1 1You are standing at the end of a road before a small brick building. 1Around you is a forest. A small stream flows out of the building and 1down a gully. 2You have walked up a hill, still in the forest. The road slopes back 2down the other side of the hill. There is a building in the distance. 3You are inside a building, a well house for a large spring. 4You are in a valley in the forest beside a stream tumbling along a 4rocky bed. 5You are in open forest, with a deep valley to one side. 6You are in open forest near both a valley and a road. 7At your feet all the water of the stream splashes into a 2-inch slit 7in the rock. Downstream the streambed is bare rock. 8You are in a 20-foot depression floored with bare dirt. Set into the 8dirt is a strong steel grate mounted in concrete. A dry streambed 8leads into the depression. 9You are in a small chamber beneath a 3x3 steel grate to the surface. 9A low crawl over cobbles leads inward to the west. 10You are crawling over cobbles in a low passage. There is a dim light 10at the east end of the passage. 11You are in a debris room filled with stuff washed in from the surface. 11A low wide passage with cobbles becomes plugged with mud and debris 11here, but an awkward canyon leads upward and west. A note on the wall 11says "MAGIC WORD XYZZY". 12You are in an awkward sloping east/west canyon. 13You are in a splendid chamber thirty feet high. The walls are frozen 13rivers of orange stone. An awkward canyon and a good passage exit 13from east and west sides of the chamber. 14At your feet is a small pit breathing traces of white mist. An east 14passage ends here except for a small crack leading on. 15You are at one end of a vast hall stretching forward out of sight to 15the west. There are openings to either side. Nearby, a wide stone 15staircase leads downward. The hall is filled with wisps of white mist 15swaying to and fro almost as if alive. A cold wind blows up the 15staircase. There is a passage at the top of a dome behind you. 16The crack is far too small for you to follow. 17You are on the east bank of a fissure slicing clear across the hall. 17The mist is quite thick here, and the fissure is too wide to jump. 18This is a low room with a crude note on the wall. The note says, 18"YOU WON'T GET IT UP THE STEPS". 19You are in the hall of the mountain king, with passages off in all 19directions. 20You are at the bottom of the pit with a broken neck. 21You didn't make it. 22The dome is unclimbable. 23You are at the west end of the two-pit room. There is a large hole in 23the wall above the pit at this end of the room. 24You are at the bottom of the eastern pit in the two-pit room. There is 24a small pool of oil in one corner of the pit. 25You are at the bottom of the western pit in the two-pit room. There is 25a large hole in the wall about 25 feet above you. 26You clamber up the plant and scurry through the hole at the top. 27You are on the west side of the fissure in the hall of the mists. 28You are in a low N/S passage at a hole in the floor. The hole goes 28down to an E/W passage. 29You are in the south side chamber. 30You are in the west side chamber of the hall of the mountain king. 30A passage continues west and up here. 31>$< 32You can't get by the snake. 33You are in a large room, with a passage to the south, a passage to the 33west, and a wall of broken rock to the east. There is a large "Y2" on 33a rock in the room's center. 34You are in a jumble of rock, with cracks everywhere. 35You're at a low window overlooking a huge pit, which extends up out of 35sight. A floor is indistinctly visible over 50 feet below. Traces of 35white mist cover the floor of the pit, becoming thicker to the right. 35Marks in the dust around the window would seem to indicate that 35someone has been here recently. Directly across the pit from you and 3525 feet away there is a similar window looking into a lighted room. A 35shadowy figure can be seen there peering back at you. 36You are in a dirty broken passage. To the east is a crawl. To the 36west is a large passage. Above you is a hole to another passage. 37You are on the brink of a small clean climbable pit. A crawl leads 37west. 38You are in the bottom of a small pit with a little stream, which 38enters and exits through tiny slits. 39You are in a large room full of dusty rocks. There is a big hole in 39the floor. There are cracks everywhere, and a passage leading east. 40You are in a small room with exits to the east and west. There is a 40very tight passage leading upwards which you might squeeze through. 41You are at the west end of hall of mists. A low wide crawl continues 41west and another goes north. To the south is a little passage 6 feet 41off the floor. 42You are in a maze of twisty little passages, all alike. 43You are in a maze of twisty little passages, all alike. 44You are in a maze of twisty little passages, all alike. 45You are in a maze of twisty little passages, all alike. 46Dead end 47Dead end 48Dead end 49You are in a maze of twisty little passages, all alike. 50You are in a maze of twisty little passages, all alike. 51You are in a maze of twisty little passages, all alike. 52You are in a maze of twisty little passages, all alike. 53You are in a maze of twisty little passages, all alike. 54Dead end 55You are in a maze of twisty little passages, all alike. 56Dead end 57You are on the brink of a thirty foot pit with a massive orange column 57down one wall. You could climb down here but you could not get back 57up. The maze continues at this level. 58Dead end 59You are in a cramped chamber looking out over the fissure in the hall 59of Mists. A tight passage leads back down. 60You are at the east end of a very long hall apparently without side 60chambers. To the east a low wide crawl slants up. To the north a 60round two foot hole slants down. 61You are at the west end of a very long featureless hall. The hall 61joins up with a narrow north/south passage. There is a narrow doorway 61leading to the west. 62You are at a crossover of a high N/S passage and a low E/W one. 63You are in a slightly sloping N/S passage which seems to fall 63off sharply not too far to the North. There is a ONE WAY sign 63pointing in that direction. 64You are at a complex junction. A low hands and knees passage from the 64north joins a higher crawl from the east to make a walking passage 64going west. There is also a large room above. The air is damp here. 65You are in bedquilt, a long east/west passage with holes everywhere. 65To explore at random select north, south, up, or down. 66You are in a room whose walls resemble swiss cheese. Obvious passages 66go west, east, NE, and NW. Part of the room is occupied by a large 66bedrock block. 67You are at the east end of the twopit room. The floor here is 67littered with thin rock slabs, which make it easy to descend the pits. 67There is a path here bypassing the pits to connect passages from east 67and west. There are holes all over, but the only big one is on the 67wall directly over the west pit where you can't get to it. 68You are in a large low circular chamber whose floor is an immense slab 68fallen from the ceiling (slab room). East and west there once were 68large passages, but they are now filled with boulders. Low small 68passages go north and south, and the south one quickly bends west 68around the boulders. 69You are in a secret N/S canyon above a large room. 70You are in a secret N/S canyon above a sizable passage. 71You are in a secret canyon at a junction of the three canyons, bearing 71north, south, and SE. The north one is as tall as the other two 71combined. 72You are in a large low room. Crawls lead north, SE, and SW. 73Dead end crawl. 74You are in a secret canyon which here runs E/W. It crosses over a 74very tight canyon 15 feet below. If you do go down you may not be able 74to get back up. 75You are at a wide place in a very tight N/S canyon. 