure;
   its exact form cannot be seen from here due to the uncertainty of the
   light.
#
PLACE BY.FIGURE
   You're at north end of the Valley of the Stone Faces.
  %You are standing at the north end of the Valley of the Stone
   Faces. Above you, an incredible bas-relief statue of an immense
   minotaur has been carved out of the rock. At least sixty feet
   high, it sits gazing down at you with a faint but definite
   expression of amusement. Between its feet and the floor is a
   rock wall about ten feet high which extends across the entire
   north end of the valley. [/Dark tunnels lead northeast, north,
   and northwest.]
#
PLACE PLAIN.1
   You're at south end of fog-filled room.
  %You are standing at the southern end of what appears to be a large room
   filled with multicolored fog. The sides and far end of the room cannot
   be seen due to the thickness of the fog - it's a real pea-souper (even
   to the color in places!). A passage leads back to the south; a dull
   rumbling sound issues from the passage.
#
FRAGMENT FOGG
   a [pale purple/bright red/thick, pea-green/dense coal-black/strange
   yellow/day-glow orange/shimmering magenta/pearly pink] fog
#
PLACE PLAIN.2
   You are [standing, badly befuddled, in/wandering around in the 
   middle of/lost in the midst of/trying to find your way through/lost
   in the heart of/standing, badly bedazzled, in/hunting your way
   through/somewhere in the center of] {FOGG}.
#
PLACE PLAIN.3
   You're in foggy room by cairn of rocks.
  %You are standing in a fog-filled room next to a tall cairn of glowing
   rocks, somewhere in the midst of {FOGG}. An opening in the cairn 
   leads down to a dark passage.
#
PLACE STARSTONE.START    # No place at all! But places it on basalt shelf.
#
PLACE BASALT.SHELF
   You're on the narrow basalt shelf.
  %You are standing on a narrow shelf of basalt rock overlooking a lava
   beach. Behind you is an incredible black cliff, extending north, 
   south and up, seemingly forever. To the north the shelf quickly
   narrows and soon disappears altogether. To the south, after a 
   jagged break - too wide to cross or jump - it gradually widens and slopes
   down towards the beach. [The scene is illuminated by the light of
   three small moons shining through the shimmering glow of an aurora
   that fills the entire sky with its golden splendour. A light breeze
   laden with a strange and heady tang, brings the sound of
   unhurried ocean waves breaking on the beach. A dark opening leads
   east, into the cliff/
   To the east is the dark mouth of the lava tube. 
   The dark green sky is filled with a
   delicate tracery of feathery silver clouds tinged with green. 
   The silver ocean, stretching all the way to the west horizon, is
   mirror-smooth, broken only by a tall black spire rising out of the
   water far away to the west. There is a sharp chill in the still
   air and your breath condenses into clouds of mist, which slowly drift
   up along the face of the cliff./
   Two suns, one deep
   orange and the other white-blue, pour their combined light from the
   indigo sky. The silver ocean, stretching to the west as far as the
   eye can see, sparkles with green reflections as it ponderously 
   crashes its waves on the beach. Far away, near the western horizon,
   a black spire can be seen rising out of the ocean. The air is very
   still and you can see the sheet of hot air shimmering along the
   surface of the cliff. The dark mouth of a lava tube leads east/
   A huge orange sun is setting beyond the
   ocean, flooding the eerie landscape with a blood-red glow. A chill
   wind is whistling past, tugging at your clothes and swirling in the
   dark opening of the lava tube leading east. White topped rollers
   break on the beach with a hypnotic rhythm of a whoOOSH and a murmur. 
   The whole stretch of the ocean is alive with orange reflections. 
   A small moon hangs almost directly overhead, where the indigo sky
   darkens into near blackness].
#
PLACE +TUBE
   You're in lava tube at top of chimney.
  %You're at the top of a narrow chimney in the rock. A cylindrical tube
   composed of hardened lava leads south and northwest[/, from where
   comes some ][/silvery /day/orange ][/light, providing a dim
   illumination to this place].
#
PLACE TUBE.SLIDE
   You're at steep slide in lava tube.
  %The lava tube continues down and to the south, but it becomes very
   steep here - if you go down it you probably won't be able to get back
   up.
#
PLACE +CHIMNEY
   You're at the end of the crack, at the bottom of the chimney.
  %You are at the end of a crack in the rock. A narrow chimney, which
   you should be able to climb, leads up.
#
PLACE +PENTAGRAM
   You're in room with pentagram.
  %You're in a small room with a very smooth rock floor, onto which has
   been marked a pentagram. A low crawl leads out to the west, and a
   crack in the rock leads north.
#
PLACE NONDESCRIPT
   You're in nondescript chamber.
  %You're in a small, nondescript chamber. A dark passage leads up and to
   the south, and a wide but low crawl leads north.
#
PLACE NORTH.OF.BASILISK
   You're in rough and narrow passage.
  %You are in a narrow and rough passage running north and
   south. A dull rumbling sound can be heard from the south.
#
PLACE BASILISK.DEN
   You're in rough passage to the north of the basilisk's den.
  %You are in a rough passage to the north of the basilisk's den.
#
PLACE SOUTH.OF.BASILISK
   You're in passage by steps.
  %You are in a wide north/south passage. A set of steps leads downward.
#
PLACE ON.STEPS
   You're on the steps.
  %You are on a long, spiral set of steps leading downwards into the
   depth.
#
PLACE STEPS.EXIT
   You're at exit on steps.
  %You are on a small landing between two flights of steps. A narrow
   tunnel exits north.
#
PLACE +STORAGE
   You're in the storage room.
  %You're in what was once a storage room. A set of steps lead up.
#
PLACE FAKE.Y2
   You're at "Y2"?
  %You are in a large room, with a passage to the south, a passage to the
   west, and a wall of broken rock to the east. There is a large "Y2" on
   a rock in the room's center.
#
PLACE FAKE.JUMBLE
   You are in a jumble of rock, with cracks everywhere.
#
PLACE CATACOMBS.LOBBY
   You're by the entrance to the Magical Catacombs.
  %You are in a small square room with a dark exit leading east,
   and an imposing archway occupying most of the southern wall.
   Chiselled above the archway are the words

  +        ENCHANTED CATACOMBS

   A small plaque is stuck to the wall next to the archway.
#
PLACE REST.AREA
   You're in the catacomb rest area.
  %You are in a small room designated as the catacomb rest area.
   It is really just a dead end with a complimentary drinking
   fountain, provided by popular demand. The only exit 
   leads [north/NE/east/SE/south/SW/west/NW].
#
#  CATACOMBS.PORTAL must be the first in the contiguous block 
#  of CATACOMBS.
#
PLACE CATACOMBS.PORTAL
   You are at the stone portal.
  %You are at the end of a catacombs tunnel leading north.  A large 
   carved portal to the east opens into an echoing space, while a narrow
   entrance to the west leads into a room beyond.
#
FRAGMENT CATACOMBS.DESCRIPTION
   You are in the catacombs. Enchanted tunnels lead in all directions.
#
PLACE CATACOMBS.ENTRANCE
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.2
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.3
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.4
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.5
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.6
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.7
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.8
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.9
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.10
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.11
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.12
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.13
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.14
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.15
   {CATACOMBS.DESCRIPTION}
#
PLACE CATACOMBS.EXIT
   {CATACOMBS.DESCRIPTION}
#
# The above location *must* be the last one in the catacombs block.
#
#
PLACE NEW.DEN
   You're in the new thieves den.
  %This must be a thieves den!  There is a large shelf on one wall,
   labelled 'SWAG'. The only exit leads east.
#
PLACE +AUDIENCE
   You're at west end of Audience Hall.
  %You are standing at the west end of the royal Audience Hall. The walls
   here are composed of the finest marble, and the floor is built of slabs
   of rare onyx and bloodstone. The ceiling is high and vaulted, and is
   supported by pillars of rare Egyptian red granite; it gives off a
   nacreous glow that fills the entire chamber with a light like
   moonlight shining off polished silver. To the west, a dark
   doorway leads back to the catacombs.
#
PLACE AUDIENCE.EAST
   You're at east end of Audience Hall.
  %You are at the eastern end of the Audience Hall. There is a large dais
   rising out of the floor here; resting upon the dais is a 
   strange-looking throne made out of interlocking bars and rods of metal.
#
PLACE LOOPY.PASSAGE
   You're in winding passage
  %You are in a winding passage which loops wildly before exiting to the
   north and northwest.
#
PLACE GOLDEN.CHAMBER
   You're in golden chamber.
  %You are in a chamber with golden walls and a high ceiling. Passages
   lead south, northeast, and northwest.
#
PLACE +ARABESQUE, +ARABESQUES
   You're in Arabesque room.
  %You are in a small room whose walls are covered with an elaborate
   pattern of arabesque figures and designs. The only exit is south.
#
PLACE +TRANSLUCENT
   You're in room with translucent walls.
  %You are in a large room whose walls are composed of some translucent
   whitish mineral. The room is illuminated by a flickering reddish glow
   shining through the southern wall. A passage leads east.
#
PLACE BOULDER.CHAMBER
   You're in chamber of boulders.
  %You are in a small chamber filled with large boulders. The walls are
   very warm, causing the air in the room to be almost stifling from the
   heat. The only exit is a crawl heading west, through which is coming a
   low rumbling.
#
PLACE +LIMESTONE
   You're in limestone passage.
  %You are walking along a gently sloping north/south passage lined with
   oddly shaped limestone formations.
#
PLACE +BARREN
   You are at entrance of the barren room.
  %You are standing at the eastern end of a limestone passage, by the
   entrance to a large, barren room. A sign posted above the entrance reads:

  +       "Caution!  Bear in room!"

