SGFILYou are standing at the end of a road before a small brick building.  Around you is a forest.  A small stream flows out of the building and down a guly.   You have walked up a hill, still in the forest.  The road slopes back down the other side of the hill.  There is a building in the distanc.    You are inside a building, a well house for a large sping. You are in a valley in the forest beside a stream tumbling along a rockybed. You are in open forest, with a deep valley to one side     You are in open forest near both a valley and a oad. At your feet all the water of the stream splashes into a 2-inch slit in the rock.  Downstream the streambed is bare rock     You are in a 20-foot depression floored with bare dirt.  Set into the dirt is a strong steel grate mounted in concrete.  A dry streambed leads into the depression     You are in a small chamber beneath a 3x3 steel grate leading to the surface.  A low crawl over cobbles leads inward to the wes.    You are crawling over cobbles in a low passage.  There is a dim light at the east end of the pasage. You are in a debris room filled with stuff washed in from the surface.  A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and to the west.  A note on the wall says: 'Magic word XYZZ'.   You are in an awkward sloping east/west cayon. You are in a splendid chamber thirty feet high.  The walls are frozen rivers of orange stone.  An awkward canyon and a good passage exit from the east and west sides of the chamber     At your feet is a small pit breathing traces of white mist.  An east passage ends here except for a small crack leading n.   You are at one end of a vast hall stretching forward out of sight to the west.  There are openings to either side.  Nearby, a wide stone staircase leads downward.  The hall is filled with wisps of white mist swaying to and fro almost as if alive.  A cold wind blows up the staircase.  There is a passage at the top of a dome behin you.The crack is far too small for you to follw.   You are on the east bank of a fissure slicing clear across the hall.  The mist is quite thick here, and the fissure is too wide to jmp.  This is a low room with a crude note on the wall.  The note says: 'You won't get it up the steps.    You are in the hall of the mountain king, with passages off in all direcions.You are at the bottom of the pit with a broken nck.  You didn't make it     The dome is unclimable.You are at the west end of the twopit room.  There is a large hole in the wall above the pit at this end of the rom.   You are at the bottom of the eastern pit in the twopit room.  There is a small pool of oil in one corner of the pi.    You are at the bottom of the western pit in the twopit room.  There is a large hole in the wall about 25 feet abov you.You clamber up the plant and scurry through the hole at the op.  You are on the west side of the fissure in the hall of mists     You are in a low north/south passage at a hole in the floor.  The hole goes down to an east/west passae.   You are in the south side chamer.  You are in the west side chamber of the hall of the mountain king.  A passage continues west and up hee.        You can't get by the snae.   You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east.  There is a large 'Y2' on a rock in the room's cente.    You are in a jumble of rock, with cracks everywhre.  You're at a low window overlooking a huge pit, which extends up out of sight.  A floor is indistinctly visible over 50 feet below.  Traces of white mist cover the floor of the pit, becoming thicker to the right.  Marks in the dust around the window would seem to indicate that someone has been here recently.  Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room.  A shadowy figure can be seen there peering back at yu.   You are in a dirty broken passage.  To the east is a crawl.  To the west is a large passage.  Above you is a hole to another passage     You are on the brink of a small clean climbable pit.  A crawl leads west     You are in the bottom of a small pit with a little stream, which enters and exits through tiny sits. You are in a large room full of dusty rocks.  There is a big hole in the floor.  There are cracks everywhere, and a passage leading ast. You have crawled through a very low wide passage parallel to and north of the hall of mist.    You are at the west end of hall of mists.  A low wide crawl continues west and another goes north.  To the south is a little passage 6 feet off the flor.  You are in a maze of twisty little passages, all alike     You are in a maze of twisty little passages, all alike     You are in a maze of twisty little passages, all alike     You are in a maze of twisty little passages, all alike     Dead ed.   Dead ed.   Dead ed.   You are in a maze of twisty little passages, all alike     You are in a maze of twisty little passages, all alike     You are in a maze of twisty little passages, all alike     You are in a maze of twisty little passages, all alike     You are in a maze of twisty little passages, all alike     Dead ed.   You are in a maze of twisty little passages, all alike     Dead ed.   You are on the brink of a thirty foot pit with a massive orange column down one wall.  You could climb down here but you could not get back up.  The maze continues at this leel.  Dead ed.   You have crawled through a very low wide passage parallel to and north of the hall of mist.    You are at the east end of a very long hall apparently without side chambers.  To the east a low wide crawl slants up.  To the north a round two foot hole slants own. You are at the west end of a very long featureless hall.  