76The canyon here becomes too tight to go further south. 77You are in a tall E/W canyon. A low tight crawl goes 3 feet north and 77seems to open up. 78The canyon runs into a mass of boulders -- Dead end. 79The stream flows out through a pair of 1 foot diameter sewer pipes. 79It would be advisable to use the exit. 80You are in a maze of twisty little passages, all alike. 81Dead end 82Dead end 83You are in a maze of twisty little passages, all alike. 84You are in a maze of twisty little passages, all alike. 85Dead end 86Dead end 87You are in a maze of twisty little passages, all alike. 88You are in a long, narrow corridor stretching out of sight to the 88west. At the eastern end is a hole through which you can see a 88profusion of leaves. 89There is nothing here to climb. Use "UP" or "OUT" to leave the pit. 90You have climbed up the plant and out of the pit. 91You are at the top of a steep incline above a large room. You could 91climb down here, but you would not be able to climb up. There is a 91passage leading back to the north. 92You are in the giant room. The ceiling here is too high up for your 92lamp to show it. Cavernous passages lead east, north, and south. On 92the west wall is scrawled the inscription, "Fee Fie Foe Foo" (sic). 93The passage here is blocked by a recent cave-in. 94You are at one end of an immense north/south passage. 95You are in a magnificent cavern with a rushing stream, which cascades 95over a sparkling waterfall into a roaring whirlpool which disappears 95through a hole in the floor. Passages exit to the south and west. 96You are in the soft room. The walls are covered with heavy curtains, 96the floor with a thick pile carpet. Moss covers the ceiling. 97This is the Oriental room. Ancient Oriental cave drawings cover the 97walls. A gently sloping passage leads upward to the north, another 97passage leads SE, and a hands and knees crawl leads west. 98You are following a wide path around the outer edge of a large cavern. 98Far below, through a heavy white mist, strange splashing noises can be 98heard. The mist rises up through a fissure in the ceiling. The path 98exits to the south and west. 99You are in an alcove. A small NW path seems to widen after a short 99distance. An extremely tight tunnel leads east. It looks like a very 99tight squeeze. An eerie light can be seen at the other end. 100You're in a small chamber lit by an eerie green light. An extremely 100narrow tunnel exits to the west. A dark corridor leads NE. 101You're in the dark-room. A corridor leading south is the only exit. 102You are in an arched hall. A coral passage once continued up and east 102from here, but is now blocked by debris. The air smells of sea water. 103You're in a large room carved out of sedimentary rock. The floor and 103walls are littered with bits of shells imbedded in the stone. A 103shallow passage proceeds downward, and a somewhat steeper one leads 103up. A low hands and knees passage enters from the south. 104You are in a long sloping corridor with ragged sharp walls. 105You are in a cul-de-sac about eight feet across. 106You are in an anteroom leading to a large passage to the east. Small 106passages go west and up. The remnants of recent digging are evident. 106A sign in midair here says "CAVE UNDER CONSTRUCTION BEYOND THIS POINT. 106PROCEED AT OWN RISK. (WITT CONSTRUCTION COMPANY )" 107You are in a maze of twisty little passages, all different. 108You are at Witt's End. Passages lead off in ALL directions. 109You are in a north/south canyon about 25 feet across. The floor is 109covered by white mist seeping in from the north. The walls extend 109upward for well over 100 feet. Suspended from some unseen point far 109above you, an enormous two-sided mirror is hanging parallel to and 109midway between the canyon walls. (The mirror is obviously provided 109for the use of the dwarves, who as you know, are extremely vain.) A 109small window can be seen in either wall, some fifty feet up. 110You're at a low window overlooking a huge pit, which extends up out of 110sight. A floor is indistinctly visible over 50 feet below. Traces of 110white mist cover the floor of the pit, becoming thicker to the left. 110Marks in the dust around the window would seem to indicate that 110someone has been here recently. Directly across the pit from you and 11025 feet away there is a similar window looking into a lighted room. A 110shadowy figure can be seen there peering back at you. 111A large stalactite extends from the roof and almost reaches the floor 111below. You could climb down it, and jump from it to the floor, but 111having done so you would be unable to reach it to climb back up. 111There are exits to the west and north. 112You are in a little maze of twisting passages, all different. 113You are at the edge of a large underground reservoir. An opaque cloud 113of white mist fills the room and rises rapidly upward. The lake is 113fed by a stream, which tumbles out of a hole in the wall about 10 feet 113overhead and splashes noisily into the water somewhere within the 113mist. The only passage goes back to the south. 114Dead end 115You are at the northeast end of an immense room, even larger than the 115giant room. It appears to be a repository for the "ADVENTURE" 115program. Massive torches far overhead bathe the room with smoky 115yellow light. Scattered about you can be seen a pile of bottles (all 115of them empty), a nursery of young beanstalks murmuring quietly, a bed 115of oysters, a bundle of black rods with rusty stars on their ends, and 115a collection of brass lanterns. Off to one side a great many dwarves 115are sleeping on the floor, snoring loudly. A sign nearby reads: "DO 115NOT DISTURB THE DWARVES!" An immense mirror is hanging against one 115wall, and stretches to the other end of the room, where various other 115sundry objects can be glimpsed dimly in the distance. 116You are at the southwest end of the repository. To one side is a pit 116full of fierce green snakes. On the other side is a row of small 116wicker cages, each of which contains a little sulking bird. In one 116corner is a bundle of black rods with rusty marks on their ends. A 116large number of velvet pillows are scattered about the floor. A 116vast mirror stretches off to the northeast. At your feet is a large 116steel grate, next to which is a sign which reads, "TREASURE VAULT. 116KEYS IN MAIN OFFICE." 117You are on one side of a large, deep chasm. A heavy white mist rising 117up from below obscures all view of the far side. A SW path leads away 117from the chasm into a winding corridor. 118You are in a long winding corridor sloping out of sight in both 118directions. A sign on the wall reads: 118 SLOW DOWN - 118PAY TROLL AHEAD 118There is an empty rusted socket at each corner of the sign. 119You are in a secret canyon which exits to the north and east. 120You are in a secret canyon which exits to the north and east. 121You are in a secret canyon which exits to the north and east. 122You are on the far side of the chasm. A NE path leads away from the 122chasm on this side. 123You're in a long east/west corridor. A faint rumbling noise can be 123heard in the distance. 