#
PLACE BEAR.ROOM
   You are in the barren room.
  %You are inside a barren room. The center of the room is completely
   empty except for some dust. Marks in the dust lead away toward the far
   end of the room. The only exit is the way you came in.
#
#  MAZED.107 must be the first in the contiguous block of MAZED locations.
#
#
FRAGMENT NO.MAZE
   You are in a [maze of twisty little/little maze of twisting/maze
   of twisting little/little maze of twisty/twisting maze of 
   little/twisting little maze of/twisty little maze of/twisty
   maze of little/little twisty maze of/maze of little
   twisting/maze of little twisty] passages, all different.
   Exits lead in all directions.
#
PLACE MAZED.107
   {NO.MAZE}
#
PLACE MAZED.112
   {NO.MAZE}
#
PLACE MAZED.131
   {NO.MAZE}
#
PLACE MAZED.132
   {NO.MAZE}
#
PLACE MAZED.133
   {NO.MAZE}
#
PLACE MAZED.134
   {NO.MAZE}
#
PLACE MAZED.135
   {NO.MAZE}
#
PLACE MAZED.136
   {NO.MAZE}
#
PLACE MAZED.137
   {NO.MAZE}
#
PLACE MAZED.138
   {NO.MAZE}
#
PLACE MAZED.139
   {NO.MAZE}
#
PLACE MAZED.140
   {DEAD.END}.
#
#  The above MAZED.140 must be the last MAZED location in the block.
#
#
PLACE +SANDSTONE
   You're in sandstone chamber.
  %You are in a small chamber to the east of the Hall of Mists. The walls
   are composed of rough red sandstone. There is a large, irregular chunk
   of rock in the center of the room. Well worn stone steps disappear
   into an opening under the rock. A large bronze plaque is inset in the
   otherwise blank east wall.
#
PLACE +MORION
   You're in the Morion room.
  %You are in a small room. The walls are composed of a dark, almost
   black form of smoky quartz; they glisten like teeth in the
   lamp-light. The only exit is the passage to the north through
   which you entered.
#
PLACE VAULT
   You're in room with vaulted ceiling.
  %You are in a room with a high, vaulted ceiling. A tunnel leads upwards
   and to the north.
#
PLACE +PEELGRUNT
   You're in Peelgrunt room.
  %You are in the Peelgrunt room.
#
PLACE WIDE.N/S.CORRIDOR
   You are standing in a wide, north-and-south corridor.
#
PLACE WIDE.E/W.CORRIDOR
   You're at bend in wide corridor.
  %You are standing at a bend in a wide corridor which runs to the east
   and west. To the east, the corridor turns left and continues north;
   to the west, it turns left and continues south.
#
PLACE +TOOLROOM
   You're in Tool room.
  %You are in a small, low-ceilinged room with the words 

   {TOOLROOM.WORDS}

   carved into one of the walls. A wide corridor runs south from here.
#
PLACE DIVISION.IN.PASSAGE
   You're at division in passage.
  %You are at a division in a narrow passage. Two spurs run east and
   north; the main passage exits to the south.
#
PLACE +CUBICLE
   You're in sandstone cubicle.
  %You are in a small cubicle of red sandstone. A small passage exits
   out to the south; to the east, well worn stone steps lead up through a
   narrow doorway.
#
PLACE SPHERICAL
   You're in spherical room.
  %You're in a large, completely spherical room with polished walls. A
   narrow passage leads out to the south.
#
PLACE IRREGULAR.TUNNEL
   You're in low tunnel with irregular ceiling.
  %You are in a low tunnel with an irregular ceiling. To the north, the
   tunnel is partially blocked by a recent cave-in, but you can probably
   get past the blockage without too much trouble.
#
PLACE GLASSY
   You're in large room with glassy walls.
  %You're standing in a very large room (which however is smaller
   than the Giant room) which has smooth, glassy-looking
   walls. Passages lead north and south.
#
PLACE +LAIR
   You're in the Sorcerer's Lair.
  %This is the Sorcerer's Lair. The walls are covered with exotic runes
   written in strange, indecipherable scripts; the only readable phrase
   reads "noside samoht". Strange shadows flit about on the walls, but
   there is nothing visible to cast them. Iridescent blue light drips
   from a stalactite far above, falls towards the floor, and evaporates
   before touching the ground. A deep, resonant chanting sound vibrates
   from deep in the ground beneath your feet, and a whispering sound
   composed of the echoes of long-forgotten spells and cantrips seeps from
   the walls and fills the air. Passages exit to the east and west.
#
PLACE BOTTOMLESS.BRINK
   You're at brink of bottomless pit.
  %You are standing on the brink of what appears to be a bottomless pit
   plunging down into the bowels of the earth. Ledges run around the pit
   to the east and west, and a passage leads north.
#
PLACE BOTTOMLESS.BRINK.SOUTH
   You're on southern edge of bottomless pit.
  %You are standing at the south end of a ledge running around the west
   side of a bottomless pit. The ledge once continued around to the east
   side of the pit, but was apparently obliterated by a rock-slide years
   ago. A cold wind blows out of a tunnel leading to the southeast.
#
PLACE +ICE
   You're in Ice room.
  %You are in the Ice room. The walls and ceiling here are composed of
   clear blue glacial ice; the floor is fortunately made of rock and is
   easy to walk upon. There is a passage leading to the northwest, and a
   slide of polished ice leading downwards to the east - if you were to
   slide down it you probably couldn't get back up.
#
PLACE +SLIDE, +ROCKSLIDE, +ROCK-SLIDE
   You're at bottom of icy slide.
  %You're at the entrance to an extensive and intricate network of tunnels
   carved out of solid ice. A slippery slope leads upwards and north, but
   you cannot possibly climb up it. Two other exits lead south and
   northwest.
#
#  ICE.CAVE.1 must be the 1st of the contiguous block of ICE.CAVE places.
#
FRAGMENT INTRICATE.TUNNELS
   You are in an intricate network of ice tunnels. 
#
FRAGMENT ICE.DEAD.END
   {INTRICATE.TUNNELS} The only exit is
#
FRAGMENT ICE.TUNNELS
   {INTRICATE.TUNNELS} Exits lead
#
PLACE ICE.CAVE.1
   {ICE.TUNNELS} north and west.
#
PLACE ICE.CAVE.1A
   {ICE.DEAD.END} south.
#
PLACE ICE.CAVE.2
   {ICE.TUNNELS} north, east and west.
#
PLACE ICE.CAVE.2A
   {ICE.TUNNELS} north and south.
#
PLACE ICE.CAVE.3
   {ICE.TUNNELS} north and east.
#
PLACE ICE.CAVE.3A
   {ICE.DEAD.END} south.
#
PLACE ICE.CAVE.4
   {ICE.TUNNELS} east and west.
#
PLACE ICE.CAVE.5
   {ICE.TUNNELS} northeast and south.
#
PLACE ICE.CAVE.6
   {ICE.TUNNELS} north, south and west.
#
PLACE ICE.CAVE.7
   {ICE.DEAD.END} north.
#
PLACE ICE.CAVE.8
   {ICE.DEAD.END} north.
#
PLACE ICE.CAVE.9
   {ICE.TUNNELS} north, east and south.
#
PLACE ICE.CAVE.10
   {ICE.TUNNELS} south and northwest.
#
PLACE ICE.CAVE.11
   {ICE.TUNNELS} east and west.
#
PLACE ICE.CAVE.12
   {ICE.TUNNELS} northeast, south and west.
#
PLACE ICE.CAVE.12A
   {ICE.TUNNELS} north and south.
#
PLACE ICE.CAVE.13
   {ICE.DEAD.END} north.
#
PLACE ICE.CAVE.14
   {ICE.DEAD.END} north.
#
PLACE ICE.CAVE.15
   {ICE.TUNNELS} east, south and northwest.
#
PLACE ICE.CAVE.15A
   {ICE.TUNNELS} north and south.
#
PLACE ICE.CAVE.16
   {ICE.TUNNELS} east and west.
#
PLACE ICE.CAVE.17
   {ICE.TUNNELS} northeast and south.
#
PLACE ICE.CAVE.18
   {ICE.TUNNELS} north, south, west and northwest.
#
PLACE ICE.CAVE.19
   {ICE.TUNNELS} north and west.
#
PLACE ICE.CAVE.20
   {ICE.TUNNELS} north and east.
#
PLACE ICE.CAVE.21
   {ICE.TUNNELS} east and south.
#
PLACE ICE.CAVE.22
   {ICE.TUNNELS} southeast and northwest.
#
PLACE ICE.CAVE.23
   {ICE.TUNNELS} east and west.
#
PLACE ICE.CAVE.24
   {ICE.TUNNELS} northeast, south and west.
#
PLACE ICE.CAVE.25
   {ICE.TUNNELS} north, south, west and northwest.
#
PLACE ICE.CAVE.26
   {ICE.TUNNELS} north and northwest.
#
PLACE ICE.CAVE.27
   {ICE.TUNNELS} north and southeast.
#
PLACE ICE.CAVE.28
   {ICE.TUNNELS} east and south.
#
PLACE ICE.CAVE.28A
   {ICE.TUNNELS} north and southeast.
#
PLACE ICE.CAVE.29
   {ICE.TUNNELS} east, south and northwest.
#
PLACE ICE.CAVE.30
   You're in a small ice chamber. Glowing letters in midair say "This
   way out".
  %You are in a small chamber melted out of the ice. The only exit is east.
   The chamber is dimly illuminated by glowing letters hanging in midair,
   which spell out the words

  +       "This way out".