The hall joins up with a narrow north/south passag.    You are at a crossover of a high north/south passage and a low east/westone. Dead ed.   You are at a complex junction.  A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west.  There is also a large room above.  The air is damp hee.   You are in bedquilt, a long east/west passage with holes everywhere.  To explore at random select NORTH, SOUTH, UP, or DWN.  You are in a room whose walls resemble swiss cheese.  Obvious passages go west, east, northeast, and northwest.  Part of the room is occupied by a large bedrock bock. You are at the east end of the twopit room.  The floor here is littered with thin rock slabs, which make it easy to descend the pits.  There is a path here bypassing the pits to connect passages from east and west.  There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it     You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room).  East and west there once were large passages, but they are now filled with boulders.  Low small passages go north and south, and the south one quickly bends west around the bouldes.   You are in a secret north/south canyon above a large rom.  You are in a secret north/south canyon above a sizable passae.   You are in a secret canyon at a junction of three canyons, bearing north, south, and southeast.  The north one is as tall as the other two combied.  You are in a large low room.  Crawls lead north, southeast, and southwes.    You are in the Egyptian room.  Your lamp reveals ancient hieroglyphics carved into the stone walls.  A passage once went east but is now filled with massive marble blocks.  There is a crawl to the south and a larger passage to the wes.    You are in a secret canyon which here runs east/west.  It crosses over a very tight canyon 15 feet below.  If you go down you may not be able to get back up     You are at a wide place in a very tight north/south cayon. The canyon here becomes too tight to go further outh.You are in a tall east/west canyon.  A low tight crawl goes three feet north and seems to open u.    The canyon runs west into a massive iron door set in granite.  A path continues to the souh.   The stream flows out through a pair of 1 foot diameter sewer pipes.  It would be advisable to use the xit. You are in a maze of twisty little passages, all alike     Dead ed.   Dead ed.   You are in a maze of twisty little passages, all alike     You are in a maze of twisty little passages, all alike     Dead ed.   Dead ed.   You are in a maze of twisty little passages, all alike     You are in a long, narrow corridor stretching out of sight to the west.  At the eastern end is a hole through which you can see a profusion of laves.There is nothing here to climb.  Use 'UP' or 'OUT' to leave the pi.    You have climbed up the plant and out of the pit     You are at the top of a steep incline above a large room.  You could climb down here, but you would not be able to climb back up.  There is a passage leading back to the nort.    You are in the giant room.  The ceiling here is too high up for your lamp to show it.  Cavernous passages lead east, north, and south.  On the west wall is scrawled the inscription: 'FEE FIE FOE FOO' [sic.    The passage here is blocked by a recent cae-in.You are at one end of an immense north/south pasage. You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through some stairs in the floor.  Passages exit to the south andwest.You are in the soft room.  The walls are covered with heavy curtains, the floor with a thick pile carpet.  Moss covers the ceiing. This is the oriental room.  Ancient oriental cave drawings cover the walls.  A gently sloping passage leads upward to the north, another passage leads southeast, and a hands and knees crawl leads wet.   You are following a wide path around the outer edge of a large cavern.  Far below, through a heavy white mist, strange splashing noises can be heard.  The mist rises up through a fissure in the ceiling.  The path exits to the south and west     You are in an alcove.  A small northwest path seems to widen after a short distance.  An extremely tight tunnel leads east.  It looks like a very tight squeeze.  An eerie light can be seen at the other en.    You're in a small chamber lit by an eerie green light.  An extremely narrow tunnel exits to the west.  A dark corridor leads northeat.   You're in the dark-room.  There is a corridor exiting to the south and a similar one leading eas.    You are in an arched hall.  A coral passage once continued up and east from here, but is now blocked by debris.  The air smells of sea watr.   You're in a large room carved out of sedimentary rock.  The floor and walls are littered with bits of shells imbedded in the stone.  A shallow passage proceeds downward, and a somewhat steeper one leads up.  A low hands and knees passage enters from the sout.    You are in a long sloping corridor with ragged sharp wlls. You are in a cul-de-sac about eight feet aross.You are in an anteroom leading to a large passage to the east.  Small passages go west and up.  The remnants of recent digging are evident.  A sign in midair here says: 'Cave under construction beyond this point.  Proceed at your own risk.  [Witt Construction Compny]'.You are in a maze of twisty little passages, all diffeent. You are at Witt's end.  Passages lead off in *all* direction.    You are in a north/south canyon about 25 feet across.  The floor is covered by white mist seeping in from the north.  The walls extend upward for well over 100 feet.  Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls.  (The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain.)  A small window can be seen in either wall, some fifty fet up.You're at a low window overlooking a huge pit, which extends up out of sight.  A floor is indistinctly visible over 50 feet below.  Traces of white mist cover the floor of the pit, becoming thicker to the left.  Marks in the dust around the window would seem to indicate that someone has been here recently.  Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room.  A shadowy figure can be seen there peering back at yo.    A large stalactite extends from the roof and almost reaches the floor below.  You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb backup.  You are in a little maze of twisting passages, all different     You are at the edge of a large underground reservoir.  An opaque cloud of white mist fills the room and rises rapidly upward.  The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist.  The only passage goes back toward the souh.   Dead ed.   You are at the northeast end of an immense room, even larger than the giant room.  It appears to be a repository for the 'Adventure' program.  Massive torches far overhead bathe the room with smoky yellow light.  Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns.  Off to one side a great many dwarves are sleeping on the floor, snoring loudly.  A sign nearby reads: 'Do not disturb the dwarves!'  An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distanc.    You are at the southwest end of the repository.  To one side is a pit full of fierce green snakes.  On the other side is a row of small wicker cages, each of which contains a little sulking bird.  In one corner is a bundle of black rods with rusty marks on their ends.  A large number of velvet pillows are scattered about on the floor.  A vast mirror stretches off to the northeast.  At your feet is a large steel grate, next to which is a sign which reads: 'Treasure vault.  Keys in main ofice.'You are on one side of a large, deep chasm.  A heavy white mist rising up from below obscures all view of the far side.  A southwest path leads away from the chasm into a winding corrido.    You are in a long winding corridor sloping out of sight in both directios.   You are in a secret canyon which exits to the north and east     You are in a secret canyon which exits to the north and east     You are in a secret canyon which exits to the north and east     You are on the far side of the chasm.  A northeast path leads away from the chasm on this ide. You're in a long east/west corridor.  A faint rumbling noise can be heard in the disance.The path forks here.  The left fork leads northeast.  A dull rumbling seems to get louder in that direction.  The right fork leads southeast down a gentle slope.  The main corridor enters from the wst.  The walls are quite warm here.  From the north can be heard a steady roar, so loud that the entire cave seems to be trembling.  Another passage leads south, and a low crawl goes eat.   You are on the edge of a breath-taking view.  Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths.  The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving everything an eerie, macabre appearance.  The air is filled with flickering sparks of ash and a heavy smell of brimstone.  The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds.  Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls.  To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself.  An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left.  To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously.  The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene.  A dark, foreboding passage exits to the outh.You are in a small chamber filled with large boulders.  The walls are very warm, causing the air in the room to be almost stifling from the heat.  The only exit is a crawl heading west, through which is coming a low rumblig.   You are walking along a gently sloping north/south passage lined with oddly shaped limestone formation.    You are standing at the entrance to a large, barren room.  A sign posted above the entrance reads:  'Caution!  Bear in rom!' You are inside a barren room.  The center of the room is completely empty except for some dust.  Marks in the dust lead away toward the far end of the room.  The only exit is the way you came n.   You are in a maze of twisting little passages, all different     You are in a little maze of twisty passages, all diffeent. You are in a twisting maze of little passages, all different     You are in a twisting little maze of passages, all different     You are in a twisty little maze of passages, all diffeent. You are in a twisty maze of little passages, all diffeent. You are in a little twisty maze of passages, all diffeent. You are in a maze of little twisting passages, all different     You are in a maze of little twisty passages, all diffeent. Dead ed.   You are in a deep rocky depression.  To the north are the remains of a once magnificent castle.  A path leads north and there is a retreat to the soutwest.You are standing at the edge of a moat.  The water is deep and stagnant, but a tree has fallen across which you could crss.  You are standing in the rubble strewn courtyard of the castle.  Corridors lead east, west, north, and outh.You are in the waiting room of the east spire.  Some very dangerous looking stairs lead up.  There is an exit to the wes.    You are at the base of the west spire.  A headsmans block, notched and stained, stands in the center.  Stairs lead up and down.  There is an exit to the eas.    