124The path forks here. The left fork leads northeast. A dull rumbling 124seems to get louder in that direction. The right fork leads southeast 124down a gentle slope. The main corridor enters from the west. 125The walls are quite warm here. From the north can be heard a steady 125roar, so loud that the entire cave seems to be trembling. Another 125passage leads south, and a low crawl goes east. 126You are on the edge of a breath-taking view. Far below you is an 126active volcano, from which great gouts of molten lava come surging 126out, cascading back down into the depths. The glowing rock fills the 126farthest reaches of the cavern with a blood-red glare, giving every- 126thing an eerie, macabre appearance. The air is filled with flickering 126sparks of ash and a heavy smell of brimstone. The walls are hot to 126the touch, and the thundering of the volcano drowns out all other 126sounds. Embedded in the jagged roof far overhead are myriad twisted 126formations composed of pure white alabaster, which scatter the murky 126light into sinister apparitions upon the walls. To one side is a deep 126gorge, filled with a bizarre chaos of tortured rock which seems to 126have been crafted by the devil himself. An immense river of fire 126crashes out from the depths of the volcano, burns its way through the 126gorge, and plummets into a bottomless pit far off to your left. To 126the right, an immense geyser of blistering steam erupts continuously 126from a barren island in the center of a sulfurous lake, which bubbles 126ominously. The far right wall is aflame with an incandescence of its 126own, which lends a additional infernal splendor to the already 126hellish scene. A dark, foreboding passage exits to the south. 127You are in a small chamber filled with large boulders. The walls are 127very warm, causing the air in the room to be almost stifling from the 127heat. The only exit is a crawl heading west, through which is coming 127a low rumbling. 128You are walking along a gently sloping north/south passage lined with 128oddly shaped limestone formations. 129You are standing at the entrance to a large, barren room. A sign 129posted above the entrance reads: "CAUTION! BEAR IN ROOM!" 130You are inside a barren room. The center of the room is completely 130empty except for some dust. Marks in the dust lead away toward the 130far end of the room. The only exit is the way you came in. 131You are in a maze of twisting little passages, all different. 132You are in a little maze of twisty passages, all different. 133You are in a twisting maze of little passages, all different. 134You are in a twisting little maze of passages, all different. 135You are in a twisty little maze of passages, all different. 136You are in a twisty maze of little passages, all different. 137You are in a little twisty maze of passages, all different. 138You are in a maze of little twisting passages, all different. 139You are in a maze of little twisty passages, all different. 140Dead end 141You have slid a long way down a steep gravel bank. You are covered with 141scrapes and bruises from your rather rough journey. Several of your 141larger cuts are bleeding. 142You're in a small chamber with a slope of gravel too steep to climb to 142the west. The chamber opens up to the east. 143You are in a large chamber decorated like an ancient Druid temple 143continuing to the west with passages leading off to the north and south. 143A large stone dominates the center of the room. 144You're in a small chamber which shows much evidence of heavy use in the 144recent past. Tracks lead from a good-sized passabe in the south to a 144small hold in the northern wall which leads upwards. 145You're in the throne room where the walls are covered with large 145brightly painted murals of Colossal Cave and the lands surrounding it. 145In the center of the room is a large throne on a raised dias. 145To the south can be seen the entrance to a large hall while a low 145passage exits to the north heading slightly downwards. 146You are in a small dusty chamber which appears as though you're the 146first person to enter it in years. The only visible exit is to the 146north. 147You're on a spiral staircase lit by torches with an eastern door. 148You're on a spiral staircase lit by torches with an eastern door. 149You're on a spiral staircase lit by torches with an eastern door. 150You're in the magician's tower, a small cluttered room filled with 150all manner of strange artifacts, the purpose of which cannot be 150kenned immediately. The walls of the chamber are themselves cloaked 150in shadows which seem to move of their own accord. There is one 150small window in the wall but it is far over your head and lets in 150a minimum of light. Torches set in the wall across from the window 150supplement the meager light but the entire room seems to disapprove 150of light and gloom clings to all the corners. In the center of the 150room a spiral staircase descends into to the lower levels of the cave. 151You're on a spiral staircase lit by torches with an eastern door. 152You're in the Magician's Chamber, a large pentagonal room with a 152spiral staircase leading up from the center of the room. 153You're in a long straight corridor ending in a massive slab of stone 153to the east. To the west a slightly smaller corridor continues while 153there is a passage leading up to the northwest and another leading 153down to the southwest. 154Dead end. 155You're in what looks to be an old guard's room. There are broken 155pieces of weaponry and armour in racks around the walls. The only exit 155is east. 156You're in the Lower Hall of the ancient dwarven mines. There are signs 156of ancient battles all over and most of the passages out of the hall are 156blocked. The only usable exits are a wide staircase leading up to the 156east and a corridor leading down to the south. 157You're in the Dwarves Great Hall where in the past were held great 157feasts and displayed the most beautiful of their craft. Now the hall 157look as if a great battle had been waged here. All the smaller 157passages leading out have been blocked intentionally. The only exits 157are wide staircases leading down to the west and up to the east. 158You're in the Upper Hall of the ancient dwarven mines. There are signs 158of ancient battles all over and most of the passages out of the hall are 158blocked. The only usable exits are a wide staircase leading down to the 158west and a corridor leading up to the south. 159You're in a corridor which ends in a door to the west and leads down to 159the north. 160You're beneath the trap door. The passage leads east and west. 161The passage leads north and east. 162The passage leads north and south. 163The passage leads southeast and south. 164The passage leads northeast and northwest. 165The passage leads south and southwest. 166The passage leads east and north. 167The passage leads southwest and west. 168The passage leads west and northeast. 169You're in a small hexagonal room with a single door in the west wall. 170You enter a thick, cold, gray mist. You seem to be falling forever 170and the light slowly fades away. 171As you enter the ethereal plane, you seem to be twisted and pulled 171at and lose all sense of orientation. -1End 2 1You're at end of road again. 2You're at hill in road. 3You're inside building. 4You're in valley. 5You're in forest. 6You're in forest. 7You're at slit in streambed. 8You're outside grate. 9You're below the grate. 10You're in cobble crawl. 11You're in debris room. 13You're in bird chamber. 14You're at top of small pit. 15You're in hall of mists. 17You're on east bank of fissure. 18You're in nugget of gold room. 19You're in hall of mt. king. 23You're at west end of two-pit room. 24You're in east pit. 25You're in west pit. 28You're in low n/s passage at hole. 33You're at "y2". 35You're at window on pit. 36You're in dirty passage. 39You're in dusty rock room. 41You're at west end of hall of mists. 57You're at brink of pit. 60You're at east end of long hall. 61You're at west end of long hall. 64You're at complex junction. 65You're in bedquilt. 66You're in swiss cheese room. 67You're at east end of two-pit room. 68You're in slab room. 71You're at junction of three secret canyons. 74You're in secret e/w canyon above tight canyon. 88You're in narrow corridor. 