#
#  The above ICE.CAVE.30 must be the last in the block of ICE.CAVEs.
#
PLACE BOTTOMLESS.BRINK.EAST
   You're on eastern side of bottomless pit.
  %You are standing on the eastern side of a bottomless pit. A narrow
   ledge runs north towards a dimly-visible passage; the ledge once
   continued south of this point but has been shattered by falling
   rock. A narrow crack in the rock leads northeast.
#
PLACE CRACK.ENTRY
   You're in narrow, twisting crack.
  %You are in a twisty narrow crack exiting southwest and southeast.
#
PLACE CRACK.NORTH
   You're at north end of tight passage.
  %You are standing at the northern end of a rather tight passage. A
   narrow crack in the rock leads west.
#
PLACE CRACK.SOUTH
   You're at south end of tight passage.
  %You are at the southern end of a tight passage. A hands-and-knees
   crawl leads to the south.
#
PLACE SMALL.CHAMBER
   You're in very small chamber.
  %You are in a very small chamber. A narrow crawl leads north.
#
PLACE ARCHED.CORRIDOR.1
   You're in coral passage.
  %You are in an arched coral passage leading west and, over a smooth and
   damp-looking patch of sand, east. A fork in the passage once led to the
   south, but it is now completely blocked by debris.
#
PLACE ARCHED.CORRIDOR.2
   You're at bend in arched coral corridor.
  %You are at a bend in an arched coral passage; the passage leads north
   and west over a patch of damp sand.
#
PLACE ARCHED.FORK
   You're at fork in arched coral passage.
  %You are at a fork in a high, arched coral passage. The main portion of
   the passage leads south; two smaller passages lead east and north. The
   smell of salt water is very strong here.
#
PLACE +JONAH
   You're at entrance to the Jonah room.
  %You are standing at the entrance of the Jonah room, a cavernous hall
   with high ribbed walls. The hall extends far to the south; a coral
   passage leads west.
#
PLACE IN.JONAH
   You're at south end of the Jonah room.
  %You are at the south end of the Jonah room. Ahead of you, the way is
   barred by a large set of immense stalactites and stalagmites which
   intermesh like clenched teeth. Nothing except blackness is visible
   between the stone formations.
#
PLACE +FOURIER
   You're in the Fourier passage.
  %You are in the Fourier passage. This is a long and highly convoluted
   passage composed of coral, which twists and turns like the path of an
   earthworm tripping on LSD. The passage here enters from the northwest,
   convulses, and exits to the southwest (from which direction can be felt
   a cool and salty-smelling breeze). On the other hand, it could be
   claimed with equal validity that the passage enters from the 
   southwest (from which direction a cool and salty smelling breeze can 
   be felt even in this version), convulses, and exits to the northwest.
#
PLACE ROCK.SHELF
   You're on shelf of rock above beach.
  %You are standing on a large shelf of sedimentary rock overlooking a
   rocky beach. The shelf is an extension of sheer chalk cliff which
   continues north and south for as far as the eye can see. Crudely
   carved steps lead down from the shelf to the beach, and a twisting
   coral passage exits to the east.
#
PLACE +BEACH, ROCKY.BEACH
   You're on rocky beach.
  %You are standing on a short, rocky beach. To the east a sheer white
   cliff rises into the sky. Rugged and unclimbable outcrops of rock
   block out all view to the south. The beach continues to the north,
   where it gets rather wider and sandier. To the west, sea water laps
   gently upon the shore. Crude steps lead up the cliff to a shelf of rock.
#
PLACE SANDY.BEACH
   You're on sandy beach.
  %You are on a west facing beach of dirty-white sand, under a
   massive chalk cliff. North of you, the beach widens
   considerably and [some scruffy vegetation/a gigantic green beanstalk] can
   be seen to NE, [at the foot of/growing half way up/stretching all
   the way up] the cliff. To the south, the beach becomes much
   rockier, the rocks nearly concealing the shattered remain of an old dinghy.
#
PLACE WIDE.BEACH
   You're on wide sandy beach.
  %You are on a wide sandy beach, gently lapped by waves from the
   west. To the east from here, [/among ]some scruffy vegetation[/, a huge
   leafy beanstalk] can be seen growing [under/part way up/all the way
   up] a massive chalk cliff. The beach narrows rapidly in 
   the northern direction and somewhat less so to the south.
#
PLACE BEACH.END
   You're at the northern end of sandy beach.
  %The beach ends here in an impassable jumble of rocks. The beach
   stretches away to the south. [Some scruffy vegetation/An enormous
   beanstalk] can be seen [under/climbing part way up/stretching all the
   way up] the cliff to SE.
#
PLACE BEANSTALK.BOTTOM
   You're by a fertile patch at the base of the cliff.
  %You are at the bottom of the cliff amongst some scruffy
   vegetation. Just by the cliff somebody cleared out a patch of rather
   more fertile looking soil, apparently irrigated by moisture
   seeping from the cliff.
#
PLACE BEANSTALK.MIDDLE
   You're half way up the giant beanstalk.
  %You [are/have climbed] part way [up/up/down] the beanstalk. To one side you can
   see a wide expanse of sunlit sea stretching away to the
   horizon. On the other side is a vertical cliff. A small sapling
   grows from a crack in the rock a short way north, with the
   narrowest imaginable ledge leading towards it.
#
PLACE +LEDGE
   You are miraculously clinging to the vertical cliff stretching
   far above and below you. Your only support is
   a ridiculously narrow rocky ledge which leads back south, into the
   beanstalk foliage.
#
PLACE BEANSTALK.TOP
   You're at the top of the giant beanstalk.
  %You are clinging to the stem of the beanstalk,
   surrounded by its foliage. The stem is quite narrow and it would
   be too dangerous to climb it any higher. Through gaps in the leaves
   you can see on one side a wide stretch of blue sea far below, while
   on the other side, level with you, is a trampled grassy area
   surrounded by steep chalk banks.[/ {GIANTS.PICNIC}]
#
PLACE +REPOSITORY, NE.REPOSITORY
   You're at the northeast end of the repository.
  %You are at the northeast end of an immense room, even larger than the
   giant room. It appears to be a repository for the "Adventure"
   program. Massive torches far overhead bathe the room with smoky
   yellow light. Scattered about you can be seen a pile of bottles (all
   of them empty), a nursery of young beanstalks murmuring quietly, a
   bed of oysters, a bundle of black rods with rusty stars on their ends
   and a collection of brass lanterns. Off to one side a great many
   dwarves are sleeping on the floor, snoring loudly. A sign nearby
   reads "Do not disturb the dwarves!". Various other sundry objects
   can be dimly glimpsed to southwest.
#
PLACE SW.REPOSITORY
   You're at the southwest end of the repository.
  %You are at the southwest end of the repository. To one side is a pit
   full of fierce green snakes. On the other side is a row of small wicker
   cages, each of which contains a little sulking bird. In one corner
   is a bundle of black rods with rusty marks on their ends. A large
   number of velvet pillows are scattered about on the floor. A vast
   mirror stretches from the floor to the ceiling by the southeast wall.
#
PLACE BLASTED.REPOSITORY
   You're at the northeast end of the repository.
  %You are at the northeast end of the repository. The floor is quite
   covered with heaps of rubble which make walking extremely
   difficult. A dark hole can be seen in the partially collapsed
   northeast wall.
#
PLACE DARK.HOLE
   You're in a dark hole.
  %You are in a dark hole... and what are you doing here, anyway?
#
PLACE +PLATFORM
   You're on tiny platform above volcano.
  %You are precariously perched on a tiny platform suspended in
   midair. Two thousand feet below you is the mouth of a very
   active volcano, spewing out a river of hot lava. Any wrong move,
   and you are toast.
#
PLACE QUARTERS
   You're in the living quarters.
  %You are in a chamber which is obviously some sort of living
   quarters. The room is lit, although you cannot determine
   how. To the east is the exit back to the pantry. Two other
   openings lead north and south.
   At the far end is a very large solidly built couch.
#
FRAGMENT WATER.PLOPS
   The only sound, apart from your own breathing, is the
   occasional plop of water as it drips from the ceiling.
#
PLACE +DUNGEON
   You're in the dungeon.
  %You are in a dungeon. The walls and ceiling appear to be made of solid
   rock and the floor is made up of tightly fitting flagstones. High on
   the walls are some stanchions for chains, but the chains are no longer
   in place. {WATER.PLOPS} The atmosphere
   is dank and clammy and there is an unusual smell in the air. A passage
   leads south to a lit room[/, and there is a narrow dark hole
   in the far corner, where one of the flagstones has been shifted 
   aside/].
#
FRAGMENT TANGLED.WEB
   You are in a tangled web of intersecting passages.
   Exits are
#
PLACE WEB.MAZE.1
   {TANGLED.WEB} north, east, west, up and down.
#
PLACE WEB.MAZE.2
   {TANGLED.WEB} north, east, south, west, up and down.
#
PLACE WEB.MAZE.3
   {TANGLED.WEB} north, east, south, west, up and down.
#
PLACE WEB.MAZE.4
   {TANGLED.WEB} north, east, west and up.
#
PLACE WEB.MAZE.5
   {TANGLED.WEB} north, east, south, west, up and down.
#
PLACE WEB.MAZE.6
   {TANGLED.WEB} north, east, south, west, up and down.
#
PLACE BASEMENT
   You're in the basement.
  %You are in a room which appears to be a basement for a very large
   building. Stone steps lead upward. Above an opening to the south
   hangs a slab of rock precisely balanced by counterweights suspended
   from the ceiling. By the opening there is a notice carved in the rock,
   saying

  +        "WIZARDS ONLY, KEEP OUT".