You have entered into the banquet room.  Old bones and broken glass litter the floor.  An immense granite table fills most of the room.  Passages lead north, south, east, andwest.You are at the top of the east spire.  It is a clear day and you can see for miles with blinding clarity.  Far below you and to the south, a vast forest of trees blankets the ground.  A small brook is also visible, wandering aimlessly throughout the forest.  In all other directions stark, grey, innaccesable mountains arise.  Heavy snow caps most of these peaks, and winds can be seen whipping loose snow particles throughout the cags. The stairs ahead have collapsed.  The only way out is back down the stairs.  A sign hanging here says: 'Too bad...there used to be a nice view here.  Try the east spire'.   You are in the dungeon.  Smokey torches are set into the walls.  Old prison cells, many containing distorted skeletons line the south side.  Stairs lead up and a tunnel leadseast.You are standing before a heavy iron door in a muddy little room.  Instruments of torture clutter the floor.  A passage leads est. You appear to be in the barracks.  A thick layer of dust covers the floor.  A passage leads east     You are in the servants quarters.  Cobwebs hang eerily from the ceiling.  An exit leads wet.   You are at the south end of the throne room.  A beautifully mosaiced floor is littered with leaves and debris.  A doorway leads sout.    You are at the north end of the throne room.  Cockroaches run for cover on a massive marble throne.  Passages lead east and wet.   You have entered the royal suite but much has been destroyed by a cave in.  The sky can be seen from a hole in the roof.  There are some stairs close by leading dwn.  You are in the knights quarters.  Some broken weapons are scattered on the floor along with some empty wine kegs.  Stairs lead down and there is a passage to the outh.You are in a secret passage behind the throne.  The only way out is down     You are in a large chamber with a marble floor.  A window once covered the east wall but was broken long ago.  A cold wind blows in.  There is a hall leading nort.    It is freezing cold here.  Ice has formed on the walls from the spray of water rushing into a hole in the floor.  Awkward looking stairs lead up     You are in a high bastillion overlooking the courtyard.  Snow and ice has gathered here and been packed by the wind.  A hole in the floor leads own. You're at end of road agin.  You're at hill in oad. You're inside builing. You're in valey. You're in foest. You're in foest. You're at slit in streamed.  You're outside grae.   You're below the gate. You're in cobble cawl. You're in debris rom.  You're in bird chaber. You're at top of small pt.   You're in hall of ists.You're on east bank of fissure     You're in nugget of goldroom.You're in hall of mountain kin.    You're at west end of twopit rom.  You're in east pit     You're in west pit     You're at 'Y'.   You're at window o pit.You're in dirty pasage.You're in dusty rock roo.    You're at west end of hall of ists.You're at brink ofpit. You're at east end of long hal.    You're at west end of long hal.    You're at complex junctin.   You're in swiss cheese rom.  You're at east end of twopit rom.  You're in slab roo.    You're at junction of three secret canyons     You're in Egyptianroom.You're in secret east/west canyon above tight cayon. You're in narrow corrido.    You're at steep incline above large oom. You're in giant rom.   You're in cavern with waterfal.    You're in soft roo.    You're in orientalroom.You're in misty caern. You're in alove. You're in plover rom.  You're in dark-roo.    You're in arched hll.  You're in shell rom.   You're in anteroom     You're at Witt's ed.   You're in mirror cnyon.You're at window o pit.You're at top of stalactte.  You're at reservoi.    You're at NEend. You're at SWend. You're on SW side of cham.   You're in sloping corridr.   You're on NE side of cham.   You're in corridor     You're at fork in ath. You're at junction with warm wlls. You're at breath-taking iew. You're in chamber of bouders.You're in limestone passge.  You're in front of barren room     You're in barren rom.  You're at view of castle     You're at mot.   You're in castle courtyad.   You're in east waiting rom.  You're in execution room     You're in banquet oom. You're at top of east spre.  Dead ed.   You're in the dungon.  You're in muddy little chamber     You're in barracks     You're in servants quartrs.  You're at south end of throne oom. You're at north end of throne oom. You're in royal sute.  You're in knights quartes.   You're in secret passage     You're in large marble chamber     You're in polar rom.   You're in high bastillio.    Set ofkeys There are some keys on the ground hee.   Brass lanter     There is a shiny brass lamp nerby. There is a lamp shining nearby     grateThe grate is locke.    The grate isopen.wickercage There is a small wicker cage discarded neaby.  black od   A three foot black rod with a rusty star on an end lies neary.   black od   A three foot black rod with a rusty mark on an end lies neary.   stepsRough stone steps lead down th pit.Rough stone steps lead up the ome. little bird in cag     A cheerful little bird is sitting here sining. There is a little bird in the age. *rustydoor The way north is barred by a massive, rusty, iron door     The way north leads through a massive, rusty, iron doo.    velvet pillo     A small velvet pillow lies on the flor.  snakeA huge green fierce snake bars the wy!        *fissue         A crystal bridge now spans the fissue.   