91You're at steep incline above large room. 92You're in giant room. 95You're in cavern with waterfall. 96You're in soft room. 97You're in oriental room. 98You're in misty cavern. 99You're in alcove. 100You're in plover room. 101You're in dark-room. 102You're in arched hall. 103You're in shell room. 106You're in anteroom. 108You're at witt's end. 109You're in mirror canyon. 110You're at window on pit. 111You're at top of stalactite. 113You're at reservoir. 115You're at ne end. 116You're at sw end. 117You're on sw side of chasm. 118You're in sloping corridor. 122You're on ne side of chasm. 123You're in corridor. 124You're at fork in path. 125You're at junction with warm walls. 126You're at breath-taking view. 127You're in chamber of boulders. 128You're in limestone passage. 129You're in front of barren room. 130You're in barren room. 142You're at bottom of gravel bank. 143You're in druid temple room. 144You're at passage to throne room. 145You're in throne room. 146You're in dusty chamber. 150You're in magicians tower. -1End short descriptions 3 1 2 2 44 29 1 3 3 12 19 43 1 4 5 13 14 46 30 1 5 6 45 43 1 8 63 2 1 2 12 7 43 45 30 2 5 6 45 46 3 1 3 11 32 44 3 148171 62 3 11 62 3 148171 65 3 33 65 3 79 5 14 3 147 99 4 1 4 12 45 4 5 6 43 44 29 4 7 5 46 30 4 8 63 5 4 9 43 30 5 50005 6 7 45 5 6 6 5 5 44 46 6 1 2 45 6 4 9 43 44 30 6 5 6 46 7 1 12 7 4 4 45 7 5 6 43 44 7 8 5 15 16 46 7 595 60 14 30 8 5 6 43 44 46 8 1 12 8 7 4 13 45 8 303009 3 19 30 8 593 3 9 303008 11 29 9 593 11 9 10 17 18 19 44 9 14 31 9 11 51 10 9 11 20 21 43 10 11 19 22 44 51 10 14 31 11 303008 63 11 9 64 11 10 17 18 23 24 43 11 12 25 19 29 44 11 148171 62 11 3 62 11 14 31 12 303008 63 12 9 64 12 11 30 43 51 12 13 19 29 44 12 14 31 13 303008 63 13 9 64 13 11 51 13 12 25 43 13 14 23 31 44 14 303008 63 14 9 64 14 11 51 14 13 23 43 14 150020 30 31 34 14 15 30 14 16 33 44 15 18 37 46 15 17 7 38 44 15 19 10 30 45 15 150022 29 31 34 35 23 43 15 14 29 15 34 55 16 14 1 17 15 38 43 17 312596 39 17 412021 7 17 412597 41 42 44 69 17 27 41 18 15 38 11 45 19 15 10 29 43 19 311145 45 36 78 19 311029 46 37 19 311030 44 7 19 32 45 19 35074 49 19 211032 49 19 74 66 20 0 1 21 0 1 22 15 1 23 67 43 42 23 68 44 61 23 25 30 31 23 648 52 24 67 29 11 25 23 29 11 25 724031 56 25 26 56 26 88 1 27 312596 39 27 412021 7 27 412597 41 42 43 69 27 17 41 27 40 45 27 41 44 28 145 78 11 46 28 33 45 55 28 36 30 52 29 19 38 11 45 30 19 38 11 43 30 62 44 29 31 524089 1 31 90 1 32 19 1 33 148171 65 33 3 65 33 28 46 33 34 43 53 54 33 35 44 33 159302 71 33 148171 71 33 100 71 34 33 30 55 34 15 29 35 33 43 55 35 20 39 36 37 43 17 36 28 29 52 36 39 44 36 65 70 37 36 44 17 37 38 30 31 56 38 37 56 29 11 38 595 60 14 30 4 5 39 36 43 23 39 64 30 52 58 39 65 70 40 41 44 40 27 43 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132 43 139 133 44 139 134 45 139 135 30 139 136 48 139 137 29 139 138 46 139 112 47 140 112 45 11 141 142 1 142 143 43 79 143 142 44 143 144 45 143 146 46 143 129 99 144 956145 45 29 78 144 716 45 29 78 144 143 46 79 145 956144 30 145 28 45 30 145 19 46 38 146 143 45 79 146 349160 30 146 747 30 147 60061 43 147 19 43 147 348304 30 147 60152 30 147 15148 30 147 147 30 147 60148 29 147 147 29 147 143 99 148 148171 43 148 955170 43 148 956170 43 148 167143 43 148 157114 43 148 168157 43 148 60019 43 148 30149 43 148 151 43 148 60147 30 148 15149 30 148 148 30 148 60149 29 148 15147 29 148 148 29 149 169 43 149 60148 30 149 15151 30 149 149 30 149 60151 29 149 15148 29 149 149 29 150 148151 30 150 151 30 151 305 43 151 10149 29 151 148150 29 151 151 29 151 60149 30 151 151 30 152 398153 80 152 147 29 153 154 30 49 153 155 44 153 156 29 50 154 153 29 155 153 43 156 153 30 46 156 157 29 43 157 156 30 44 157 158 29 43 158 157 30 44 158 159 29 46 159 158 30 45 159 151 44 160 146 29 160 168 43 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99TESTM 1001KEYS 1001KEY 1002LAMP 1002HEADL 1002LANTE 1003GRATE 1004CAGE 1005ROD 1006ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) 1007STEPS 1008BIRD 1009DOOR 1010PILLO 1010VELVE 1011SNAKE 1012FISSU 1013TABLE 1014CLAM 1015OYSTE 1016MAGAZ 1016ISSUE 1016SPELU 1016"SPEL 1017DWARF 1017DWARV 1018KNIFE 1018KNIVE 1019FOOD 1019RATIO 1020BOTTL 1020JAR 1021WATER 1021H20 1022OIL 1023MIRRO 1024PLANT 1024BEANS 1025PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) 1026STALA 1027SHADO 1027FIGUR 1028AX 1028AXE 1029DRAWI 1030PIRAT 1031DRAGO 1032CHASM 1033TROLL 1034TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) 1035BEAR 1036MESSA 1037VOLCA 1037GEYSE (SAME AS VOLCANO) 1038MACHI 1038VENDI 1039BATTE 1040CARPE 1040MOSS 1041STONE 1042PLAQUE 1043TPASS 1044BROOM 1045MAP 1046DAGGER 1047THRONE 1048STAFF 1049TRAP 1049TRAPD 1050GOLD 1050NUGGE 1051DIAMO 1052SILVE 1052BARS 1053JEWEL 1054COINS 1055CROWN 1055ELFIN 1055ELVIN 1056RING 1057CHEST 1057BOX 1057TREAS 1058VASE 1058MING 1058SHARD 1058POTTE 1059EMERA 1060PLATI 1060PYRAM 1061PEARL 1062RUG 1062PERSI 1063SPICE 1064CHAIN 1065EGGS 1065EGG 1065NEST 1066TRIDE 1067SWORD 1068MITHR 1068MAIL 1069SCHOL 1069BROWN 1069PAPER 1070FIGUR 1070CRYST 1096BOOK 1096SPELL 1097SIGN 1098MAGIC 1099ELVEN 2001CARRY 2001TAKE 2001KEEP 2001CATCH 2001STEAL 2001CAPTU 2001GET 2001TOTE 2002DROP 2002RELEA 2002FREE 2002DISCA 2002DUMP 2003SAY 2003CHANT 2003SING 2003UTTER 2003MUMBL 2004UNLOC 2004OPEN 2005NOTHI 2006LOCK 2006CLOSE 2007LIGHT 2008EXTIN 2009WAVE 2009SHAKE 2009SWING 2010CALM 2010PLACA 2010TAME 2011WALK 2011RUN 2011TRAVE 2011GO 2012ATTAC 2012KILL 2012FIGHT 2012HIT 2012SLAY 2012STRIK 2013POUR 2013SPILL 2014EAT 2014DEVOUR 2015DRINK 2016RUB 2017THROW 2017TOSS 2018QUIT 2018Q 2019FIND 2019WHERE 2020INVEN 2020I 2021FEED 2022FILL 2023BLAST 2023DETON 2023IGNIT 2023BLOWU 2024SCORE 2025FEE 2025FIE 2025FOE 2025FOO 2025FUM 2026BRIEF 2027READ 2027PERUS 2028BREAK 2028SHATT 2028SMASH 2029WAKE 2029DISTU 2030SUSPE 2030PAUSE 2030SAVE 2031HOURS 2032WEAR 2032DON 2032PUTON 2033PULL 2033TUG 2033YANK 2033JERK 2034REMOVE 2034DOFF 2035ON 2036OFF 2037SWEEP 3001FEE 3002FIE 3003FOE 3004FOO 3005FUM 3050HOCUS 3050POCUS 3051HELP 3051? 3064TREE 3064TREES 3066DIG 3066EXCAV 3068LOST 3069MIST 3079FUCK 3139STOP 3142INFO 3142INFOR 3147SWIM 3249WAIT 3250GESTURE -1 5 1Set of Keys 000There are some keys on the ground here. 2Brass Lantern 000There is a shiny brass lamp nearby. 100There is a lamp shining nearby. 3*Grate 000The grate is locked. 100The grate is open. 4Wicker Cage 000There is a small wicker cage discarded nearby. 5Black Rod 000A three foot black rod with a rusty star on an end lies nearby. 6Black Rod 000A three foot black rod with a rusty mark on an end lies nearby. 7*Steps 000Rough stone steps lead down the pit. 100Rough stone steps lead up the dome. 8Little bird in cage 000A cheerful little bird is sitting here singing. 100There is a little bird in the cage. 9*Rusty Door 000The way north is barred by a massive, rusty, iron door. 100The way north leads through a massive, rusty, iron door. 10Velvet Pillow 000A small velvet pillow lies on the floor. 11*Snake 000A huge green fierce snake bars the way! 100>$< (chased away) 12*Fissure 000>$< 100A crystal bridge now spans the fissure. 200The crystal bridge has vanished! 13*Stone Tablet 000A massive stone tablet imbedded in the wall reads: 000"Congratulations on bringing light into the Dark-room!" 14Giant Clam >Grunt!< 000There is an enormous clam here with its shell tightly closed. 15Giant Oyster >Groan!< 000There is an enormous oyster here with its shell tightly closed. 100Interesting. There seems to be something written on the underside of 100the oyster. 16"Spelunker Today" 000There are a few recent issues of "Spelunker Today" magazine here. 19Tasty Food 000There is food here. 20Small Bottle 000There is a bottle of water here. 100There is an empty bottle here. 200There is a bottle of oil here. 21Water in the Bottle 22Oil in the Bottle 23*Mirror 000>$< 24*Plant 000There is a tiny little plant in the pit, murmuring "Water, water, ..." 