#
PLACE CURTAIN.ENTRANCE
   You're at the curtain entrance.
  %You are at an entrance to a large room which you cannot see into
   because of a curtain blocking your view. There are flights of steps
   here leading both upward and downward.
#
PLACE +CELLAR
   You're in the cellar.
  %You are in a round cellar made completely of brick. In the center of
   the floor is a small circular drain, towards which the floor
   slopes. Set in the south wall is a portcullis which is so rusty it
   clearly will never move again. Through the portcullis a small
   chamber with a spiral staircase can be seen. An entrance leads
   north but it is blocked by a large stone slab.
#
PLACE CELLAR.VIEW
   You're at the cellar view.
  %You are at the bottom of the spiral staircase in a small room carved
   out of the rock. A strong wind blows down the shaft and through a
   large portcullis forming one wall of the room. The portcullis is
   rusted solidly in position and clearly no longer moves. A round cellar
   with a circular drain can be seen through it.
#
PLACE HALF.STAIRS
   You're at the halfway stage on the spiral staircase.
  %You are at the halfway stage on the spiral staircase. The beam from
   your lamp is reflected in the minerals contained in the walls, and you
   can see great seams of gold-bearing rock. A strong draft from the top
   of the staircase moans and whistles through the rusted tracery of the
   staircase.
#
PLACE CAUSEWAY.WEST
   You're west of the causeway.
  %To the east of you, just discernible in the gloom, lies an old stream-bed
   which has been long dry and you can just determine that there is a
   stone causeway leading across. The ground is nearly covered by wisps of
   white mist, which slowly drift eastwards and dissipate over the gap.
#
PLACE +CAUSEWAY
   You're east of the causeway.
  %To the west of you, just discernible in the gloom, lies an old stream-bed
   which has been long dry and you can just determine that there is a
   stone causeway leading across the gap. The ground is nearly covered by
   wisps of white mist, which slowly drift westwards and dissipate over 
   the gap.
#
PLACE TOWER.BASE
   You're at the bottom of the stone steps.
  %You are at the bottom of a flight of stone steps twisting upwards out
   of sight. Diffuse daylight coming from above provides a dim
   illumination. An arched doorway leads north.
#
PLACE TOWER.STEPS
   You are part way up a flight of stone steps.
  %You are part way up a flight of stone steps gradually curving out of
   sight and lit by daylight coming from above.
#
PLACE TOWER.LOWER.WINDOW
   You are at a window part way up a flight of stone steps.
  %You are at a window part way up a flight of stone steps. The view is
   quite beautiful - a lake with rolling green meadows beyond it,
   gradually rising to large snow-capped mountains.
#
PLACE +LANDING
   You are on a landing.
  %You are on a landing. Stone steps lead both up and down, gradually
   twisting out of sight.
#
PLACE TOWER.UPPER.WINDOW
   You are at a window part way up a flight of stone steps.
  %You are at a window part way up a flight of stone steps. The view is
   quite beautiful - a deep ravine with a raging torrent tumbling over
   rapids.
#
# The order and proximity of TOWER.UPPER.LANDING, STOREROOM, SHELVES.EAST
# and TOWER.ROOF are important, because of the three schizoid objects 
# that live here.
#
FRAGMENT LANDING.DOOR   # Tied to DOOR2
   The door is [firmly shut/open to
   a {STOREROOM.VIEW} dusty storeroom/slightly ajar].
#
PLACE TOWER.UPPER.LANDING
   You are on a landing by a massive oak door.
  %You are on a landing by a massive door with a large notice on it:
   '%DWARVES STORES - NO ACCESS%'. {LANDING.DOOR} Stone
   steps lead both up and down, gradually twisting out of sight.
#
FRAGMENT DOOR2.IS    # Tied to DOOR2
   The door is[ shut/ wide open. Through it you can see the 
   tower steps landing/n't quite shut].
#
#
FRAGMENT NEAR.TRAP      # Tied to TRAPDOOR
   [closed/open, letting in sunlight and fresh air]
#
FRAGMENT DISTANT.TRAP   # Tied to TRAPDOOR
   The shelf racks stretch away to the east[/, where an
   open trapdoor is letting in some light].
#
FRAGMENT ROOF.TRAP      # Tied to TRAPDOOR
   [closed/open]
FRAGMENT LIGHT.TRAP     # Tied to TRAPDOOR
   [/A small amount of daylight
   falls from above through the open trapdoor. ]There are dusty,
   empty racks of shelves along the two long walls, 
   stretching [up into gloomy darkness/from the floor to the
   ceiling]. 
#
PLACE +STOREROOM
   You're in the dwarves' stores. {DOOR2.IS}
  %You are in a narrow storage room. {LIGHT.TRAP} The shelves leave
   only a narrow passage between a massive door to the west and a 
   rusty ladder affixed to the narrow eastern wall. {DOOR2.IS}
#
PLACE SHELVES.EAST
   You're at the top of the shelves, under the {ROOF.TRAP} trapdoor.
  %You are at the top of the shelves at their eastern end.
   Just above you is the wooden ceiling with a 
   rusty trapdoor set into it. The equally rusty ladder leads
   down between the shelves. The trapdoor is {NEAR.TRAP}.
#
PLACE +ROOF, TOWER.ROOF
   You're on the tower roof by the {ROOF.TRAP} trapdoor.
  %You are on the square tower roof. The roof is quite flat
   and has no rail or balustrade. Near the center is a rather
   rusty trapdoor, currently {ROOF.TRAP}. However, the most 
   note-worthy feature of this place is the commanding view over the
   surrounding forest. To the north you can see a forest track,
   which starts from a small enclosed garden at the foot of the 
   tower, runs through the forest, bending to NW and finally 
   disappears over a steep hill. To the east, the forest marches
   into the distance, but to the south the ground becomes quite
   broken by some ravines and a somewhat romantic crag or two.
   To the west the forest stops abruptly, giving way to the blue 
   surface of the sea, which reaches all the way to the horizon.
#
PLACE SHELVES.WEST
   You're at the top of of the shelves at their western end.
  %You are at the top of the shelves by the western wall above
   the door, awkwardly straddling the passage between the two racks. 
   Just above you are the beams of the  ceiling. {DISTANT.TRAP}
#
PLACE TOWER.TOP.WINDOW
   You are at a window part way up a flight of stone steps.
  %You are at a window part way up a flight of stone steps. The view is
   quite beautiful - below you is a cliff, an enraged sea battering at
   its base.[ As if to match the scene, some angry sounding voices
   can be heard from above./]
#
PLACE TOWER.TOP.LANDING
   You are on the top landing.
  %You are on the top landing of the tower stairs. To the east
   is a[ closed/n open] door, bearing the stern
   notice: '%DWARVES QUARTERS - NO ACCESS%'.[/ Through the door you can
   see a large table covered with dirty dishes, pewter mugs and
   and earthenware jugs.] A wooden stool stands by the door.
#
PLACE DWARVES.QUARTERS
   You are in dwarves quarters.
  %You are in a semi-circular room, which seems to serve as dwarves'
   quarters. Most of the room is occupied by an oblong wooden table,
   largely covered in dirty dishes, empty pewter jugs and empty
   earthenware jugs. To the east, a large window overlooks
   an endless forest vista. [To the west is a closed door/An open door
   leads west, to the top stairs landing].
#
PLACE +TRACK, +TRACKS
   You're on a forest track.
  %You are standing at a curve on a wide forest track amidst a
   dense forest, which looks particularly dark to west and northwest.
   The track climbs up a steep hill to the east, while to the
   southwest it winds its way through the forest, vaguely in the
   direction of a white tower, that can be seen above the trees.
#
PLACE OUTSIDE.GATES
   You're outside the garden gates.
  %You are standing at the end of a track which winds its way to the
   north through the dense forest. The progress south is blocked by
   wrought iron gates set in a tall stone wall. Through the gates you
   can see the white tower at the back of some sort of a garden
   in a state of bad neglect. The dense forest grows right up to the
   wall, offering no prospect of exploring to either side along it.

   A notice by the gates reads

  +                "NO ADMITTANCE"
  +       "TRESPASSERS WILL BE PERSECUTED"

#
#
PLACE GARDEN.N      # Remember, gates are schizoid!
   You're in the rose garden by the gates.
  %You are at the grand entrance to the badly neglected garden. 
   A wide path lined by a tangled profusion of wild roses, leads
   south towards a large white tower, while narrower paths run southeast
   and southwest. Intricately worked wrought iron gates lead north, out
   of the garden to a forest track.
#
PLACE GARDEN.NW
   You're in the NW corner of the rose garden.
  %You are in the northwest corner of the garden, in a circular area, 
   formed by dead rose bushes. Four weathered stone pedestals form a 
   square within the circular space.{SQUARE.CIRCLE} A narrow path
   leads into a tangle of wild roses to the south.
#
PLACE +GARDEN, GARDEN.NE
   You're in the NE corner of the rose garden.
  %You are in the northeast corner of the garden, under the tall garden
   walls. The remains of a wooden pergola can be seen here, submerged
   under the tangled mass of wild roses. A narrow path leads south.
#
PLACE GARDEN.SW
   You're in the SW corner of the rose garden.
  %You are in the southwest corner of the garden, in the shadow of the
   white tower. The whole place is surrounded by a dense tangle of
   prickly growth, but two narrow paths offer a somewhat scratchy way
   north and northeast. If there ever was a way east, it is completely
   overgrown now. A stone bench stands here, inviting one to a lazy rest
   in the cool shadow.
#
PLACE GARDEN.S
   You're at the foot of the tower.
  %You are at the foot of the white tower. The lower part of the tower
   wall is covered by an ancient growth of ivy. 
   A small, tasteful bronze plaque is affixed to the tower wall.
   A wide path surrounded by a tangle of wild roses, runs north,
   towards large ornamental gates. It would seem that narrower paths
   used to lead east and west, but they have been completely filled 
   by the prickly mass of roses gone wild.
#
PLACE GARDEN.SE
   You're in the SE corner of the rose garden.
  %You are in the southeast corner of the garden, by an overgrown
   ornamental fountain. The fountain itself clearly stopped working
   long ago, but its stone basin is full of surprisingly clean rain water.
   The whole place is surrounded by a prickly tangle of roses gone wild,
   with just a narrow path leading northwest and a small opening just
   possibly offering an exit north.
#
PLACE DUNGEON.EXIT
   You're in the earthen passage under the dungeon.
  %You are at the top end of a winding earthen passage which 
   slopes down to the south. The lower end of the passage seems to
   become rather narrow and damp. Just above you is a 
   hole leading into the giant's dungeon.
#
PLACE WELL.BOTTOM
   You're in the disused well.
  %You are in a small circular chamber which appears to be the
   bottom of a disused well. Looking up, towards a patch of 
   daylight, you can see that the walls of the well are
   damp and crumbling, but should be reasonably easy to
   climb. An earthen passage leads back to the north.
#
PLACE CRYPT
   You're in the crypt.
  %You are in a crypt. All around you are the tombs of people long
   dead. The dust on the vaults would seem to indicate that the
   place is rarely used. High above you massive cobwebs almost cover
   the ceiling. The spiral staircase leading up is the only
   exit. Brrr! It is really chilly down here!
#
FRAGMENT increment SOMETHING.FISHY
   [a red drawing of a fish. Er... Well... it's /]something red, 
   vaguely fish-shaped[, anyway////]
#
PLACE TOP.OF.CHAPEL
   You're in the chamber above the chapel.
  %You are in the chamber above the entrance to the chapel. A spiral
   staircase leads down, openings lead to the north and west and an
   arched doorway leads south.[

   // ]Above the doorway 
   is [{SOMETHING.FISHY}/a small red fire alarm box].
#
PLACE +ATTIC
   You're at the south end of the long low attic.
  %You are at the south end of a long low attic.
#
PLACE NORTH.ATTIC
   You're at the north end of the long low attic.
  %You are at the northern end of a long low attic. A passage leads on to
   the north.
#
PLACE +DEN
   You're in the thieves den.
  %This must be a thieves den!  There is a large shelf on one wall,
   labelled 'SWAG'. A hand-written note is pinned to the wall just 
   above the shelf.
#
PLACE +PANTRY
   You're in the pantry.
  %You are in a room which shows signs of having been used as a
   pantry. The dust on the shelves would seem to indicate that it
   has had little use. The walls are damp and there is a stream
   of water running down the walls in one corner. Passages lead to
   the east, northeast and west. From an archway to the north,
   stone steps lead down.
#
PLACE UNSAFE
   You're in the unsafe passage.
  %You are in a long north/south passage whose roof is supported in places
   by wooden props. Some of the props have recently been replaced with
   new timber, but fresh rock falls are also apparent. One of these falls
   has exposed a fracture in the west wall which you may be able to
   squeeze through.
#
PLACE VERY.UNSAFE
   You're at the end of the very unsafe tunnel.
  %A smell of decaying timber fills this part of the passage. To the
   north the passage is blocked by a larger than usual rock fall and the
   whole passage looks as if it could collapse at any moment.
#
PLACE LOW.ROOM
   You're in the very low room.
  %You are in a very low sloping room whose roof is barely 3' from the
   floor. At the lower end a trickle of water enters from a tunnel in
   the west and runs down a shaft in the floor. At the upper end the roof
   nearly meets the floor to give a narrow exit. Water drips from the
   roof making everything damp and the floor slippery. There are no signs
   that anyone has been this way before and the feeling of awe and
   expectancy apparent elsewhere in the cave, is strangely absent here.
#
PLACE BONES.ROOM
   You're in the bones room.
  %The passage opens into a sizable cave which does not appear to have any
   other exit although a number of huge bones lie here. Close inspection
   shows that they are very old and are covered with strange score marks
   which look to be fairly recent. There are also some droppings which   
   might have been made by rats if they weren't so large. 
#
FRAGMENT INCLINED.SHAFT
   You're in the inclined shaft
#
FRAGMENT SLIMY.SHAFT
   You are in an inclined shaft which steepens at this point. The walls
   are covered in a thin layer of slime making them very slippery. Below
   you the shaft
#
PLACE PHONEY.SHAFT
   {INCLINED.SHAFT} above dark smelly water.
  %{SLIMY.SHAFT} is filled with dark water that surges rhythmically. The
   smell of the sea is mingled with an altogether more unpleasant odour.
#
PLACE IN.SHAFT
   {INCLINED.SHAFT} above the north/south culvert.
  %{SLIMY.SHAFT} steepens and enters a north/south culvert partially
   filled with a brackish, evil smelling liquid. You could slide down 
   here but you could not climb back up.
#
PLACE SEA.VIEW
   You're at the sea-view.
  %The sea can be seen through a strong metal grill which spans the
   tunnel. A quantity of debris is stacked against the grill and pieces
   of debris are caught in the grill nearly to the roof. High on the
   opposite side of the sewage-filled culvert is a line scored into 
   the brick-work with a faded ornate inscription above it which reads:

  +         "CAUTION - HIGH TIDE LEVEL!"