The crystal bridge has vanishe!    *stone table     A massive stone tablet imbedded in the wall reads: 'Congratulations on bringing light into the dark-rom!'  giant clam  >grunt<    There is an enormous clam here with its shell tightly closed     giant oyster  >gron!<  There is an enormous oyster here with its shell tightly closd.   Interesting.  There seems to be something written on the underside of the oystr.   'Spelunker Tday' There are a few recent issues of 'Spelunker Today' magazine lying ere. tasty ood  There is food here     small ottleThere is a bottle of water her.    There is an empty bottlehere.There is a bottle of oilhere.water in the bottl     oil in the bttle *mirro          plantThere is a tiny little plant in the pit, murmuring: 'water, water,...' The plant spurts into furious growth for a few seconds     A 12-foot plant now grows out of the pit, bellowing: 'WATER! WATER!'   The plant grows explosively, almost filling the bottom of the pit.     There is a gigantic beanstalk stretching all the way up to the hol.    You've over-watered the plant!  It's shriveling up!  It's, i's...*phony plant (seen in twopit room only when tall enoug)         The top of a 12-foot-tall beanstalk is poking out of the wes pit.A huge beanstalk stretches out of the west pit up to the hol.    *stalatite      *shadowy figre   The shadowy figure seems to be trying to attract your attenton.  dwarf' axe There is a little axe hee.   There is a little axe lying beside the bea.    *cave drawins         *pirat          *drago     A huge green fierce dragon bars the ay!  Congratulations!  You have just vanquished a dragon with your bare hands!  (Unbelievable, isn't t?)  The body of a huge green dead dragon is lying off to one sid.    chasmA rickety wooden bridge extends across the chasm, vanishing into the mist.  A sign posted on the bridge reads: 'Stop!  Pay trol!'  The wreckage of a bridge (and a dead bear) can be seen at the bottom of the chsm.  trollA burly troll blocks the bridge and demands a treasure to crss!! The troll steps out from beneath the bridge and blocks your ay.       *phonytrollThe troll is nowhere to be see.         There is a ferocious cave bear eying you from the far end of the rom!  There is a gentle cave bear sitting placidly in one coner. There is a contented-looking bear wandering about neary.        *message in secondmaze There is a message scrawled in the dust in a flowery script, reading: 'This is not the maze where the pirate leaves his treasure chet.'  *volcano and/or geser       *vending macine  There is a massive vending machine here.  The instructions on it read: 'Drop coins here to receive fresh batteries'    batteres   There are fresh batteries here     Some worn-out batteries have been discarded neary.   *carpet and/or mos          *evil izardThere is an evil looking wizard here eying you darkly!!         *castle-cavedoor The great iron door is lcked.The great iron door is unlocke.    curiously shaped glass bll   There is an oddly shaped glass ball here!!     large gold ngget There is a large sparkling nugget of gold ere! several diamnds  There are diamondshere!bars of silvr    There are bars of silverhere!precious jewlry  There is precious jewelry here     rare cins  There are many coins her!    treasure chet    The pirate's treasure chest ishere!goldeneggs There is a large nest here, full of goldeneggs!The nest of golden eggs has vanished     one! jeweled tridnt   There is a jewel-encrusted trident hre!  ming vse   There is a delicate, precious, ming vase hre!  The vase is now resting, delicately, on a velvet pillo.    The floor is littered with worthless shards of pottery     The ming vase drops with a delicate rash.egg-sized emrald There is an emerald here the size of a plover's gg!  platinum pyrmid  There is a platinum pyramid here, 8 inches on a ide! glistening parl  Off to one side lies a glistening perl!  Persia rug There is a Persian rug spread out on the foor! The dragon is sprawled out on a Persian ru!!   rare sices There are rare spices hee!   goldenchainThere is a golden chain lying in a heap on the foor! The bear is locked to the wall with a golden chan!   There is a golden chain locked to the wall     large flawless rub     A large flawless ruby lies on the dirt flor!!  priceless oil painings There are some priceless oil paintings hanging hre!!!carved ivory talisan   There is a carved ivory talisman her!!!  mysterious jade sttue  There is a small jade statue hre!!!small bag of blackopalsThere is a small bag of black opals here!!     ancient Dead Sea srollsThere are some ancient Dead Sea scrolls hee!!! plush erminerobe There is a plush ermine robe lying hre!!!heavily jeweled crwn   There is a heavily jeweled crown lying her!!!  sterling sceter  There is a sterling scepter hee!!! Somewhere nearby is colossal cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again.  Magic is said to work in the cave.  I will be your eyes and hands.  Direct me with commands of one or two words.  I should warn you that I look at only the first five letters of each word, so you'll have to enter 'northeast' as 'NE' to distinguish it from 'north'.  (Should you get stuck, type 'HELP' for some general hints.  For information on how to end your adventure, etc., type: 'IFO'.)A little dwarf with a big knife blocks you way.A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ranaway.There is a threatening little dwarf in the room with yu!   One sharp nasty knife is thrown at yu!   None of them hit yu!   One of them gets yu!   A hollow voice says: 'PLGH'. There is no way to go that direction     I am unsure how you are facing.  