100The plant spurts into furious growth for a few seconds. 200There is a 12-foot-tall beanstalk stretching up out of the pit, 200bellowing "WATER!! WATER!!" 300The plant grows explosively, almost filling the bottom of the pit. 400There is a gigantic beanstalk stretching all the way up to the hole. 500You've over-watered the plant! It's shriveling up! It's, it's... 25*Phony plant (seen in twopit room only when tall enough) 000>$< 100The top of a 12-foot-tall beanstalk is poking out of the west pit. 200There is a huge beanstalk growing out of the west pit up to the hole. 26*Stalactite 000>$< 27*Shadowy figure 000The shadowy figure seems to be trying to attract your attention. 28Dwarf's Axe 000There is a little axe here. 100There is a little axe lying beside the bear. 29*Cave Drawings 000>$< 30*Pirate 000>$< 31*Dragon 000A huge green fierce dragon bars the way! 100Congratulations! You have just vanquished a dragon with your bare 100hands! (Unbelievable, isn't it?) 200The body of a huge green dead dragon is lying off to one side. 32*Chasm 000A rickety wooden bridge extends across the chasm, vanishing into the 000mist. A sign posted on the bridge reads, "Stop! Pay Troll!" 100The wreckage of a bridge (and a dead bear) can be seen at the bottom 100of the chasm. 33*Troll 000A burly troll stands by the bridge and insists you throw him a 000treasure before you may cross. 100The troll steps out from beneath the bridge and blocks your way. 200>$< (chased away) 34*Phony Troll 000The troll is nowhere to be seen. 35>$< (bear uses rtext 141) 000There is a ferocious cave bear eying you from the far end of the room! 100There is a gentle cave bear sitting placidly in one corner. 200There is a contented-looking bear wandering about nearby. 300>$< (dead) 36*Message in second maze 000There is a message scrawled in the dust in a flowery script, reading: 000"This is not the maze where the pirate leaves his treasure chest." 37*Volcano and/or Geyser 000>$< 38*Vending Machine 000There is a massive vending machine here. The instructions on it read: 000"Drop coins here to receive fresh batteries." 39Batteries 000There are fresh batteries here. 100Some worn-out batteries have been discarded nearby. 40*Carpet and/or Moss 000>$< 41*STONE 000>$< 100The top of the stone has an elongated hole in it. 42*Plaque 000There is a plaque on the wall which reads 000"This way to the throne room" 43*Throne room passage 000>$< 100There is a small dark passage leading down from behind the throne. 44Broom 000There is a dusty old broom lying on the ground. 45*Map 000There is a large map on the wall. 46Dagger 000There is a short ornate dagger here. 100There is a dagger lying beside the bear. 47*Throne 000>$< 48Staff 000The magician's staff is leaning against the wall. 100>$< 49*Trap door 000>$< 100There is a trap door under the dust leading down. 50Large Gold Nugget 000There is a large sparkling nugget of gold here! 51Several Diamonds 000There are diamonds here! 52Bars of Silver 000There are bars of silver here! 53Precious Jewelry 000There is precious jewelry here! 54Rare Coins 000There are many coins here! 55Elfin Crown 000There is a bejeweled elfin crown sitting at your feet! 100There is an old crown sitting on the throne! 56Ring 000There is a dull gold ring here! 100There is an unadorned gold ring on a hook on the wall! 57Treasure Chest 000The pirate's treasure chest is here! 58Ming Vase 000There is a delicate, precious Ming vase here! 100The vase is now resting, delicately, on a velvet pillow. 200The floor is littered with worthless shards of pottery. 300The Ming vase drops with a delicate crash. 59Egg-sized Emerald 000There is an emerald here the size of a plover's egg! 60Platinum Pyramid 000There is a platinum pyramid here, 8 inches on a side! 61Glistening Pearl 000Off to one side lies a glistening pearl! 62Persian Rug 000There is a Persian rug spread out on the floor! 100The dragon is sprawled out on a Persian rug!! 63Rare Spices 000There are rare spices here! 64Golden Chain 000There is a golden chain lying in a heap on the floor! 100The bear is locked to the wall with a golden chain! 200There is a golden chain locked to the wall! 65Golden Eggs 000There is a large nest here, full of golden eggs! 100The nest of golden eggs has vanished! 200Done! 66Jeweled Trident 000There is a jewel-encrusted trident here! 67Sword 000There is a brilliant sword lying on the ground! 100The sword is firmly imbedded in the stone! 200The ground is covered with thousands of tiny pieces of rust! 68Mithril Mail 000There is a gleaming coat of Mithril chain mail here! 69Scholarship 000There is a full four-year MIT Scholarship here! 100>$< 70Crystal figure 000There is a large piece of crystal here carved to the shape of a God! 96Book 000The Magician's Book of Spells is here. 97*Sign 000There is a large sign floating here in mid-air. 98*Magician 000The Magician is here gesturing frantically in front of the elven door. 99*Elven Door 000There is a massive stone Elven door set into the western wall. The 000surface of the door is covered with indecipherable runes. 100There is a massive stone Elven door set into the western wall. 200There is a massive stone Elven door set into the western wall. The 200surface of the door is covered with runes. -1 6 1Somewhere nearby is Colossal Cave, where others have found fortunes in 1treasure and gold, though it is rumored that some who enter are never 1seen again. Magic is said to work in the cave. I will be your eyes 1and hands. Direct me with commands of 1 or 2 words. I should warn 1you that I look at only the first five letters of each word, so you'll 1have to enter "Northeast" as "NE" to distinguish it from "North". 1(Should you get stuck, type "help" for some general hints. For infor- 1mation on how to end your adventure, etc., type "INFO".) 1 - - - 1This program was originally developed by Willie Crowther. Most of the 1features of the current program were added by Don Woods. 1Additional features added at Brown University. 2A little dwarf with a big knife blocks your way. 3A little dwarf just walked around a corner, saw you, threw a little 3axe at you which missed, cursed, and ran away. 4There is a threatening little dwarf in the room with you! 5One sharp nasty knife is thrown at you! 6None of them hit you! 7One of them gets you! 8A hollow voice says "Plugh". 9There is no way to go that direction. 10I am unsure how you are facing. Use compass points or nearby objects. 11I don't know in from out here. Use compass points or name something 11in the general direction you want to go. 12I don't know how to apply that word here. 13I don't understand that! 14I'm game. Would you care to explain how? 15Sorry, but I am not allowed to give more detail. I will repeat the 15long description of your location. 16It is now pitch dark. If you proceed you will likely fall into a pit. 17If you prefer, simply type W rather than WEST. 18Are you trying to catch the bird? 19The bird is frightened right now and you cannot catch it no matter 19what you try. Perhaps you might try later. 20Are you trying to somehow deal with the snake? 21You can't kill the snake, or drive it away, or avoid it, or anything 21like that. There is a way to get by, but you don't have the necessary 21resources right now. 22Do you really want to quit now? 23AAAAAIIIIIEEEEeeee . . . (!) 23You fell into a pit and broke every bone in your body. 24You are already carrying it! 25You can't be serious! 26The bird was unafraid when you entered, but as you approach it becomes 26disturbed and you cannot catch it. 27You can catch the bird, but you cannot carry it. 28There is nothing here with a lock! 29You aren't carrying it! 30The little bird attacks the green snake, and in an astounding flurry 30drives the snake away. 31You have no keys! 32It has no lock. 33I don't know how to lock or unlock such a thing. 