#
PLACE +CULVERT
   You're in the north/south culvert.
  %The brick culvert goes north and south and seems to narrow to the
   south.
#
PLACE CULVERT.SOUTH
   You are at the south end of the culvert.
  %Sewage pours into the culvert from a large number of sewage pipes of
   all sizes. Those entering from the east, southeast, south, southwest,
   west and northwest are large enough to crawl through. The culvert
   exits to the north.
#
PLACE SEWER.1
   You are at a junction of 3 sewer pipes which go southeast, southwest
   and north.
#
PLACE SEWER.2
   You're in the large sewer pipe.
  %The large diameter pipe from the north splits into 2 smaller diameter
   pipes going south and southeast. You could get through either of them
   but it does not look advisable.
#
FRAGMENT NARROW.SEWER
   The sewer pipe has become too narrow.
#
FRAGMENT LOOK.NARROW.SEWER
   The sewer pipe has got too narrow, you'll have to go back.
#
PLACE SEWER.3
   {DEAD.END}. {NARROW.SEWER}
  %{LOOK.NARROW.SEWER}
#
PLACE SEWER.4
   You're at the partially collapsed junction of 3 sewer pipes.
  %You are at a junction of 3 sewer pipes, which has partially collapsed
   where a stream enters the pipe. You cannot get past but you could
   crawl up through the fracture in the pipe.
#
PLACE SEWER.5
   {DEAD.END}. {NARROW.SEWER}
  %{LOOK.NARROW.SEWER}
#
FRAGMENT CASCADING.STREAMS
   You are in a maze of twisting passages through which streams cascade.
   Exits lead in all directions.
#
PLACE STREAM.MAZE.ENTRANCE
   {CASCADING.STREAMS}
#
PLACE STREAM.MAZE
   {CASCADING.STREAMS}
#
PLACE BARE.CAVERN
   You're in the low bare cavern.
  %You are in a small low cavern that is completely bare. It extends to
   the north, gradually narrowing down to a passage. An opening in the
   west wall is closed by some heavy curtains hanging on its other side.
#
PLACE LOW.PASSAGE
   You're in the low, long passage.
  %You are in a low, long passage that appears to have been made by some
   subterranean water source. The passage itself is of bare rock polished
   smooth by the water that apparently flows no longer, for the floor and
   walls are quite dry. It heads north, bending out of sight to the right,
   and south, where it widens to a small cavern.
#
PLACE LARGE.CAVERN
   You're in the large cavern.
  %You are in a large cavern, the roof of which extends higher than the beam of
   your lamp can penetrate. A passage leads southwest and bends to the
   left after a short distance. To the north, wisps of mist float into
   the cavern through a large opening, obscuring whatever might lie beyond.
#
PLACE SWIRLING.MIST
   You're in the swirling mist.
  %You are in the middle of a swirling mist that eddies to and fro around
   you. The sound of thundering water can be heard afar off and
   occasionally quick footsteps closer, but it is difficult to tell the
   direction of the sound.
#
PLACE DANK.CAVE
   You're in the dank cave.
  %You are in a small dank cave. The stale air smells of mould and the
   only exit leads north.
#
PLACE SWORD.PLACE
   You're by the rock in the mist.
  %The mist is somewhat less dense here. It curls and coils round a
   rectangular piece of rock covered with intricate swirling designs
   cut into the stone by some long dead master.[ Funny... Some of
   that pattern looks almost like an inscription.../]
#
PLACE END.OF.VALLEY
   You're at the end of the valley.
  %You are at the end of a deep valley which suddenly runs into a steep
   jumble of rock. A profusion of vicious looking brambles and nettles,
   anchored in pockets of soil between the rocks, make any climbing
   quite impossible.
#
#  The contiguous block of locations FOREST.1 to DARK.FOREST
#  are considered to be 'forest' locations and may not be split up.
#
#
FRAGMENT SUNLIT.FOREST
   You are in an open sunlit forest
#
FRAGMENT OPEN.FOREST
   You are in an open forest
#
PLACE FOREST.1
   {OPEN.FOREST}, northeast of the path.
  %{OPEN.FOREST}. To southwest you can see a wide path which
   soon dives into a deep, overgrown ravine. To the north and west the
   forest seems to grow denser and darker.
#
PLACE FOREST.2
   {OPEN.FOREST}, southwest of the path.
  %{OPEN.FOREST}. To northeast you can see a wide path which
   soon dives into a deep, overgrown ravine. To the south and west the
   forest seems to grow denser and darker, but there is a 
   rather overgrown narrow track leading south, into the thicket.
#
PLACE FOREST.4
   {OPEN.FOREST} north of the road.
#
PLACE FOREST.5
   {SUNLIT.FOREST} which to the north seems to grow
   denser and darker.
#
PLACE FOREST.6
   {SUNLIT.FOREST} growing denser and darker in the
   northern direction.
#
PLACE FOREST.7
   {SUNLIT.FOREST} which appears to grow denser and
   darker to the north and east.
#
PLACE FOREST.8
   {SUNLIT.FOREST} becoming rather gloomier to northeast.
#
PLACE FOREST.9
   {SUNLIT.FOREST} which seems to become denser and
   darker in the northern and eastern directions.
#
PLACE FOREST.10
   {SUNLIT.FOREST} which to the east appears to grow
   denser and darker.
#
PLACE FOREST.11
   {SUNLIT.FOREST} which seems to get rather gloomier
   to southeast.
#
PLACE FOREST.12
   {SUNLIT.FOREST} rapidly growing gloomy and dark to
   the east and south[/; an overgrown path seems to be leading SE].
  %{SUNLIT.FOREST} rapidly growing gloomy and dark to
   the east and south.[/ Looking carefully, you can see the merest
   suggestion of an overgrown path, leading into the dark forest
   to SE.]
#
PLACE FOREST.13
   {SUNLIT.FOREST} rapidly growing denser and darker to
   the east and south.
#
PLACE FOREST.14
   {OPEN.FOREST}, west of a deep valley. To the west the
   forest seems to become denser and darker.
#
PLACE FOREST.15
   {OPEN.FOREST}, west of a deep valley. To the west the
   forest appears to become gloomy and dark.
#
PLACE FOREST.16
   {OPEN.FOREST}, west of a deep valley. To the west the
   forest soon becomes denser and darker.
#
PLACE FOREST.17
   {OPEN.FOREST}, west of a deep valley. To the west and
   south the forest seems to grow denser and gloomier.
#
PLACE FOREST.18
   {OPEN.FOREST}, east of a deep valley. To southeast the
   forest seems to grow gloomier and denser.
#
PLACE FOREST.19
   {OPEN.FOREST}, east of a deep valley. To the east the
   forest rapidly becomes denser and darker.
#
PLACE FOREST.20
   {OPEN.FOREST}, east of a deep valley. To the east and
   south the forest appears to grow dark and gloomy.
#
PLACE +PATH
   You're on the path.
  %You are on a wide path in the midst of an open forest. To northwest
   the path soon disappears in a deep and overgrown ravine, to southeast
   it winds its way between the trees until it is finally hidden by the
   undergrowth.
#
PLACE NORTH.OF.BUILDING
   {OPEN.FOREST} north of the building.
#
PLACE EAST.OF.BUILDING
   {OPEN.FOREST} east of the building.
#
PLACE SOUTH.OF.BUILDING
   {OPEN.FOREST} south of the building.
#
FRAGMENT LOST.IN.FOREST
   You [appear to be lost/are] in a dark and gloomy forest
#
FRAGMENT FOREST.DESCRIPTION
   {LOST.IN.FOREST}, consisting mainly of conifers past their prime. 
   Fallen trees have made spaces now filled by elder bushes and 
   blackthorn scrub.[/ A faint path appears to run 
   through the undergrowth from ][/NW to SE./SE to NW.] A slight 
   but pervasive smell of decay hangs in the air.
#
PLACE DARK.PATH.1
   {LOST.IN.FOREST}.
  %{FOREST.DESCRIPTION}
#
PLACE DARK.PATH.2
   {LOST.IN.FOREST}.
  %{FOREST.DESCRIPTION}
#
PLACE DARK.FOREST
   {LOST.IN.FOREST}.
  %{FOREST.DESCRIPTION}
#
#
PLACE +CLEARING
   You're in the clearing by the well.
  %You are in a rather overgrown clearing in the middle of a dark
   and forbidding forest. In the middle of the clearing is
   a crumbling old well.
   A small dilapidated wooden shed stands under the massive
   conifers at the SW edge of the clearing. A badly overgrown
   path appears to lead NW.
#
PLACE +SHED
   You're in the wooden shed.
  %You are in a small empty wooden shed, dimly lit by the daylight
   falling in through the small window set in the closed door.
   Judging by the amount of dust on the floor, the shed has been abandoned
   for a long, long time.
#
#
FRAGMENT PARADISE.BRIEF
   You're on the [east/SE/south/SW/west/NW/north/NE]-facing island beach.
#
FRAGMENT PARADISE.ISLE
   You are on the [east/southeast/south/southwest/
   west/northwest/north/northeast] facing
   sandy beach, which curves out of sight to
   the [north/northeast/east/southeast/south/southwest/
   west/northwest] and [south/southwest/west/northwest/
   north/northeast/east/southeast].
#
PLACE +ISLAND
   {PARADISE.BRIEF}
  %{PARADISE.ISLE}
   _Here and there some well placed palm trees provide a welcome
   shade. Gentle waves of the warm sea lap the golden sand.
   A light breeze completes the perfect ambiance of this earthly 
   paradise. To the west, beyond the strip of sand and an
   impenetrable barrier of tropical vegetation, the land quickly heaves
   itself up into a rugged, overgrown mountain. Some white structure
   is just about discernible on one of the outcrops roughly half way
   up the mountain.
#
PLACE ISLAND.SE
   {PARADISE.BRIEF}
  %{PARADISE.ISLE}
   _A few palms cast a restful shade on the hot sand.
   To the northwest the ground becomes stony and gradually rises
   to a low ridge running parallel to the beach.
#
PLACE ISLAND.S
   {PARADISE.BRIEF}
  %{PARADISE.ISLE}
   _To the north the ground sweeps upwards towards the central
   mountain. The slope is steep and crumbly, but relatively free
   of vegetation. You could probably climb up it, if you feel
   like some exercise.
#
PLACE ISLAND.SW
   {PARADISE.BRIEF}
  %{PARADISE.ISLE}
   _To the northeast a dense tangle of tropical
   plants rises steeply up the mountain slope.
#
PLACE ISLAND.W
   {PARADISE.BRIEF}
  %{PARADISE.ISLE}
   _To the east, a weathered stone outcrop provides a convenient way up
   to the slopes of the mountain.
#
PLACE ISLAND.NW
   {PARADISE.BRIEF}
  %{PARADISE.ISLE}
   _To the southeast the ground rises quite steeply. Not too steeply
   to climb, were it not for the vigorous and highly 
   inhospitable-looking vegetation covering the slope.
#
PLACE ISLAND.N
   {PARADISE.BRIEF}
  %{PARADISE.ISLE}
   _To the south, a shoulder of the mountain rises rapidly to join
   a massive volcanic outcrop somewhat off to southeast.
   Curiously, the reddish soil is almost free of vegetation,
   providing a convenient route up.
#
PLACE ISLAND.NE
   You are by the stream, on the northeast side of the island.
  %The beach of golden sand, which stretches to the northwest and
   to the southeast, is interrupted here by a jumble of rocks fallen
   from a weathered volcanic outcrop to the southwest. A rushing 
   stream, most likely responsible for the rockfall, finds it way
   through the jumble to the sea. The footing may be a touch tricky,
   but you should have no trouble passing through here.
#
PLACE ISLAND.01
   You are on the western outcrop of the mountain.
  %You are standing some way up the western outcrop of the mountain
   which descends to a golden beach to the west. The calm blue sea
   stretches uninterrupted to the horizon, sparkling in the sun.
   The outcrop climbs steeply to the east, but
   there also appears to be a less steep way around the mountain
   to the southeast.
#
PLACE ISLAND.02
   You are by the wooded mountain fold.{HALF.HIDDEN.SHOES}
  %You are standing on the edge of a deep mountain fold, filled
   with trees and bushes, which block any progress eastwards around
   the mountain. The slopes above and below are full of
   unstable-looking rocks. The only relatively safe way appears
   to lead down to the northwest.{HALF.HIDDEN.SHOES}
#
PLACE ISLAND.03
   You are on the western slopes of the mountain.