Use compass points or nearby objets.  I don't know in from out here.  Use compass points or name something in the general direction you want to go     I don't know how to apply that word ere. I don't understandthat!I'm game.  Would you care to explainhow? Sorry, but I am not allowed to give more detail.  I will repeat the long description of your loction.It is now pitch dark.  If you proceed you will probably fall into  pit.If you prefer, simply type W rather than WST.  Are you trying to catch the bid?   The bird is frightened right now and you cannot catch it no matter what you try.  Perhaps you might try late.    Are you trying to somehow deal with the snke?  You can't kill the snake, or drive it away, or avoid it, or anything like that.  There is a way to get by, but you don't have the necessary resources right ow.  Do you really want to quit now     You fell into a pit and broke every bone in yourbody!You are already carryingit!  You can't be serios!   The bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch t.   You can catch the bird, but you cannot cary it.There is nothing here with a lck!  You aren't carryin it! The little bird attacks the green snake, and in an astounding flurry drives the snake away     You have no eys! It has no lok.   I don't know how to lock or unlock such a hing.It was already loced.  The grate is now lcked.The grate is now unlocke.    It was already unlcked.You have no source of liht.  Your lamp is now o.    Your lamp is now of.   There is no way to get past the bear to unlock the chain, which is probably just as ell. Nothing happns.  here?There is nothing here to attac.    The little bird is now dead.  Its body disappear.    Attacking the snake both doesn't work and is very dangrous.You killed a little dwar.    You attack a little dwarf, but he dodges out of the wa.    With what?  Your bare hads?  Good try, but that is an old worn-out magic word     I know of places, actions, and things.  Most of my vocabulary describes places and is used to move you there.  To move, try words like FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH, UP, or DOWN.  I know about a few special objects, like a black rod hidden in the cave.  These objects can be manipulated using some of the action words that I know.  Usually you will need to give both the object and action words (in either order), but sometimes I can infer the object from the verb alone.  Some objects also imply verbs; in particular, 'INVENTORY' implies 'TAKE INVENTORY', which causes me to give you a list of what you're carrying.  The objects have side effects; for instance, the rod scares the bird.  Usually people having trouble moving just need to try a few more words.  Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack.  To speed the game you can sometimes move long distances with a single word.  For example, 'BUILDING' usually gets you to the building from anywhere above ground except when lost in the forest.  Also, note that cave passages turn a lot, and that leaving a room to the north does not guarantee entering the next from the south.  Good luck     It mises!  It get you!k.   You can't unlock the key.    You have crawled around in some little holes and wound up back in the main pasage. I don't know where the cave is, but hereabouts no stream can run on the surface for long.  I would try the sream.I need more detailed instructions to do tht.   I can only tell you what you see as you move about and manipulate things.  I cannot tell you where remote things ae.   I don't know that ord. hat? Are you trying to get into thecave?The grate is very solid and has a hardened steel lock.  You cannot enter without a key, and there are no keys nearby.  I would recommend looking elsewhere for thekeys.The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce.  There is quite a bit of undergrowth, largely birch and ash saplings plus nondescript bushes of various sorts.  This time of year visibility is quite restricted by all the leaves, but travel is quite easy if you detour around the spruce and berry bushe.    Welcome to Adventure!!  Would you like instructins?  Digging without a shovel is quite impractical.  Even with a shovel progress is unlikly.  Blasting requires dynamie.   I'm as confused as you ae.   Mist is a white vapor, usually water, seen from time to time in caverns.  It can be found anywhere but is frequently a sign of a deep pit leading down to waer.  Your feet are now et.  I think I just lost my appetit.    Thank you, it was delicius!  You have taken a drink from the stream.  The water tastes strongly of minerals, but is not unpleasant.  It is extremely old. The bottle of water is now empy.   Rubbing the electric lamp is not particularly rewarding.  Anyway, nothing exciting happens     Peculiar.  Nothing unexpected happen.    Your bottle is empty and the ground is wet     You can't pour tha.    Watch t!   Which ay?  Oh dear, you seem to have gotten yourself killed.  I might be able to help you out, but I've never really done this before.  Do you want me to try to reincarnate ou?  All right.  But don't blame me if something goes wr......                                  --- Poof!! ---                        You are engulfed in a cloud of orange smoke.  Coughing and gasping, you emerge from the smoke and find...     You clumsy oaf, you've done it again!  I don't know how long I can keep this up.  Do you want me to try reincarnating you agai?    Okay, now where did I put my orange smoke?....  >Poof!<  Everything disappears in a dense cloud of orange smke.  Now you've really done it!  I'm out of orange smoke!  