34It was already locked. 35The grate is now locked. 36The grate is now unlocked. 37It was already unlocked. 38You have no source of light. 39Your lamp is now on. 40Your lamp is now off. 41There is no way to get past the bear to unlock the chain, which is 41probably just as well. 42Nothing happens. 43Where? 44There is nothing here to attack. 45The little bird is now dead. Its body disappears. 46Attacking the snake both doesn't work and is very dangerous. 47You killed a little dwarf. 48You attack a little dwarf, but he dodges out of the way. 49With what? Your bare hands? 50Good try, but that is an old worn-out magic word. 51I know of places, actions, and things. Most of my vocabulary 51describes places and is used to move you there. To move, try words 51like forest, building, downstream, enter, east, west, north, south, 51up, or down. I know about a few special objects, like a black rod 51hidden in the cave. These objects can be manipulated using some of 51the action words that I know. Usually you will need to give both the 51object and action words (in either order), but sometimes I can infer 51the object from the verb alone. Some objects also imply verbs; in 51particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to 51give you a list of what you're carrying. The objects have side 51effects; for instance, the rod scares the bird. Usually people having 51trouble moving just need to try a few more words. Usually people 51trying unsuccessfully to manipulate an object are attempting something 51beyond their (or my!) capabilities and should try a completely 51different tack. To speed the game you can sometimes move long 51distances with a single word. For example, "BUILDING" usually gets 51you to the building from anywhere above ground except when lost in the 51forest. Also, note that cave passages turn a lot, and that leaving a 51room to the north does not guarantee entering the next from the south. 51Good luck! 52It misses! 53It gets you! 54OK. 55You can't unlock the keys. 56You have crawled around in some little holes and wound up back in the 56main passage. 57I don't know where the cave is, but hereabouts no stream can run on 57the surface for long. I would try the stream. 58I need more detailed instructions to do that. 59I can only tell you what you see as you move about and manipulate 59things. I cannot tell you where remote things are. 60I don't know that word. 61What? 62Are you trying to get into the cave? 63The grate is very solid and has a hardened steel lock. You cannot 63enter without a key, and there are no keys nearby. I would recommend 63looking elsewhere for the keys. 64The trees of the forest are large hardwood oak and maple, with an 64occasional grove of pine or spruce. There is quite a bit of under- 64growth, largely birch and ash saplings plus nondescript bushes of 64various sorts. This time of year visibility is quite restricted by 64all the leaves, but travel is quite easy if you detour around the 64spruce and berry bushes. 65Welcome to Adventure!! Would you like instructions? 66Digging without a shovel is quite impractical. Even with a shovel 66progress is unlikely. 67Blasting requires dynamite. 68I'm as confused as you are. 69Mist is a white vapor, usually water, seen from time to time in 69caverns. It can be found anywhere but is frequently a sign of a deep 69pit leading down to water. 70Your feet are now wet. 71I think I just lost my appetite. 72Thank you, it was delicious! 73You have taken a drink from the stream. The water tastes strongly of 73minerals, but is not unpleasant. It is extremely cold. 74The bottle of water is now empty. 75Rubbing the electric lamp is not particularly rewarding. Anyway, 75nothing exciting happens. 76Peculiar. Nothing unexpected happens. 77Your bottle is empty and the ground is wet. 78You can't pour that. 79Watch it! 80Which way? 81Oh dear, you seem to have gotten yourself killed. I might be able to 81help you out, but I've never really done this before. Do you want me 81to try to reincarnate you? 82All right. But don't blame me if something goes wr...... 82 --- POOF!! --- 82You are engulfed in a cloud of orange smoke. Coughing and gasping, 82you emerge from the smoke and find.... 83You clumsy oaf, you've done it again! I don't know how long I can 83keep this up. Do you want me to try reincarnating you again? 84Okay, now where did I put my orange smoke?.... >POOF!< 84Everything disappears in a dense cloud of orange smoke. 85Now look here. I'm sick and tired of you coming back here all the time. 85Do you know how much orange smoke costs these days? And I'm not even 85making minimum wage! Do you really want to be reincarnated? 86All this work and I don't even get a share of the profits. Oh well, 86 POOF! You are swallowed by a cloud of (very expensive) orange smoke. 87Now you've really done it! I'm out of orange smoke! You don't expect 87me to do a decent reincarnation without any orange smoke, do you? 88Okay, if you're so smart, do it yourself! I'm leaving! 90>>> Messages 81 thru 90 are reserved for "obituaries". <<< 91Sorry, but I no longer seem to remember how it was you got here. 92You can't carry anything more. You'll have to drop something first. 93You can't go through a locked steel grate! 94I believe what you want is right here with you. 95You don't fit through a two-inch slit! 96I respectfully suggest you go across the bridge instead of jumping. 97There is no way across the fissure. 98You're not carrying anything. 99You are currently holding the following: 100It's not hungry (It's merely pinin' for the fjords). Besides, you 100have no bird seed. 101The snake has now devoured your bird. 102There's nothing here it wants to eat (except perhaps you). 103You fool, dwarves eat only coal! Now you've made him REALLY mad!! 104You have nothing in which to carry it. 105Your bottle is already full. 106There is nothing here with which to fill the bottle. 107Your bottle is now full of water. 108Your bottle is now full of oil. 109You can't fill that. 110Don't be ridiculous! 111The door is extremely rusty and refuses to open. 112The plant shakes the oil off its leaves and asks, "Water?" 113The hinges are quite thoroughly rusted now and won't budge. 114The oil has freed up the hinges so that the door will now move, 114although it requires some effort. 115The plant has exceptionally deep roots and cannot be pulled free. 116The dwarves' knives vanish as they strike the walls of the cave. 117Something you're carrying won't fit through the tunnel with you. 117You'd best take inventory and drop something. 118You can't fit this five-foot clam through that little passage! 119You can't fit this five-foot oyster through that little passage! 120I advise you to put down the clam before opening it. >Strain!< 121I advise you to put down the oyster before opening it. >Wrench!< 122You don't have anything strong enough to open the clam. 123You don't have anything strong enough to open the oyster. 124A glistening pearl falls out of the clam and rolls away. Goodness, 124this must really be an oyster. (I never was very good at identifying 124bivalves.) Whatever it is, it has now snapped shut again. 125The oyster creaks open, revealing nothing but oyster inside. It 125promptly snaps shut again. 126You have crawled around in some little holes and found your way 126blocked by a recent cave-in. You are now back in the main passage. 127There are faint rustling noises from the darkness behind you. 128Out from the shadows behind you pounces a bearded pirate! "Har, Har," 128he chortles, "I'll just take all this booty and hide it away with me 128chest deep in the maze!" He snatches your treasure and vanishes into 128the gloom. 