                                     
                A-code kernel, version 12.72, 08 Nov 2016

 You don't actually install the kernel as such, though you can, of course,
 copy files in this directory to wherever you like.

 To use kernel files, just copy the three files adv00.c, adv01.c and
 adv0.h to the same location as C source files generated by acdc and
 compile the lot together using any ANSI C compiler (e.g. gcc or clang)
 adding -DNO_READLINE to compilation flags.

 The resulting executable will by default attempt to invoke a browser for
 its display, but you can also run it in the console mode (i.e. in a
 terminal window) by invoking it with the -C command flag (or /C on
 Windows).

 By default, the console mode has no command recall and editing
 facilities. You can add them if you have readline and ncurses libraries
 by replacing -DNO_READLINE in compilation flags with

                           -lreadline -lncurses

 The browser display mode has command recall and editing with or without
 readline.

 Finally, if you add -DCONSOLE to the compilation flags, the game will be
 built without any browser support and will only run in a terminal window.

 For more information on buiding A-code games frmo derived C sources,
 please see http://mipmip.org/acode/c-build.html

                                                             Mike Arnautov
                                                            mla@mipmip.org
                                                          19 December 2016

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