You don't expect me to do a decent reincarnation without any orange smoke, do ou?  Okay, if you're so smart, do it yourself!  I'm leaving     All of a sudden, you hear a high pitched sound coming from the darkness behind you.  You turn and see three shimmering shapes start to materialize into humanoid form.  The light and sound surrounding the figures begins to dim as their features become clearer.  Suddenly the middle shape shouts out: 'Dammit, Scotty!!  You got the wrong coordinates!!  Beam us up!!!'  The sound and light spring up in renewed intensity for a few seconds and then fade away as the figures disapear.Sorry, but I no longer seem to remember how it was you got hre.  You can't carry anything more.  You'll have to drop something firs.    You can't go through a locked steel rate!I believe what you want is right here withyou. You don't fit through a two-inch sli!    I respectfully suggest you go across the bridge instead of jumping     There is no way across the fisure. You're not carrying anyting. You are currently holding the followng:  It's not hungry (it's merely pinin' for the fjords).  Besides, you have no bird seed     The snake has now devoured your bird     There's nothing here it wants to eat (except perhaps yu).  You fool, dwarves eat only coal!  Now you've made him *really* mad!    You have nothing in which to carry i.    Your bottle is already fll.  There is nothing here with which to fill the botle.  Your bottle is now full of watr.   Your bottle is now full of oil     You can't fill tha.    Don't be ridiculou!    The door is extremely rusty and refuses toopen.The plant indignantly shakes the oil off its leaves and asks: 'watr?'  The hinges are quite thoroughly rusted now and won't bdge. The oil has freed up the hinges so that the door will now move, although it requires some effort     The plant has exceptionally deep roots and cannot be pulled ree. The dwarves' knives vanish as they strike the walls of the cve.  Something you're carrying won't fit through the tunnel with you.  You'd best take inventory and drop somethig.   You can't fit this five-foot clam through that little passag!    You can't fit this five-foot oyster through that little passge!  I advise you to put down the clam before opening it.  >Strai!<   I advise you to put down the oyster before opening it.  >Wrech!< You don't have anything strong enough to open the clam     You don't have anything strong enough to open the oystr.   A glistening pearl falls out of the clam and rolls away.  Goodness, this must really be an oyster.  (I never was very good at identifying bivalves.)  Whatever it is, it has now snapped shut agin.  The oyster creaks open, revealing nothing but oyster inside.  It promptly snaps shut again     You have crawled around in some little holes and found your way blocked by a recent cave-in.  You are now back in the main pasage. There are faint rustling noises from the darkness behind you     Out from the shadows behind you pounces a bearded pirate!  'Har, har ' he chortles, 'I'll just take all this booty and hide it away with me chest deep in the maze!'  He snatches your treasure and vanishes into the glom.  A sepulchral voice reverberating through the cave says: 'Cave closing soon.  All adventurers must exit immediately through the main office'    A mysterious recorded voice groans into life and announces: 'This exit is closed.  Please leave via main offce.' It looks as though you're dead.  Well, seeing as how it's so close to closing time anyway, I think we'll just call it a ay.  The sepulchral voice entones: 'The cave is now closed.'  As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . .    As your eyes refocus, you look around and find..    There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble.  You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunet.  There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the snakes in the rubble.  A river of molten lava pours in through the hole, destroying everything in its path, includingyou! There is a loud explosion, and you are suddenly splashed across the walls of the roo.    The resulting ruckus has awakened the dwarves.  There are now several threatening little dwarves in the room with you!  Most of them throw knives at you!  All of them get you     Oh, leave the poor unhappy bird alon.    I daresay whatever you want is around here somewere. I don't know the word 'STOP'.  Use 'QUIT' if you want to giv up. You can't get there fromhere.You are being followed by a very large, tame bea.    If you want to end your adventure early, say 'QUIT'.  To see how well you're doing, say 'SCORE'.  To get full credit for a treasure, you must have left it safely in the building, though you get partial credit just for locating it.  You lose points for getting killed, or for quitting, though the former costs you more.  There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections.  If you think you've found all the treasures, just keep exploring for a while.  If nothing interesting happens, you haven't found them all yet.  If something interesting *does* happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section.  I may occasionally offer hints if you seem to be having trouble.  If I do, I'll warn you in advance how much it will affect your score to accept the hints.  Finally, to save time, you may specify 'BRIEF', which tells me never to repeat the full description of a place unless you explicitly requestit.  Do you indeed wish to quit now     There is nothing here with which to fill the vas.    