129A sepulchral voice reverberating through the cave, says, "Cave closing 129soon. All adventurers exit immediately through main office." 130A mysterious recorded voice groans into life and announces: 130 "This exit is closed. Please leave via main office." 131It looks as though you're dead. Well, seeing as how it's so close to 131closing time anyway, I think we'll just call it a day. 132The sepulchral voice entones, "The cave is now closed." As the echoes 132fade, there is a blinding flash of light (and a small puff of orange 132smoke). . . . As your eyes refocus, you look around and find... 133There is a loud explosion, and a twenty-foot hole appears in the far 133wall, burying the dwarves in the rubble. You march through the hole 133and find yourself in the main office, where a cheering band of 133friendly elves carry the conquering adventurer off into the sunset. 134There is a loud explosion, and a twenty-foot hole appears in the far 134wall, burying the snakes in the rubble. A river of molten lava pours 134in through the hole, destroying everything in its path, including you! 135There is a loud explosion, and you are suddenly splashed across the 135walls of the room. 136The resulting ruckus has awakened the dwarves. There are now several 136threatening little dwarves in the room with you! Most of them throw 136knives at you! All of them get you! 137Oh, leave the poor unhappy bird alone. 138I daresay whatever you want is around here somewhere. 139I don't know the word "STOP". Use "QUIT" if you want to give up. 140You can't get there from here. 141You are being followed by a very large, tame bear. 142If you want to end your adventure early, say "QUIT". To suspend your 142adventure such that you can continue later, say "SUSPEND" (or "PAUSE" 142or "SAVE"). To see what hours the cave is normally open, say "HOURS". 142To see how well you're doing, say "SCORE". To get full credit for a 142treasure, you must have left it safely in the building, though you get 142partial credit just for locating it. You lose points for getting 142killed, or for quitting, though the former costs you more. There are 142also points based on how much (if any) of the cave you've managed to 142explore; in particular, there is a large bonus just for getting in (to 142distinguish the beginners from the rest of the pack), and there are 142other ways do determine whether you've been through some of the more 142harrowing sections. If you think you've found all the treasures, just 142keep exploring for a while. If nothing interesting happens, you 142haven't found them all yet. If something interesting DOES happen, 142it means you're getting a bonus and have an opportunity to garner many 142more points in the master's section. I may occasionally offer hints 142if you seem to be having trouble. If I do, I'll warn you in advance 142how much it will affect your score to accept the hints. Finally, to 142save paper, you may specify "BRIEF", which tells me never to repeat 142the full description of a place unless you explicitly ask me to. 143Do you indeed wish to quit now? 144There is nothing here with which to fill the vase. 145The sudden change in temperature has delicately shattered the vase. 146It is beyond your power to do that. 147I don't know how. 148It is too far up for you to reach. 149You killed a little dwarf. The body vanishes in a cloud of greasy 149black smoke. 150The shell is very strong and is impervious to attack. 151What's the matter, can't you read? Now you'd best start over. 152The axe bounces harmlessly off the dragon's thick scales. 153The dragon looks rather nasty. You'd best not try to get by. 154The little bird attacks the green dragon, and in an astounding flurry 154gets burnt to a cinder. The ashes blow away. 155On what? 156Okay, from now on I'll only describe a place in full the first time 156you come to it. To get the full description, say "LOOK". 157Trolls are close relatives with the rocks and have skin as tough as 157that of a rhinoceros. The troll fends off your blows effortlessly. 158The troll deftly catches the axe, examines it carefully, and tosses it 158back, declaring, "Good workmanship, but it's not valuable enough." 159The troll catches your treasure and scurries away out of sight. 160The troll refuses to let you cross. 161There is no longer any way across the chasm. 162Just as you reach the other side, the bridge buckles beneath the 162weight of the bear, which was still following you around. You 162scrabble desperately for support, but as the bridge collapses you 162stumble back and fall into the chasm. 163The bear lumbers toward the troll, who lets out a startled shriek and 163scurries away. The bear soon gives up the pursuit and wanders back. 164The axe misses and lands near the bear where you can't get at it. 165With what? Your bare hands? Against HIS bear hands? 166The bear is confused; he only wants to be your friend. 167For crying out loud, the poor thing is already dead! 168The bear eagerly wolfs down your food, after which he seems to calm 168down considerably and even becomes rather friendly. 169The bear is still chained to the wall. 170The chain is still locked. 171The chain is now unlocked. 172The chain is now locked. 173There is nothing here to which the chain can be locked. 174There is nothing here to eat. 175Do you want the hint? 176Do you need help getting out of the maze? 177You can make the passages look less alike by dropping things. 178Are you trying to explore beyond the plover room? 179There is a way to explore that region without having to worry about 179falling into a pit. None of the objects available is immediately 179useful in discovering the secret. 180Do you need help getting out of here? 181Don't go west 182Gluttony is not one of the troll's vices. Avarice, however, is. 183Your lamp is getting dim. You'd best start wrapping this up, unless 183you can find some fresh batteries. I seem to recall there's a vending 183machine in the maze. Bring some coins with you. 184Your lamp has run out of power. 185There's not much point in wandering around out here, and you can't 185explore the cave without a lamp. So let's just call it a day. 186There are faint rustling noises from the darkness behind you. As you 186turn toward them, the beam of your lamp falls across a bearded pirate. 186He is carrying a large chest. "Shiver me timbers!" he cries, "I've 186been spotted! I'd best hie meself off to the maze to hide me chest!" 186With that, he vanishes into the gloom. 187Your lamp is getting dim. You'd best go back for those batteries. 188Your lamp is getting dim. I'm taking the liberty of replacing the 188batteries. 189Your lamp is getting dim, and you're out of spare batteries. You'd 189best start wrapping this up. 190I'm afraid the magazine is written in dwarvish. 191"This is not the maze where the pirate leaves his treasure chest." 192Hmmm, this looks like a clue, which means it'll cost you 10 points to 192read it. Should I go ahead and read it anyway? 193It says, "There is something strange about this place, such that one 193of the words I've always known now has a new effect." 194It says the same thing it did before. 195I'm afraid I don't understand. 196"Congratulations on bringing light into the dark-room!" 197You strike the mirror a resounding blow, whereupon it shatters into a 197myriad tiny fragments. 198You have taken the vase and hurled it delicately to the ground. 199You prod the nearest dwarf, who wakes up grumpily, takes one look at 199you, curses, and grabs for his axe. 200Is this acceptable? 201There's no point in suspending a demonstration game. 202The troll seems to enjoy your attention but still wants something 202more tangible. 203You fool, dwarves are very ticklish! Now you've made him REALLY mad!! 204As you undoubtedly now realize, dragons have a skin temperature of 204over 500 degrees. I suggest you pick up all the things you dropped 204while you were frying your hands. 