  %You are on the western slopes of the mountain, high above the
   sea. A narrow golden beach can be seen far below you. It is
   much cooler here and the vegetation is more in keeping
   with the altitude, tending more to scruffy pines than palms.
   A steep but climbable slope leads down to the west, and you may
   be able to make your way up around the mountain to the northeast,
   or head somewhat down to the south.
#
PLACE ISLAND.04
   You are on the mountain, above the large swamp-filled area.
  %You are on a southern shoulder of the mountain, which appears
   to be a low and well weathered wall of a large volcanic crater.
   Somewhat below you, under a short but sheer drop 
   to the east and northeast, the old
   caldera is filled by a poisonously green swamp. A stream, clearly
   responsible for the boggy conditions, cascades off the distant
   mountain slope to the north, in a series of small waterfalls.
   The swamp is inaccessible from here, but there is an easy slope
   leading upwards to the northwest and down to the golden beach
   to the southeast.
#
PLACE ISLAND.05
   You are on the north side of mountain ravine.
  %[The trail has bent sharply west, into a deep and narrow
   ravine which cuts into the side of the mountain.
   Once upon a time, at its westernmost point there presumably
   was some ledge or bridge, allowing one access to the south side
   of the ravine, but nothing at all remains now.
   The trail simply stops, and after a short gap continues again on 
   the other side. The only exit is east, where the trail bends to
   the north, around the mountain./{RAVINE.EXIT}]
#
PLACE ISLAND.06
   You are on the south side of mountain ravine.
  %{RAVINE.EXIT}
#
PLACE BY.TEMPLE
   You are by the marble temple.
  %The trail opens up here to a flat area in front of a small 
   marble temple, which nestles against the mountain slope. To the
   east you get a splendid view of the romantically wild mountain 
   terrain below, where a rapid stream can be seen rushing over 
   large rocks in a narrow gorge. Further out is the island beach,
   the sparkling sea in the distance, the white cliffs of the 
   mainland far off to the east. Below you to the south you can see the
   edge of a great swamp which fills the remnants of the ancient 
   volcanic caldera.
#
PLACE ISLAND.07
   You are on the northern shoulder of the mountain.
  %You are on the north shoulder of the mountain, which rises
   from the northwest to the southeast. The reddish soil is
   almost entirely free of vegetation, which makes for easy
   progress. To the east, the ground gives way suddenly, with
   nothing much to be seen except the blue sea and some white
   cliffs far in the distance. The mountain rises steeply above
   you to the west and southwest.
#
PLACE ISLAND.08
   You are on the northeast side of the mountain.
  %You are high on the northeast side of the mountain, above
   a large expanse of the blue sea. A level trail leads
   northwest into a dense mass of scruffy-looking firs, while to the
   south it turns sharply to the right into a deep ravine
   which cuts into the mountainside. An easy
   slope descends to the north along a reddish shoulder of the
   mountain, which is surprisingly free of vegetation. Faint sounds of a 
   rushing stream can be heard from the east where the
   down slope gets progressively steeper - if you climb down
   there you may not be able to get back up again. 
#
PLACE ISLAND.09
   You are on the NW slope of the mountain.
  %You are standing amidst some firs clinging to the slopes,
   high on the northwest side of the mountain. The trees
   block all view except of the mountain peak rising above you
   to the southeast. Some kind of animal trail runs down to
   southwest in one direction and levels off to the east in the
   other.
#
PLACE +TEMPLE
   You are inside the marble temple.
  %You are in the temple. Inside it consists of a single circular room
   with a smooth marble floor and columns all around the periphery. There
   are small circular windows placed between the columns near the vaulted
   ceiling. They let in daylight which diffuses through this place, giving
   it an airy lightness, despite its rather small size.[//// In the
   centre of the floor a marble staircase leads down./] A narrow
   doorway leads out to the east.
#
FRAGMENT STREAM.BANKS.1
   To the east the upward slope of the bank
   is covered by impenetrable tangle of vegetation. To the west
   the crumbling rock being undercut by the stream offers
   an uncertain, and possibly risky, way upwards.
#
PLACE BY.STREAM.1
   You are by the mountain stream.
  %You are at the side of a stream which flows from the south to
   the north, towards the sea. The stream is full of rocks and
   larger boulders, so you can follow it quite easily, striding or
   jumping from rock to rock, even though there is no continuous path
   along the stream. {STREAM.BANKS.1}
#
PLACE BY.STREAM.2
   You are at the bend in the mountain stream.
  %You are balancing on wet boulders at the bend in the small gorge
   cut by the stream, which flows from NW to NE. 
#
PLACE BOG.EDGE
   You are at the NE edge of the swamp.
  %You are standing on some water-worn boulders under a sheer
   cliff. To the west of you stretches a large boggy area
   covered with lush, poisonously green vegetation. This is where
   the otherwise stagnant waters of the swamp drain off, over and
   through chunks of rock fallen from above, and into a small
   gorge to the southeast. The stream flow soon becomes turbulent,
   but a large number of stones and boulders through which it has
   to pick its way, should allow passage through the
   gorge. A narrow crack in the rock above you, seems to offer
   some opportunities for a fairly easy climb upwards.
#
PLACE +VIEWPOINT
   You are at the viewpoint above the caldera.
  %You are on a small NW-facing rock shelf, from where you get a
   splendid bird's-eye view of the ancient caldera 
   filled by the swamp. You could climb down again, the way you 
   came, or you could scramble over the low ridge to the east.
#
PLACE VIEWPOINT.2
   You are at the viewpoint above the sea.
  %You are on a fairly flat platform of weathered rock, above a
   magnificent vista to the east, where the overgrown mountain
   slopes to a narrow golden beach, with the deep blue sea beyond,
   stretching to a line of white cliffs near the horizon. The only
   proper exit is to the west over a small stony ridge, but as you
   look over the eastern edge  of this rock platform you can see
   a track running just a couple of meters below -- you could 
   easily jump down to it.
#
PLACE +RIDGE
   You are at the edge of the marsh.
  %You are on a low ridge somewhat above the level of
   a large flat area enclosed by the southern and the eastern
   shoulders of the mountain. The lush vegetation which covers
   the area is of a different type from the plants growing around
   you on the ridge and suggests that you are actually looking
   at a dangerous swamp. Further northwest raises the mountain
   itself and you can just make out cascades of several 
   waterfalls clearly responsible for the existence of the swamp.
   To the southeast, the ground slopes down to a sandy beach.
   You could also scramble down to the swamp from here, but if you
   do, you won't be able to climb back up.
#
PLACE BELOW.RIDGE
   You are at the SE edge of the swamp.
  %You are below a steep bank, at the southeast edge of the swamp,
   which stretches in front of you to the north and northwest.
   The area just below the bank a bit muddy and largely covered
   with grass, but a bit further out the flat area of the swamp is
   overgrown by a profusion of leafy, water-loving plants, with
   just an occasional scrubby bush holding on to a drier patch of
   soil. Here and there, small areas of open water can be glimpsed
   through the greenery. A rich smell of decaying vegetation
   hangs in the motionless air.
#
PLACE +CALDERA, CRATER
   You are on the NW edge of the swamp.
  %You are on the north-westerly edge of the swamp. Above you,
   weathered cliffs rise to the sky. Chunks of rock fallen from
   above offer a tricky but firm footing. A short distance to the
   northeast, a small waterfall cascades noisily into the swamp.
   Looking to either side along the cliff, you can see several
   other such waterfalls, leaping down the rocks from far above.
#
PLACE BY.WATERFALL
   You are by the waterfall.
  %You are standing on the northwest edge of the swamp,
   in front of a small waterfall, cascading off the cliffs that
   tower above you. Due to the water being endlessly supplied
   by the waterfall, the swamp around here is far too watery
   to allow passage. The only obvious exit is to southwest, along
   the cliffs, where accumulated chunks of fallen rock allow
   reasonably safe passage to a somewhat drier looking area.
#
PLACE +WATERFALL
   You are behind the waterfall.
  %You are under a rock overhang, behind the waterfall. 
   The debris covered floor is quite wet from water spray, but
   otherwise it is not as wet here as one might expect.
   To the NW [a smallish, solid-looking dark door is set into
   the rock wall/an open door leads to a dark tunnel].
#
PLACE MINE
   You are in a low tunnel, beside a [closed/open] door.
  %You are in a low, rather artificial-looking tunnel. It may indeed
   be an old Dwarvish mine, as the carving on the door suggests. 
   To the southeast [the way is blocked
   by a heavy dark door/an open door leads to the shallow cave
   behind the waterfall]. The tunnel continues upwards, to the NW.
#
PLACE MINE.1
   You are at a fork in the low tunnel.
  %You are at a fork. The low tunnel slopes up bending from
   the southeast to the west, while a wider corridor leads north.
#
PLACE MINE.DEAD.END.1
   You are at a dead end by the rock-fall.
  %Dead end. The corridor used to continue north here, but an ancient 
   rock-fall completely blocks any further progress in that direction.
   The only remaining exit is southwest.
#
PLACE MINE.2
   You are at a meeting point of three tunnels.
  %You are standing in the low circular chamber - the meeting
   point of three corridors. One leads up to the
   southwest, one dips steeply down to the north, and the
   third one runs east.
#
PLACE MINE.3
   You are at a fork in the mine tunnel.
  %You are at a fork in the tunnel, which slopes gently up
   from the northeast to the southwest. A branching corridor 
   leads north.
#
PLACE MINE.DEAD.END.2
   You are in the chamber by the stone table.
  %The tunnel opens up here into a small irregular chamber,
   with the only exit leading SE.
   At the far wall of the chamber is a large chunk of rock, shaped
   to resemble a kind of stone table, its sides artfully crafted
   to look like folds of a heavy table-cloth hanging down to the
   ground.
#
PLACE MINE.EXIT
   You are at the mine's upper exit.
  %The tunnel coming from the northeast, narrows down here to a 
   mere crawl and ends in a narrow opening to the south. The
   opening is filled with foliage, but some amount of daylight
   filters through from the outside. Parting the foliage, you can 
   see that the tunnel comes out on a steep mountain slope, covered with
   vegetation. You could get out here, and hope to get down the
   slope without a serious injury, but if you do, you won't be
   able to come back up again.
#
PLACE INSAFE      # In the safe (weird case - see SAFE actions)
   You are in the safe.
  %You are inside the safe.
#
FRAGMENT NICHE.SIGN
   "Drop your objects here for a free valuation"
#
PLACE VALUERS
   You're in the valuation room. The sign above the niche says
  +{NICHE.SIGN}