The sudden change in temperature has delicately shattered the vase     It is beyond your power to do hat. I don't knowhow. It is too far up for you to rech.  You killed a little dwarf.  The body vanishes in a cloud of greasy black smoke     The shell is very strong and is impervious to atack. What's the matter, can't you read?  Now you'd best start ove.    The axe bounces harmlessly off the dragon's thick scals.   The dragon looks rather nasty.  You'd best not try to get by     The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder.  The ashes blow away     On wha?    Okay, from now on I'll only describe a place in full the first time you come to it.  To get the full description, say 'LOK'. Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros.  The troll fends off your blows effortlessy.   The troll deftly catches the axe, examines it carefully, and tosses it back, declaring: 'Good workmanship, but it's not valuable enogh.' The troll catches your treasure and scurries away out of sigt.   The troll refuses to let you coss. There is no longer any way across the chas.    Just as you reach the other side, the bridge buckles beneath the weight of the bear, which was still following you around.  You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the cham.   The bear lumbers toward the troll, who lets out a startled shriek and scurries away.  The bear soon gives up the pursuit and wandersback.The axe misses and lands near the bear where you can't get a it. With what?  Your bare hands?  Against *his* bear hands?    The bear is confused; he only wants to be your fiend.For crying out loud, the poor thing is already dad!  The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friedly. The bear is still chained to the wal.    The chain is still locke.    The chain is now unlocke.    The chain is now lcked.There is nothing here to which the chain can be locked     There is nothing here toeat. Do you want the hit?   Do you need help getting out of the aze? You can make the passages look less alike by dropping things     Are you trying to explore beyond the plover room     There is a way to explore that region without having to worry about falling into a pit.  None of the objects available is immediately useful in discovering the seret. Do you need help getting out of here     Don't go wes.    Gluttony is not one of the troll's vices.  Avarice, however,is.  Your lamp is getting dim.  You'd best start wrapping this up, unless you can find some fresh batteries.  I seem to recall there's a vending machine in the maze.  Bring some coins with yo.    Your lamp has run out of power     There's not much point in wandering around out here, and you can't explore the cave without a lamp.  So let's just call it a dy.   There are faint rustling noises from the darkness behind you.  As you turn toward them, the beam of your lamp falls across a bearded pirate.  He is carrying a large chest.  'Shiver me timbers!' he cries, 'I've been spotted!  I'd best hie meself off to the maze to hide me chest!'  With that, he vanishes into the gloom     Your lamp is getting dim.  You'd best go back for those battries.Your lamp is getting dim.  I'm taking the liberty of replacing the batteies. Your lamp is getting dim, and you're out of spare batteries.  You'd best start wrapping ths up.I'm afraid the magazine is written in dwarish. 'This is not the maze where the pirate leaves his treasure cest.'Hmmm, this looks like a clue, which means it'll cost you ten points to read it.  Should I go ahead and read it anyay?  It says: 'There is something strange about this place, such that one of the words I've always known now has a new effect'    It says the same thing it did before     I'm afraid I don't undertand.'Congratulations on bringing light into the dark-room!     You strike the mirror a resounding blow, whereupon it shatters into a myriad of tiny fragmnts. You have taken the vase and hurled it delicately to the groud.   You prod the nearest dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his ax.    Is this acceptable     Are you resuming an earlier Adventur?    It was already loced.  The door is now loked. The door is now unlocked     It was already unlcked.You can't get past a locked, heavy iron dor.   The wizard shrieks as he recognizes the ball.  Unbelievably, he begins to shrink.  The glass pulsates, growing hotter and brighter as the wizard runs around in circles growing smaller and smaller until he is no larger than an ant.  The ball begins to move on its own, toward the wizard who vainly attempts to move away.  As contact is made, both wizard and glass ball disappear in a cloud of smoke and and a clap of thuner.  The wizard is now salivating on yourarm. Physical violence is useless against the powers of magc.   A sign nearby says: 'Keys in main ofice'.A lightening bolt is hurled at you!!     The wizard gags heartily and slaps your fae.   The wizard laughs as the axe bounces off an invisible shield!    Unfortunately, the scrolls have been written in Babyloian. You are obviously a rank amateur.  Better luck next tie.   Your score qualifies you as a Novice Class Advenurer.You have achieved the rating: 'Experienced Adventurer'     You may now consider yourself a 'Seasoned Adventrer'.You have reached 'Junior Master' staus.  Your score puts you in Master Adventurer class C     Your score puts you in Master Adventurer class B     Your score puts you in Master Adventurer class A     Your score puts you in the Apprentice Wizard clas.   Your score puts you in the Sub-Wizard clas.    You may now consider yourself a Wizad!!  All of Adventuredom gives tribute to you, Adventurer Grandwiard! EXTMSG