205>GRUNT!< >GROAN!!< Forget it, Charlie, the bear's a wee bit 205bigger than you are. 206You are currently wearing the following: 206The clothes on your back 207You don't have it with you to wear. 208Wear that? You've got to be joking. 209You already have it on. 210You can't expect me to try to pull THAT out! 211I don't see anything which needs pulling. 212>TUG!< >GROAN!< It seems to be stuck. Shall I keep pulling? 213Oh Dear! It seems I pulled a little too hard. The sword has 213shattered into many tiny pieces. 214Voila! The sword has slid effortlessly out of the stone. 215"This way to the throne room" 216The hold shrinks as you approach it until it is too small to enter. 217Are you trying to get through to the throne room? 218Occasionally the wearing of certain objects alters whoever is 218wearing them. 219Are you trying to get the sword out? 220It is deeply imbedded in the stone and may require some force 220to remove. 221You aren't wearing it! 222The map shows a small complex of rooms connected to the throne 222room by a passage beneath the throne. 223Is this a restarted game? 224The force of your blow was too much for the ancient metal and the 224sword shatters. 225As you pass your hand along the carved wood of the staff, it's 225power flows through your body and drains away your meager life force. 226As you wave the staff, the spirit of the staff appears before you. 226It sees you are not it's rightful master and hits you with a bolt 226of seemingly limitless energy. 227The staff strikes the ground and disappears with a blinding flash. 228The dagger is incapable of doing more than scratch the surface of the 228dragon's thick scales. 229The troll seems willing to play catch with the dagger. He tosses it 229back, and narrowly misses hitting your head. 230Your dagger fails to penetrate the thick fur of the bear and falls to 230the ground beside it. 231The dagger catches the attention of the dwarf and he proceeds to 231pocket it. 232Your axe strikes the Magician, causing him to notice your presence. 233Your dagger strikes the Magician, who stumbles back in astonishment and 233vanishes in a cloud of orange smoke. 234The Magician notices you standing there and muttering something about 234fool adventurers, waves his hand in your general direction. 235The Magician turns, and with a cry of "I'm sick and tired of your 235constant interference" points his finger at you. 235 - - - C R A C K L E - - - 236The staff in your hand seems to have had enough of all this and fades 236away into nothingness. 237The mithril mail is a small size, even for dwarves. You don't stand 237a chance of getting it on yourself. 238Your sweeping stirs up the dust and reveals a piece of paper on the 238ground. 239As the dust is dislodged and shifts around the room a trap door appears 239in the middle of the floor. 240A hoard of angry dwarves charges through the door as soon as you open 240it. They are brandishing all manner of weapon and you get crushed in 240their rush downstairs. 241The book seems to be a big book of fairy tales. This particular tale 241concerns an adventurer wandering around in a cave. 242Speak, Friend, and enter 243You hear a rumble from deep within the earth and the room shakes a bit. 244The earth rumbles and opens up beneath the dragon. Both the dragon and 244the rug vanish down the hole which closes behind them. 245Notice! Dwarves not allowed to open this door by themselves! 246You move the dirt around a little. The place is no cleaner for it. 247You are now filthy from crawling around on the dusty floor. 248"Congratulations. Due to your extraordinary abilities as an 248adventurer, you have won a full four-year scholarship to the 248College of your choice -- limited to Cambridge Massachusetts. Sorry, 248but Harvard excluded. Void where prohibited by law." 249Thanks, I needed a chance to sit down for a minute. 250Boy do you look funny doing that. -1 End of Rtext messages 7 1 3 2 9 3 8 9 4 10 5 11 6 0 7 14 15 8 13 9 94 -1 10 96 11 19 -1 12 17 27 13 101 -1 14 103 15 0 16 106 17 0 -1 18 0 19 3 20 3 21 0 22 0 23 109 -1 24 25 -1 25 23 67 26 111 -1 27 35 110 28 0 29 97 -1 30 0 -1 31 119 121 32 117 122 33 117 122 34 0 0 35 130 -1 36 0 -1 37 126 -1 38 140 -1 39 0 40 96 -1 41 143 -1 42 144 -1 43 145 -1 44 150 45 150 -1 46 169 47 145 -1 48 152 -1 49 146 -1 50 18 51 27 52 59 53 29 54 30 55 145 56 150 57 0 58 97 59 100 60 101 61 0 62 119 121 63 127 64 130 -1 65 92 66 95 67 143 -1 68 155 69 39 -1 70 164 96 150 97 159 -1 98 152 -1 99 152 -1 -1 8 1 24 2 29 3 0 4 33 5 0 6 33 7 38 8 38 9 42 10 14 11 43 12 110 13 29 14 110 15 73 16 76 17 29 18 13 19 59 20 59 21 174 22 109 23 67 24 13 25 147 26 155 27 195 28 146 29 110 30 13 31 13 32 207 33 210 34 221 35 14 36 13 37 43 -1 9 0 1 2 3 4 5 6 7 8 9 0 10 100 115 116 126 0 147 148 149 150 151 152 169 2 1 3 4 7 38 95 113 24 1 24 3 46 47 48 54 56 58 82 85 86 3 122 123 124 125 126 127 128 129 130 4 8 5 13 6 19 7 42 43 44 45 46 47 48 49 50 7 51 52 53 54 55 56 80 81 82 7 86 87 8 99 100 101 9 108 10 142 143 144 146 11 143 -1 10 40You are a fool and shouldn't be wandering around dangerous caves. 75You are obviously a Rank Amateur. Better luck next time. 100Your score qualifies you as a Novice Class Adventurer. 140You have reached the esteemed rank of "Amateur Adventurer". 210You have achieved the rating: "Experienced Adventurer". 270You may now consider yourself a "Seasoned Adventurer". 335You have reached "Junior Master" status. 388Your score puts you in Master Adventurer Class C. 423Your score puts you in Master Adventurer Class B. 447Your score puts you in Master Adventurer Class A. 9999All of Adventuredom gives tribute to you, Adventurer Grandmaster! -1 11 2 9999 10 0 0 3 9999 5 0 0 4 4 2 62 63 5 5 2 18 19 6 8 2 20 21 7 75 4 176 177 8 25 5 178 179 9 20 3 180 181 10 45 10 217 218 11 10 3 219 220 -1 12 1A large cloud of green smoke appears in front of you. It clears away 1to reveal a tall wizard, clothed in grey. He fixes you with a steely 1glare and declares, "This adventure has lasted too long." With that 1he makes a single pass over you with his hands, and everything around 1you fades away into a grey nothingness. 2Even wizards have to wait longer than that! 3I'm terribly sorry, but Colossal Cave is closed. Our hours are: 4Only wizards are permitted within the cave right now. 5We do allow visitors to make short explorations during our off hours. 5Would you like to do that? 6Colossal Cave is open to regular adventurers at the following hours: 7Very well. 8Only a wizard may continue an adventure this soon. 9I suggest you resume your adventure at a later time. 10Do you wish to see the hours? 11Do you wish to change the hours? 12New magic word (null to leave unchanged): 13New magic number (null to leave unchanged): 14Do you wish to change the message of the day? 15Okay. You can save this version now. 16Are you a wizard? 17Prove it! Say the *MAGIC* word! 18That is not what I thought it was. Do you know what I thought it was? 19Oh dear, you really *ARE* a wizard! Sorry to have bothered you . . . 20Foo, you are nothing but a charlatan! 21New hours available by defining "Prime Time". Give only the hour 21(e.g. 14, not 14:00 or 2PM). enter a negative number after last pair. 22New hours for Colossal Cave: 23Limit lines to 70 chars. End with null line. 24Line too long, retype: 25Not enough room for another line. Ending message here. 26Do you wish to (re)schedule the next holiday? 27To begin how many days from today? 28To last how many days (zero if no holiday)? 29To be called what (up to 20 characters)? 30Too small! Assuming minimum value (45 minutes). 31Break out of this and save your core-image. 32Be sure to save your core-image... 33All pertinant data has been placed in a file called 33"DSKB:ADVENT.DAT" -1 0