  %You are in a small dusty room with the only exit leading north through
   a narrow arch. The room is quite featureless except for a deep niche
   in the west wall. The niche is illuminated from the inside, filling
   the room with suffused half-light. A sign above the niche says

  +{NICHE.SIGN}

#
PLACE DARK.HOLE.2
   You're in a dark hole.
  %You are in a dark hole... and what are you doing here, anyway?
#
PLACE ABOVE.SEA
   You are sitting on the Persian rug, on your way to the island.
  %You are sitting in the centre of the magic rug, flying [/rather
   low //high ]over
   the sea[./. The cliffs of Horse Dover are now hardly
   more than a white smudge on the eastern horizon. Ahead of you
   is the island - a {ISLAND.VIEW}/, about 
   half-way between the mainland and the island. All around you
   the blue-green expanse of the sea sparkles merrily in the sun.
   Worryingly, the water seems to be getting somewhat nearer, 
   which suggests that the rug must be steadily losing altitude.
   Ahead of you is the island, which {ISLAND.VIEW}/ towards the 
   distant island. Behind you are the white
   cliffs of Horse Dover, the picnic place at their top where the giant
   is waving good-bye, and the stony beach at their foot.
   Far ahead is the island -- {ISLAND.VIEW}]
#
FRAGMENT RAMP.END
   A narrow ramp climbs steeply upwards from here, soon disappearing
   around the spire's western side.

#
TEXT AT.SPIRE.BOTTOM
   You are standing at the bottom of the spire, a massive
   column of black stone thrusting out of the dunes to 
   the [south/west/north/east] of you.[// {RAMP.END}/ A steep
   narrow ramp seems to be climbing around the spire,
   but it is too far up to reach from here.]
#
PLACE NORTH.OF.SPIRE
   You're north of the black spire.
  %{AT.SPIRE.BOTTOM}
#
PLACE EAST.OF.SPIRE
   You're east of the black spire.
  %{AT.SPIRE.BOTTOM}
#
PLACE SOUTH.OF.SPIRE
   You're south of the black spire.
  %{AT.SPIRE.BOTTOM}
#
PLACE WEST.OF.SPIRE
   You're west of the black spire.
  %{AT.SPIRE.BOTTOM}
#
PLACE SPIRE.PART.UP
   You're partway up the black spire.
  %You are part way up on the west side of a massive black stone spire,
   standing on a narrow ramp, which winds its way up to the northeast and
   down to the south. Here, the cliff is hidden from your view
   and the only thing you can see is the sea of dark sand dunes far 
   below you, stretching all the way to the dusty horizon. 
   It is extremely windy here.
#
PLACE SPIRE.NEARLY.UP
   You're high up the black spire.
  %You are high up on the north side of a massive black stone spire, 
   standing on a
   narrow ramp which circles the spire in a cork-screw fashion,
 !`leading up to the southeast and down to the west.
#
PLACE +SPIRE
   You're on the top of the black spire.
  %You are standing on a small flattish area at the very top of
   the black stone spire scoured by the unceasing powerful wind.
   At the eastern edge, a narrow ramp leads down, curling around
 !`the spire, initially heading north and then bending to the NW.
#
FRAGMENT AMONG.DUNES
   You are wandering among dark sand dunes.
#
FRAGMENT AMONG.DARK.DUNES
   You are surrounded by shifting dunes of fine, very dark sand,
#
PLACE DESERT.1
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.2
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.3
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.4
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.5
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.6
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.7
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.8
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.9
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.10
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.11
   You are standing next to a basalt outcrop.
  %{AMONG.DARK.DUNES}
#
PLACE ROCKY.DESERT
   You are standing among boulders on a rocky outcrop in 
   the desert.
#
PLACE DESERT.12
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.13
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.14
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.15
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.16
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.17
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.18
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.19
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.20
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.21
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.22
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE DESERT.LAST
   {AMONG.DUNES}
  %{AMONG.DARK.DUNES}
#
PLACE RIVER.BED.1
   You are on the dry river-bed, by the cave of winds.
  %You are standing (with some difficulty) on what looks like the 
   dry bed of an ancient river leading west, away from the cliff.
   However, what issues from a large dark
   opening in the cliff to the east is not water, but a ferocious
   blast of hot wind. It is obviously the wind which keeps this
   place so remarkably free of sand.
#
PLACE RIVER.BED.2
   You're on the dry river-bed, partially covered by sand. 
  %You are on the dry river-bed, partially buried by the fine sand.
   A huge dark dune rises above you curving from the south to the west.
   The river-bed continues to the east, where
   all view is blocked by an immense black cliff .
#
FRAGMENT SCREE.SLOPE
   You're at the foot of the scree slope.
#
FRAGMENT SCREE.DETAIL
   You are standing at the eastern edge of the dark desert, just
   below an immense black cliff. A scree slope leads up to
   the [south//north]east. It is very windy here.
#
PLACE +SCREE
   {SCREE.SLOPE}
  %{SCREE.DETAIL}
#
PLACE SCREE.2
   {SCREE.SLOPE}
  %{SCREE.DETAIL}
#
PLACE SCREE.3
   {SCREE.SLOPE}
  %{SCREE.DETAIL}
#
FRAGMENT CLIFF.FOOT
   You're at the foot of the black cliff.
#
FRAGMENT CLIFF.DETAIL
   You are standing at the foot of the mind-bogglingly tall black
   cliff, on the eastern edge of the desert.
#
PLACE CLIFF.BASE.1
   {CLIFF.FOOT}
  %{CLIFF.DETAIL} The way north and northwest is barred by a
   veritable mountain of fine dark sand.
#
PLACE CLIFF.BASE.2
   {CLIFF.FOOT}
  %{CLIFF.DETAIL}
#
PLACE CLIFF.BASE.3
   {CLIFF.FOOT}
  %{CLIFF.DETAIL} To the south and SW, the ground drops into a 
   shallow dry river-bed, surprisingly free of sand.
#
PLACE CLIFF.BASE.4
   {CLIFF.FOOT}
  %{CLIFF.DETAIL} To the north and NW, the
   ground drops into a shallow dry river-bed, surprisingly free of sand.
   To the south of you, a large dark dune stretches westwards and 
   quickly curves to NW. A narrow dark tunnel leads east, into the cliff.
#
PLACE BASALT.SHELF.2
   You're on the narrow basalt shelf at the top of a scree slope.
  %You are standing on the crumbling remains of a narrow basalt
   shelf that once used to run down to the south. Most of
   the shelf has crumbled away, but what is left of it combined with
   rock fragments, presumably fallen from higher up, has formed a 
   scree slope leading down to the west. The lava beach and the 
   sea are gone, however, replaced by a vast sea of dark sand dunes. To 
   the east there used to be a lava tube, but its entrance
   collapsed some time in the past - all spaces between large
   chunks of rock are now filled with grit and sand. The massive,
   dark red sun hangs high in the sky, bathing the scene in a blood
   red glow. To the west, a tall black spire can be seen in the
   distance. It is hot and very windy here.
#
PLACE CAVE.1
   You are at the end of the narrow corridor.
  %You are standing [by the entrance/at the end] of a narrow 
   corridor hewn in the living rock by some unknown forces.
   The corridor leads east, from where a slight cool breeze 
   brings the suggestion of a continuous sound. To the west, 
   the brightly-lit sea beach can be seen through the narrow exit.
#
PLACE CAVE.2
   You are in the dark corridor.
  %You are in the dark east-west corridor.
   It is quite cool here and a slight breeze brings a constant
   murmur from the east. A glimmer of light can be seen at the 
   western end.
#
PLACE CAVE.3
   You are in the dark corridor bending from west to NE.
  %You are in the dark corridor bending from west to NE.
   From the NE you can clearly hear the sound of rushing 
   water brought by a constant cool breeze.
#
#  The two banks are deliberately swapped over in place
#  description, to enable the starstone trick.
#
#
FRAGMENT RUSHING.RIVER
   This is a large low cave, cut across by a wide stream
   of water which swirls past you in a turbulent, foam-speckled flow
#
PLACE CAVE.5
   You are on the northern bank of the underground river.
  %{RUSHING.RIVER} and dives at great speed under rocks to the west.
   The peculiar membrane bridge stretches over the water from here to
   the southern shore. A dark passage slopes upwards to the north,
   and you could also walk east, upstream along the river.
#
PLACE CAVE.4
   You are on the southern bank of the underground river.
  %{RUSHING.RIVER}, just below the level of the 
   tunnel entrance, and dives at great speed under rocks to the west.
   Something that looks vaguely like a bridge stretches from here
   to the northern shore where another opening can be seen in
   the cave wall. A wide passage leads SW and you could also
   walk east, upstream along the river.
#
PLACE CAVE.6
   You are in the dark north/south corridor.
  %You are in a narrow corridor, climbing gently from the south
   to the north.
#
PLACE CAVE.7
   You are in the low round cave.
  %You are in a low round room with a slightly concave floor. The only
   exit leads south.
#
PLACE +RIVER
   You are on the southern shore of the underground river.
  %You are walking along a rock shelf along
   the southern shore of the underground river. At this point the shelf
   disappears in the turbulent, foam-flecked waters of the river, making
   any further progress upstream quite impossible.
#
PLACE RIVER.NORTH
   You are on the northern shore of the underground river.
  %You are walking along a rock shelf stretching east and west along
   the northern shore of the underground river. The turbulent
   waters of the river rush past you, just inches below the edge of the
   rock.
#
PLACE CAVE.9
   You are on the northern river shore.
  %You are standing on a narrow rock shelf stretching east and west along
   the northern shore of the underground river. The foam-flecked
   waters of the river rush past you, just inches below the edge of the
   rock. A sort of deep hum can be heard from upstream.
#
FRAGMENT IMPS.WATERFALL
   River waters fall down from somewhere above, where your feeble light
   cannot reach, in a continuous, glass-smooth sheet. Despite the
   massive amount of the falling water, it does not make all that much noise. 
#
PLACE CAVE.8
   You are at the waterfall on the northern shore of the underground river.
  %You are standing at the foot of a most peculiar 
   waterfall. {IMPS.WATERFALL} More like a loud continuous hum, with an
   occasional splashing sound thrown in. The only exit is west, back
   where you came from.
#
PLACE STEPS.TO.ABYSS
   You are at the top of the square shaft.
  %[The corridor ends here, but there is a narrow square shaft
   leading down. A closer inspection shows rough footholds cut
   into one the shaft's walls. The only other exit/
   You are by the top exit from the narrow square shaft. A
   dark corridor] leads SW. It would appear that a short inscription,
   had been once cut into the wall above the 
   shaft's opening. Unfortunately the wall's surface has crumbled away
   and what remains of the inscription is mostly illegible.
#
PLACE SQUARE.SHAFT.BOTTOM
   You are at the bottom of the square shaft.
  %You are at the end of a roughly cut tunnel leading east. Hand-holds
   cut into the northern wall allow access to a narrow square hole
   above you.
#
PLACE +ABYSS
   You are at the edge of the abyss.
  %You are standing on a small platform thrusting eastwards into
   void. The only visible wall is to the west, where a dark
   tunnel can be seen leading away, into the rock. The wall extends
   into the the darkness, north and south, with no visible limits.
   Not far above your head, a rough rock ceiling stretches
   away to the east as far as your light allows you to see. Below is
   a featureless black abyss.
#
FRAGMENT ABYSS.SHORT
   You are standing in mid-air above black abyss.
#
FRAGMENT ABYSS.LONG
   You are standing in mid-air over a vast black abyss. To the west
   you can just about discern a rock wall plunging into the darkness
   below, and a short distance above is the uneven stone ceiling, full
   of hollows and protruding rocks. All else is impenetrable darkness.
#
PLACE ABOVE.ABYSS
   [/{ABYSS.SHORT}]
  %[/{ABYSS.LONG}]
#
FRAGMENT SOMETHING.INVISIBLE
   You are standing on something invisible above a
#
FRAGMENT increment STARRY.ABYSS.1
   vast abyss. [Looking down, you notice that there seem to be some 
   pin-pricks of light scattered through the darkness below. They look 
   remarkably like stars. Startled, you realise that incredible though it
   is, they *are* stars. Amazed you look up, towards the rough stone ceiling
   just a short distance above you, and then down again - and a sudden 
   wave of nausea hits you, as your perception flips the world around. 
   It feels like you are hanging upside down in mid-air, not far from
   the stony ground, under a starry sky. Shutting your eyes helps. After
   a while the direction of gravity reasserts itself as "down", and you
   are once again able to look around without getting too queasy./
   The darkness below is filled with blazing stars. Above, the
   rough stone ceiling stretches into the darkness in all directions.]
#
FRAGMENT ABYSS.STARRY
   You are standing in mid-air above starry abyss.
#
PLACE ABOVE.ABYSS.2
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE ABOVE.ABYSS.3
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
FRAGMENT increment STARRY.ABYSS.2
   vast, star-filled abyss. [The stars below are if anything even
   brighter here. In their light you occasionally glimpse some shapes 
   darting about in the darkness. Bats, judging by the quality of their
   flight. Goodness alone knows what insects they might be chasing here!/
   In the starlight, you can almost see shapes of bats darting about
   in the void below you, occasionally obscuring some stars for a
   fleeting moment.]
#
PLACE ABOVE.ABYSS.4
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.2}
#
PLACE ABOVE.ABYSS.5
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.2}
#
PLACE ABOVE.ABYSS.6
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE ABOVE.ABYSS.7
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
FRAGMENT increment DISTANT.GLOW
   vast black abyss[. The stars below you have gradually faded out, to
   be replaced/ tinged] by a distant red glow far below to the east.[ The
   stone ceiling is now lost in the darkness somewhere above your head./]
#
PLACE ABOVE.GLOW
   You are standing in mid-air above a distant red glow.
  %{SOMETHING.INVISIBLE} {DISTANT.GLOW}
#
FRAGMENT increment RAGING.VOLCANO
   huge underground volcano, spewing forth fountains of lava.[ You
   must have come a great distance and dropped quite steeply too,
   without realising it, spellbound as you were by the spectacle of the
   distant red glow gradually resolving itself into this highly dramatic
   sight./]   
#
PLACE ABOVE.VOLCANO
   You are standing in mid-air high above a raging volcano.
  %{SOMETHING.INVISIBLE} {RAGING.VOLCANO}
#
PLACE IMAZE.01
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.2}
#
PLACE IMAZE.02
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.2}
#
PLACE IMAZE.03
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.04
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.05
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.06
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.2}
#
PLACE IMAZE.07
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.2}
#
PLACE IMAZE.08
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.2}
#
PLACE IMAZE.09
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.10
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.11
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.12
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.13
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.14
   {ABYSS.SHORT}
  %{ABYSS.LONG}
#
PLACE IMAZE.15
   {ABYSS.SHORT}
  %{ABYSS.LONG}
#
PLACE IMAZE.16
   {ABYSS.STARRY}
  %{SOMETHING.INVISIBLE} {STARRY.ABYSS.1}
#
PLACE IMAZE.17
   {ABYSS.SHORT}
  %{ABYSS.LONG}
#
FRAGMENT ABYSS.WALL.SHORT
   You are standing in mid-air east of the rock wall.
FRAGMENT ABYSS.WALL.LONG
   You are standing in mid-air over a vast black abyss. To the west,
   just a couple of steps away, is a rough rock wall, which plunges into
   the darkness below. A short distance above you is the uneven stone
   ceiling, full of hollows and protruding rocks. All else is fathomless
   darkness.
#
PLACE IMAZE.WALL.1
   {ABYSS.WALL.SHORT}
  %{ABYSS.WALL.LONG}
#
PLACE IMAZE.WALL.2
   {ABYSS.WALL.SHORT}
  %{ABYSS.WALL.LONG}
#
PLACE IMAZE.BOOK
   You are by the dark wall, in front of the floating book.
  %{ABYSS.WALL.LONG}

   Floating by the wall, with no visible means of support, is a massive
   book in ancient-looking leather covers. Embossed on the front cover
   is the mysterious title: "Codex of Infinite Wisdom".
#
PLACE WRONG.VENUE
   You are in the enormous flooded chamber.
  %You are in a enormous chamber, flooded knee-deep with water and dimly
   lit by a few flickering torches set into brackets high up the walls. 
   Nearby a noisy stream enters the chamber through a three-foot gap in
   the east wall.
#
PLACE INSIDE.WELL
   You are hanging by your arms inside the dark well.
  %You are inside the well, hanging by your arms off its crumbling 
   inside lip. Above you can see the blues sky, but the daylight fails to
   penetrate the dark depth of the well below you.   
#
PLACE MAZE    # A dummy to define the word maze and make it a place.
#
PLACE +VENUE, ALTERNATE  # A dummy to define alternate venue as a location
#
PLACE OUTCROP.1
   You are standing on a smooth rocky outcrop in the desert.
   %{ROCKY.OUTCROP}
#
PLACE OUTCROP.2
   You are standing on a smooth rocky outcrop in the desert.
   %{ROCKY.OUTCROP}
#
PLACE SPARE..P..37
#
PLACE SPARE..P..38
#
PLACE SPARE..P..39
#
PLACE SPARE..P..40
#
PLACE SPARE..P..41
#
PLACE SPARE..P..42
#
PLACE SPARE..P..43
#
PLACE SPARE..P..44
#
PLACE SPARE..P..45
#
PLACE SPARE..P..46
#
PLACE SPARE..P..47
#
PLACE SPARE..P..48
#
PLACE SPARE..P..49
#
PLACE SPARE..P..50
#
PLACE SPARE..P..51
#
PLACE SPARE..P..52
#
PLACE SPARE..P..53
#
PLACE SPARE..P..54
#
PLACE SPARE..P..55
#
PLACE SPARE..P..56
#
PLACE SPARE..P..57
#
PLACE SPARE..P..58
#
PLACE SPARE..P..59
#
PLACE HIDEY.HOLE    # Only used to store hidden objects.
   You are in the secret hidey-hole.
  %This is a secret hidey-hole only used for objects whisked away
   and replaced at random, to make pseudo-mazes look more realistic.
   Exits lead in all directions.
#
PLACE +LIMBO
#  Limbo is the normal holding area for objects that aren't
#  currently visible in the cave. All special objects
#  (dwarf, pirate, axe, treasure chest, pearl, etc) start
#  out here and are moved to the appropriate places in the
#  cave at the proper times. The nest of golden eggs
#  ends up here the first time you give it to the troll
#  and may be fetched back to the Giant room with the
#  Fee Fie Foe Foo sequence;  the second time you try to
#  give it to the troll it ends up in Ylem (q.v.) and
#  can't be gotten back. The Oyster starts out here and
#  is swapped with the Clam when you succeed in opening the
#  clam with the trident. Needless to say, there is no
#  way that the adventurer should be able to get to Limbo
#  (unless he is a wizard using the master-mode commands)
#  since he could do all kinds of nasty things here (get the
#  batteries without paying the coins, get the rug without
#  first killing the dragon, move the clam to the house, etc.)  Very nasty!
#
   You are in Limbo.
  %You are in Limbo, a place outside the game, full of things awaiting
   their incarnation in the game. There are also other shadowy presences
   lurking about, mostly invisible to the eye, with no hope of ever
   leaving this strange place. The only exit is OUT.

#
PLACE +YLEM
#
#  Ylem must be the last place defined (following Limbo). It is
#  intended as a trash-can place - objects moved to Ylem are
#  forever inaccessible (coding convention only - no enforcement
#  by the handlers). Ylem is also used in the fall-to-a-painful-death
#  logic (label SPLATTER and a couple of miscellaneous calls also)
#  so that if you fall from someplace and would end up lying dead at
#  some location that isn't really defined (the bottom of the chasm,
#  in the volcanic gorge, etc) the things you were carrying get
#  deposited here.
#
   You are in Ylem.
  %You are in Ylem, the final resting place of objects and beings in
   Adventure4. Naturally enough, there are no exits. You knew how to
   teleport in here, so you should know how to teleport out again.
